Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs13L G40 seththenewb(allies+10) vs MagicQ(axis)
-
It doesn’t matter what you rolled as that dice rolling was illegal. I stated it and asked that the combat be done via forum. You blatantly ignored me and proceeded anyway.
And it seems like you still don’t get why subs rolling first, be they defending or attacking subs, when destroyers are present is an issue. I’ll wait for Gamerman01 to weigh in before I make any further comment.
-
how many subs are we talking about? are there subs on defense with an attacking destroyer or what? please put in text form the issue.
-
cv, 3dd, 4ss, ca, 3ftr, tac, bmb vs 3dd, cv, ca, bb, 5ftr
2 subs carried over into the 2nd round.
-
@seththenewb:
It doesn’t matter what you rolled as that dice rolling was illegal. I stated it and asked that the combat be done via forum. You blatantly ignored me and proceeded anyway.
And it seems like you still don’t get why subs rolling first, be they defending or attacking subs, when destroyers are present is an issue. I’ll wait for Gamerman01 to weigh in before I make any further comment.
Don’t mean to ignore you or anything. I just feel it make no difference in this case. Italian subs roll first and the rest of the Italian fleets roll right next to it. There is nothing in between. And defender have to choose 2 warships as casualties and there is no other option.
-
are the attackers on the left? if the subs are on attack and there are no defending subs, then there’s not at big issue right? if the issue is that the subs attack and a casualty choice is required before the rest of the attack roll is done, then that is easily solved.
-
@seththenewb:
It doesn’t matter what you rolled as that dice rolling was illegal. I stated it and asked that the combat be done via forum. You blatantly ignored me and proceeded anyway.
And it seems like you still don’t get why subs rolling first, be they defending or attacking subs, when destroyers are present is an issue. I’ll wait for Gamerman01 to weigh in before I make any further comment.
Don’t mean to ignore you or anything. I just feel it make no difference in this case. Italian subs roll first and the rest of the Italian fleets roll right next to it. There is nothing in between. And defender have to choose 2 warships as casualties and there is no other option.
I am talking about round 2 since you have accepted round 1 result.
-
are the attackers on the left? �if the subs are on attack and there are no defending subs, then there’s not at big issue right? �if the issue is that the subs attack and a casualty choice is required before the rest of the attack roll is done, then that is easily solved.
Magic,
he may be considering to save a destroyer or not. so he wants to see your entire attack roll before being asked to choose his casualties.
-
are the attackers on the left? �if the subs are on attack and there are no defending subs, then there’s not at big issue right? �if the issue is that the subs attack and a casualty choice is required before the rest of the attack roll is done, then that is easily solved.
Magic,
he may be considering to save a destroyer or not. so he wants to see your entire attack roll before being asked to choose his casualties.
and he is entitled to see the full attack roll before having to choose casualties in round 2.
-
are the attackers on the left? �if the subs are on attack and there are no defending subs, then there’s not at big issue right? �if the issue is that the subs attack and a casualty choice is required before the rest of the attack roll is done, then that is easily solved.
Magic,
he may be considering to save a destroyer or not. so he wants to see your entire attack roll before being asked to choose his casualties.
Can’t save 1 dd. Only 2 UK warships left and Italian subs hit 2.
-
i don’t see the issue then. seth can you elaborate?
-
This is a little sticky. Let’s talk about this first.
We all agree that the first round stands, because there was only 1 sub hit and Seth would have definitely taken a hit to the battleship after the first round volley.
So Italy scores 6 hits, which includes 1 from the sub.
Seth takes hit to battleship, 2 hits to carrier, 2 destroyers, 1 cruiser
Allies score 7 hits and Magic takes 2 hits to carrier, 3 destroyers, 2 subs
OK, so then
Wait. I see Bold jumped in. I will continue after I get caught up here.
-
i don’t see the issue then. seth can you elaborate?
Sub combat on triplea is handled illegally. I stated so after the first round and asked him to continue the battle on the forum. I also warned him that I wouldn’t feel compelled to accept the combat results if he rolled further sub combat via triplea.
I decided to accept the first round since I didn’t know what he knew about the triplea issue and decided to give him the benefit of the doubt. But I also made sure he knew what the issue was so he’d know in the future.
It doesn’t matter what the results are if you do something illegally. Note that I hadn’t seen the combat result prior to issuing my warning about not accepting the dice rolls. This isn’t something that I started protesting AFTER the fact, this is something that I made him aware of BEFORE he continued the roll. Not my fault he ignored both the rules and my explicitly stated wish for him to roll the sub combat on the forum.
-
This is a little sticky. Let’s talk about this first.
We all agree that the first round stands, because there was only 1 sub hit and Seth would have definitely taken a hit to the battleship after the first round volley.
So Italy scores 6 hits, which includes 1 from the sub.
Seth takes hit to battleship, 2 hits to carrier, 2 destroyers, 1 cruiser
Allies score 7 hits and Magic takes 2 hits to carrier, 3 destroyers, 2 subs
OK, so then
Wait. I see Bold jumped in. I will continue after I get caught up here.
Correct.
-
@seththenewb:
Ok and Nope
Reroll after the 2nd round since you ignored my stated wish.
I should say reroll the 2nd Rd, not after the 2nd round.
-
Magic, you had no way of knowing that you would score 2 hits with the subs when you decided to roll.
Magic, did you see Seth’s post requesting that you roll the rest on the forum? If so, why did you not respond?
-
Magic, you had no way of knowing that you would score 2 hits with the subs when you decided to roll.
Magic, did you see Seth’s post requesting that you roll the rest on the forum? If so, why did you not respond?
He did indeed see that post because that’s the same post that I gave OOL in.
-
Magic, you had no way of knowing that you would score 2 hits with the subs when you decided to roll.
The problem is, that if you had scored 1 hit, you would have had to choose a casualty before continuing. Seth should not have to make that choice at that point (before seeing the rest of your roll).
Seth did request that you stop and roll the rest on the forum, and warned that he would not recognize the rest of the rolls if you didn’t stop. However, I don’t think it’s fair to take your dice away, because at that point you did have a high chance of wiping Seth anyway.
There were only 2 ships of Seth remaining, however, there was a chance Seth could save a destroyer to ward off surprise strikes in round 3, or save a battleship that could possibly survive the battle.
This is my ruling. I do not think it is fair to re-roll from round 2, however I think Seth deserves some compensation for you improperly rolling the battle on TripleA after he did everything he could to explain to you why that was inappropriate and technically illegal. I believe that Italy should take off 1 unit that survived the Z92 battle to compensate.
Is that satisfactory to both of you?
-
Most of time I play this way.
As the attacker I roll attacker’s dice, if any ool is needed, I would save and send to defender, if not, I will go on playing.
In this case, no need to pause.If I hit 1 in this case, then I would definitely wait for opponent’s order. But that’s not the case.
-
Most of time I play this way.
As the attacker I roll attacker’s dice, if any ool is needed, I would save and send to defender, if not, I will go on playing.
In this case, no need to pause.If I hit 1 in this case, then I would definitely wait for opponent’s order. But that’s not the case.
This is exactly the point, and you apparently still don’t realize it.
If you hit 1, you would have had to ask Seth for a casualty choice BUT IT WOULD BE PREMATURE
Seth does not have to choose Destroyer or Battleship until seeing all the rest of your units fire. Triple A makes this impossible. -
If I hit 1, there is no way I would continue rolling dice without asking Seth.
Here, Subs hit 2 and the software automatically take 2 ships off and I don’t even think I should ask Seth for anything.