6 French Resistance units 2 per each city they act like fighters but can only attack one unit per guy. The number of French units in the space is the number they have to roll to hit. Example: 2 Infantry each one rolls for a two or less. Ideas? feedback?
Real value of units
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@general-6-stars A&A game cruisers classes are actually Heavy cruisers. It can be added Light cruiser too with following stats: cost 9 or10 /A2/D2/M3 and no special abilities. AAA hits with not normal hit @4 but 2xdices only at 1 .
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@angel said in Real value of units:
@general-6-stars A&A game cruisers classes are actually Heavy cruisers1d6 . It can be added Light cruiser too with following stats: cost 9 or10 /A2/D2/M3 and no special abilities. AAA hits with not normal hit @4 but 2xdices only at 1 .
No. When you roll for BB. You roll 1d6 dice for Normal roll @4. Then at same time you roll 2 D6 @1 for AA ?
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@general-6-stars Normal roll its only against enemy ships or shore bombardment, against air units you roll 2xD6 @1. AAA phase is at begining of the combat round. I am thinking to add AAA to Heavy cruiser too but only for one round, BC 2 rounds and BB 3 rounds of combat.
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So as the BB I can hit a ship and kill 2 planes in one round of combat. To strong
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If u want I can post what I would use as values in morning but up to you.
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@general-6-stars ya there is a possibility, but imagine if 2 BB are attacked by 6 planes. They can be destroyed so easy. Capital ships had a lot of AAA guns on deck. Yamato and Musashi were hit with over 6 dive bombs and 11 torpedos before they sunk. Yamato destroyed 76 enemy planes before it sunk. Sure, post it, its forum i want to see how other ppl think.
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Ya but 99 percent of battleships weren’t the Yamato.
Ok good luck
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Hhhmmm. No replies yet. How are all them Yamato Battleship values testing out ?
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@general-6-stars waiting for your reply? :P
“If u want I can post what I would use as values in morning but up to you.” <<your last message. -
Oh. Didn’t think you wanted to see them. I’ll post later today
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Try this.
BB C18 AD@4 AA1d6@1 SH@4 M2 2 hits Boosts BC +1 on D
BC C14 A@4 D@3/4 AA1d6@1 M2
HC C10 AD@3 SH@3 M3
DD C8 AD@2 M2
SS C7 A@2 D@1 M2
AC C16 A@0 D@2 2 hits
EC C8 A@0 D@1For BB and BC roll 2 dice. 1 for regular hit & 1 for AA shot.
You should reduce costs of planes since now you have ship AA shots.
Stg. Bomber C11 A@4 D@2 M6 SBR 1d6
Fighter C9 A@3 D@4
Tac Bomber C8 AD@2 Can pick target first round only.These values give the Cruiser ( in your case HC ) and Tac bombers worth buying in game now.
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@general-6-stars hmm your system is good, i think that HC should have AA shot too.
There are nations with low IPC, so they cant afford capital ships. imagine with only 1 plane you can destroy their entire navy without resistance.- Raise price for HC to 12 but add AA shot, in that case BC should go C15 IPC.
- AC, HC and BC roll 1 D6 per round, and BB roll 2x D6 per round, AC can be same as BB. They had a lot AA guns too.
- The Aircrafts cost remains the same as original, Tac bomber can be used only on land or coastal territories, and add new aircraft as carrier dive bomber/torpedo for naval use with reduces price, which can be used only at sea/ocean.
I saw this house rule somewhere, i think it was on topic for Global 1943 House rules
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No on BB with 2 D6. The cruiser was the plane killer. BB only used aa mostly for defense. If u add the HC aa then u are going to kill to many planes by ship.
Think your going over board nowI posted my thoughts. Yes in my games only AC & EC can hit planes and transports to.
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@general-6-stars We are just exchanging thoughts. Thanks ill implement some of your rules in my game.
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Give credit where due. Good luck