Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
i’m playing for the moral victory possibility of taking egypt in the original roll (before the fatal LL reroll is invoked). if that were to happen, we would be favored in this one. yes, i know, hank may not have vacated philippines if we had a chance to take egypt. but still, if allies could get egypt, it would be their game to lose.
either way, it was a great game - i felt like chances were very good i would learn a lot in this game and boy did i. i know hank is taking a break after this, but i would be happy to finally play you a league game AWN. if you’re up for it.
cheers
either way, it was a great game - i felt like chances were very good i would learn a lot in this game and boy did i. i know hank is taking a break after this, but i would be happy to finally play you a league game AWN. if you’re up for it.
cheers
by the way, in the league game, i’d be happy to give you the bomber plus 8 with the allies.
or bomber plus 9.
JDOW, let me try to put it another way…
If you have two competitors riding in a 000 mile cycling race and one is riding a 10 kilogram bike and the other is riding a 30 kilogram bike, and the guy riding the lighter bike wins, do you think it would be terrible for the slower biker to say great ride - you did beat me on a lighter bike but nonetheless, you rode a fantastic race, probably the best race i have ever seen. i think the winning rider, unless they have a very fragile ego, can accept the compliment without feeling like his ability to ride is being brought into question or thinking that the other rider is trying to say they could have ridden the bike even faster. it’s just a matter of fact statement, not from emotion for me, it is just a revelation about game balance as related to victory conditions that finally totally struck home. i had long suspected it but hoped i was wrong, but i do not think i am. i will of course test the theory further, hopefully against hank and awn. i we had played the axis, they may have still beaten us… but i doubt it. and that is not me saying i think i can play the axis better than they can (i highly doubt that), it is only speaking to game balance. going back to the bike analogy, if i was that slower rider, i dont’ know if i could have ridden faster over 500 miles than he did on the light bike, but i may have been able to win on the lighter bike. :wink:
cheers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Italians
            Italians buy 2 aaGuns, 1 airfield, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat Move - Italians
            1 infantry moved from Yakut S.S.R. to Buryatia
                  Italians take Buryatia from Russians
            1 infantry moved from Western Germany to Denmark
                  Germans take Denmark from British
            1 mech_infantry moved from South West Africa to Rhodesia
                  Italians take Rhodesia from British
Combat - Italians
Non Combat Move - Italians
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            3 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Southern France to Southern Italy
            2 artilleries moved from Southern France to Northern Italy
            2 aaGuns and 2 infantry moved from Western Germany to Northern Italy
            1 bomber moved from Novgorod to Egypt
Place Units - Italians
            2 aaGuns, 1 airfield and 1 fighter placed in Egypt
            1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3,6,3
            Italians collect 40 PUs (2 lost to blockades); end with 43 PUs total
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Italians :
Evenkiyskiy : 1 flag
    Yakut S.S.R. : 1 flag
    Timguska : 1 flag
    Kazakhstan : 1 flag
    Buryatia : 1 flag, 1 infantry
    Belgian Congo : 1 flag
    Trans-Jordan : 1 flag
    Egypt : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
    South West Africa : 1 flag
    Kenya : 1 flag
    Anglo Egyptian Sudan : 1 flag
    Rhodesia : 1 flag, 1 mech_infantry
    Tanganyika Territory : 1 flag
    French Equatorial Africa : 1 flag
    Syria : 1 flag
    Denmark : 1 infantry
    Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 2 infantry
    Southern Italy : 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry, 5 mech_infantrys and 1 tactical_bomber
    Karelia : 1 flag, 3 mech_infantrys
    Bessarabia : 1 flag
    Novosibirsk : 1 flag
    Portugal : 1 flag
    Turkey : 1 flag, 1 factory_minor
    Mozambique : 1 flag
    Saudi Arabia : 1 flag
    Angola : 1 flag
    Greece : 1 flag
    97 Sea Zone : 1 destroyer and 1 transport
    Iraq : 1 flag
    81 Sea Zone : 1 transport
    Northwest Persia : 1 flag
    Persia : 1 flag
    Spain : 1 flag
Production/PUs Summary :
Germans : 60 / 78
    Russians : 10 / 0
    Japanese : 64 / 69
    Americans : 63 / 89
    Chinese : 6 / 8
    British : 23 / 26
    UK_Pacific : 0 / 0
    Italians : 42 / 54
    ANZAC : 8 / 10
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 2 / 0
JDOW, let me try to put it another way…
If you have two competitors riding in a 000 mile cycling race and one is riding a 10 kilogram bike and the other is riding a 30 kilogram bike, and the guy riding the lighter bike wins, do you think it would be terrible for the slower biker to say great ride - you did beat me on a lighter bike but nonetheless, you rode a fantastic race, probably the best race i have ever seen. i think the winning rider, unless they have a very fragile ego, can accept the compliment without feeling like his ability to ride is being brought into question or thinking that the other rider is trying to say they could have ridden the bike even faster. it’s just a matter of fact statement, not from emotion for me, it is just a revelation about game balance as related to victory conditions that finally totally struck home. i had long suspected it but hoped i was wrong, but i do not think i am. i will of course test the theory further, hopefully against hank and awn. i we had played the axis, they may have still beaten us… but i doubt it. and that is not me saying i think i can play the axis better than they can (i highly doubt that), it is only speaking to game balance. going back to the bike analogy, if i was that slower rider, i dont’ know if i could have ridden faster over 500 miles than he did on the light bike, but i may have been able to win on the lighter bike. :wink:
cheers
i don’t think your analogy helps explain your point. it would be easier to just to say what you mean.
but for some reason i feel compelled to correct your poor analogy.
using your bike analogy you would have to add to the fact that both riders have ridden both bikes at least 20 times before and know the strengths and weaknesses of both bikes.
both riders now feel that one bike is better than the other. so they decide a fair way to run the race is to have one bike get a head start. they decide that they will bid back and forth to see how much of a head start is needed to make the race fair. they go to an internet forum and spend 6 pages to get to the point were both riders think the race is fair.
now you can continue with your analogy if you like, but it would probably be easier to just way what you mean.
Now im confused. I started out by saying qhat I meant and jdow got all confused. So I tried an analogy or tqo to help him. :lol:
Anyway, I learned something in this game, as I said. Preaumably the reason u refuswd to play me all year until I was out of the tournament…. smart move by the way. I was actually thinking the game was pretty even at initial setup, which it is for a certain type of game… that is, a game without any significant type of crossover. After a game of no crossover, you did it when you needed to, and thats game. More later.
In the meantime, I hope u will now agree to play me some league games. I need good competion to learn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
            2 fighters moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 2 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                ANZAC win, taking Queensland from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
            1 infantry moved from Victoria to New South Wales
            2 fighters moved from Queensland to New South Wales
            1 fighter moved from Caroline Islands to 46 Sea Zone
            1 fighter moved from 46 Sea Zone to New South Wales
            2 fighters moved from Finland to United Kingdom
Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
            1 infantry moved from Gibraltar to Spain
                  French take Spain from Italians
Combat - French
Non Combat Move - French
            1 fighter moved from Finland to United Kingdom
            3 infantry moved from Algeria to Tunisia
Turn Complete - French
if by some miracle we actually take egypt in luck mode, you will allow the result to stand - seeing as how all the late breaking battles in the relevant theater have gone against us… :wink: those ARE the droids i’m looking for.
Now im confused. I started out by saying qhat I meant and jdow got all confused. So I tried an analogy or tqo to help him. :lol:
Anyway, I learned something in this game, as I said. Preaumably the reason u refuswd to play me all year until I was out of the tournament…. smart move by the way. I was actually thinking the game was pretty even at initial setup, which it is for a certain type of game… that is, a game without any significant type of crossover. After a game of no crossover, you did it when you needed to, and thats game. More later.
In the meantime, I hope u will now agree to play me some league games. I need good competion to learn.
i guess i am still not 100 percent sure that the victory conditions are broken. it could just be that the allies need to be more aggressive early, as cow has suggested. however, it seems to me that the guy who knows what he’s doing with the axis should be able to get within 1 victory city in each theater without much trouble within 7-8 rounds and then throw the airforce to the other theater. when i said i was glad you attacked the US fleet, i was not kidding, because it was much better that for us than for you to send 30-40 japanese planes west into europe, which was already hanging in the balance.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
            Germans buy nothing; Remaining resources: 78 PUs;
Combat Move - Germans
            16 armour, 28 artilleries, 19 infantry and 53 mech_infantrys moved from Tambov to Volgograd
Combat - Germans
            Battle in Volgograd
                Germans attack with 16 armour, 28 artilleries, 19 infantry and 53 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 16 armour, 28 artilleries, 19 infantry and 53 mech_infantrys in Volgograd, round 2 :  38/116 hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 :  1/3 hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 16 armour, 28 artilleries, 18 infantry and 53 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
Non Combat Move - Germans
            3 bombers, 5 fighters and 10 tactical_bombers moved from Southern Italy to Egypt
            3 mech_infantrys moved from France to Southern Italy
            2 mech_infantrys moved from Western Germany to Southern Italy
            2 fighters moved from Germany to Southern Italy
            9 mech_infantrys moved from Southern France to Southern Italy
Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1,3,1
            Germans collect 58 PUs (4 lost to blockades); end with 136 PUs total
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 151 PUs
Territory Summary for Germans :
Yenisey : 1 flag
    Egypt : 3 bombers, 5 fighters and 10 tactical_bombers
    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
    France : 1 flag, 1 airfield and 1 factory_minor
    Greater Southern Germany : 1 infantry
    Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 18 infantry
    Germany : 1 factory_major and 5 infantry
    Southern Italy : 2 fighters, 3 infantry and 14 mech_infantrys
    Belarus : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag
    Rostov : 1 flag
    Urals : 1 flag
    Vyborg : 1 flag, 3 infantry
    Archangel : 1 flag
    Eastern Poland : 1 flag
    Russia : 1 flag, 1 airfield and 1 factory_minor
    Tambov : 1 flag
    Ukraine : 1 flag, 1 factory_minor
    Western Ukraine : 1 flag
    Vologda : 1 flag
    Volgograd : 1 flag, 16 armour, 28 artilleries, 1 factory_minor, 18 infantry and 53 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Smolensk : 1 flag
    113 Sea Zone : 1 submarine
    Switzerland : 1 flag
    Bulgaria : 1 flag
    115 Sea Zone : 1 submarine
    Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 62 / 151
    Russians : 8 / 0
    Japanese : 62 / 69
    Americans : 63 / 89
    Chinese : 6 / 8
    British : 23 / 26
    UK_Pacific : 0 / 0
    Italians : 40 / 54
    ANZAC : 10 / 10
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 2 / 0
Russians are bombing the egypt ab, will u intercept? :roll:
nope bomb away.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Combat Move - Russians
            1 bomber moved from Tobruk to Egypt
            1 infantry moved from Caucasus to Turkey
                  Russians take Turkey from Italians
            1 infantry moved from Kiangsu to Anhwe
                  Chinese take Anhwe from Japanese
Combat - Russians
            Russians creates battle in territory 42 Sea Zone
            Russians creates battle in territory 97 Sea Zone
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Air Battle in Egypt
                Russians attacks with 1 units heading to Egypt
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Egypt
                Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: airfield
                Bombing raid in Egypt causes 6 damage total.
            Battle in 97 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 destroyer, 3 fighters and 1 transport
                Italians win with 3 fighters and 1 transport remaining. Battle score for attacker is 2
                Casualties for Russians: 1 submarine
                Casualties for Italians: 1 destroyer
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Cleaning up after air battles
Non Combat Move - Russians
            1 bomber moved from Egypt to Tobruk
            2 aaGuns, 12 artilleries and 71 infantry moved from Caucasus to Turkey
            3 infantry moved from Caucasus to Turkey
            1 infantry moved from Kiangsu to Shantung
            1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
            1 tactical_bomber moved from 39 Sea Zone to Ceylon
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
            Japanese buy 1 bomber, 1 fighter, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
            2 armour and 2 mech_infantrys moved from Jehol to Shantung
Combat - Japanese
            Battle in Shantung
                Japanese attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour and 2 mech_infantrys in Shantung, round 2 :  2/4 hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Shantung
                Japanese win, taking Shantung from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Japanese
            1 mech_infantry moved from Korea to Jehol
            4 mech_infantrys moved from Shan State to Yunnan
            5 bombers moved from Shan State to Egypt
            3 bombers moved from India to Egypt
            1 artillery and 1 infantry moved from West India to 79 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Samara to Russia
Place Units - Japanese
            3 mech_infantrys placed in Korea
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in India
            1 bomber, 1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
            Japanese collect 59 PUs (4 lost to blockades); end with 59 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Territory Summary for Japanese :
Shantung : 1 flag, 2 armour and 2 mech_infantrys
    Kwangsi : 1 flag
    Korea : 1 factory_minor, 1 harbour and 3 mech_infantrys
    Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber
    Jehol : 1 flag, 1 mech_infantry
    Manchuria : 1 flag
    Shensi : 1 flag
    Yunnan : 1 flag, 4 mech_infantrys
    Suiyuyan : 1 flag
    Kweichow : 1 flag
    Hunan : 1 flag
    Kansu : 1 flag
    Hopei : 1 flag
    Tsinghai : 1 flag
    Szechwan : 1 flag
    Chahar : 1 flag
    Sikang : 1 flag
    Shan State : 1 flag, 1 airfield
    Burma : 1 flag
    India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Northern Territory : 1 flag
    South Australia : 1 flag, 3 artilleries, 4 fighters, 6 infantry and 3 tactical_bombers
    Western Australia : 1 flag
    New Guinea : 1 flag
    Guam : 1 flag, 1 airfield
    French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
    Java : 1 flag
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 flag
    37 Sea Zone : 1 flag
    36 Sea Zone : 1 flag
    Buyant-Uhaa : 1 flag
    West India : 1 flag, 1 harbour
    Egypt : 1 artillery, 8 bombers and 1 infantry
    Russia : 1 infantry
    Turkmenistan : 1 flag
    Samara : 1 flag
    Afghanistan : 1 flag
    Eastern Persia : 1 flag
    81 Sea Zone : 1 transport
    79 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 62 / 151
    Russians : 10 / 0
    Japanese : 63 / 64
    Americans : 63 / 89
    Chinese : 5 / 8
    British : 23 / 26
    UK_Pacific : 0 / 0
    Italians : 38 / 54
    ANZAC : 10 / 10
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 2 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Americans
            Americans buy 1 bomber, 7 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
            2 bombers moved from Tobruk to Egypt
            2 mech_infantrys moved from Tobruk to Egypt
            1 fighter moved from Tobruk to Egypt
            2 bombers moved from Caucasus to Egypt
            6 fighters moved from 96 Sea Zone to Egypt
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from Tobruk to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            1 infantry moved from Southeast Mexico to 89 Sea Zone
            1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Portugal
Combat - Americans
            Americans creates battle in territory 42 Sea Zone
            Americans creates battle in territory 37 Sea Zone
            Battle in Portugal
            Battle in Kwangtung
            Battle in Egypt
                Americans attack with 4 bombers, 7 fighters, 1 infantry and 2 mech_infantrys
                Japanese defend with 1 artillery, 8 bombers and 1 infantry; Germans defend with 3 bombers, 5 fighters and 10 tactical_bombers; Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
                Italians win, taking 42 Sea Zone from Japanese, taking 37 Sea Zone from Japanese, taking Portugal from Italians, taking Kwangtung from Japanese with 2 aaGuns, 1 artillery, 8 bombers, 6 fighters, 1 infantry and 10 tactical_bombers remaining. Battle score for attacker is -81
                Casualties for Japanese: 1 bomber
                Casualties for Germans: 2 bombers
                Casualties for Italians: 1 bomber
                Casualties for Americans: 4 bombers, 7 fighters, 1 infantry and 2 mech_infantrys
Non Combat Move - Americans
            1 infantry moved from Tobruk to 96 Sea Zone
            1 destroyer, 1 infantry and 6 transports moved from 96 Sea Zone to 99 Sea Zone
            1 aaGun moved from Finland to Norway
            7 bombers moved from Eastern United States to 91 Sea Zone
            7 bombers moved from 91 Sea Zone to Algeria
            1 armour moved from Kiangsu to Kwangtung
            5 destroyers and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            2 carriers moved from 42 Sea Zone to 39 Sea Zone
            3 fighters moved from New Zealand to 66 Sea Zone
            3 fighters moved from 66 Sea Zone to Brazil
            3 fighters moved from New South Wales to New Zealand
Place Units - Americans
            1 bomber and 7 fighters placed in Eastern United States
            1 infantry and 1 mech_infantry placed in Norway
Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
            1 infantry moved from Kiangsi to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Kiangsi to Kwangsi
                  Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
            10 infantry moved from Kiangsi to Kwangtung
Place Units - Chinese
            1 infantry placed in Anhwe
            1 infantry placed in Kiangsu
Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 15
Purchase Units - British
            British buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 infantry moved from Tobruk to 96 Sea Zone
            9 fighters and 1 tactical_bomber moved from Tobruk to Egypt
            1 infantry moved from Union of South Africa to South West Africa
                  British take South West Africa from Italians
            1 infantry moved from Union of South Africa to Mozambique
                  British take Mozambique from Italians
            1 infantry moved from Union of South Africa to Rhodesia
            2 bombers and 3 tactical_bombers moved from Union of South Africa to Belgian Congo
            2 bombers and 3 tactical_bombers moved from Belgian Congo to Anglo Egyptian Sudan
            2 bombers and 3 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Tobruk to 96 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
            3 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
            2 battleships and 2 cruisers moved from 96 Sea Zone to 98 Sea Zone
            2 armour moved from Tobruk to Egypt
Combat - British
            Battle in Rhodesia
                British attack with 1 infantry
                Italians defend with 1 mech_infantry
                British win, taking Rhodesia from Italians with 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Normandy Bordeaux
                British attack with 2 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
                British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 mech_infantrys
                Casualties for British: 1 infantry
            Battle in Egypt
                British attack with 2 armour, 2 bombers, 9 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
                Japanese defend with 1 artillery, 7 bombers and 1 infantry; Germans defend with 1 bomber, 5 fighters and 10 tactical_bombers; Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
                Italians win with 3 fighters remaining. Battle score for attacker is 70
                Casualties for Japanese: 1 artillery, 7 bombers and 1 infantry
                Casualties for Germans: 1 bomber, 2 fighters and 10 tactical_bombers
                Casualties for British: 2 armour, 2 bombers, 9 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
                Casualties for Italians: 2 aaGuns and 1 fighter
Non Combat Move - British
            3 carriers, 1 destroyer and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 fighters moved from Normandy Bordeaux to United Kingdom
            2 destroyers moved from 109 Sea Zone to 110 Sea Zone
Place Units - British
            2 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
            British collect 28 PUs; end with 28 PUs total
Turn Complete - UK_Pacific