Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
I am envisioning love in a room full of lucky charms rubbing every single one 3 times before our defense roll :lol:
He does that while hopping in a circle counter-clockwise on alternating feet. Weird, but it seems to work :)
Coming soon
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Purchase Units - Russians
            Russians buy 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
            6 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            6 infantry moved from Amur to Buryatia
            2 infantry moved from Caucasus to Rostov
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            2 infantry moved from Eastern Poland to Belarus
            3 infantry moved from Baltic States to Belarus
            1 infantry moved from Bessarabia to Western Ukraine
            1 artillery moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Ukraine to Bryansk
            2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
            1 fighter moved from Novgorod to Russia
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 submarine moved from 125 Sea Zone to 124 Sea Zone
            1 artillery and 6 infantry moved from Novgorod to Belarus
            2 infantry moved from Karelia to Novgorod
            3 infantry moved from Vyborg to Novgorod
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 infantry moved from Bessarabia to Western Ukraine
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Archangel to Belarus
Place Units - Russians
            3 artilleries placed in Novgorod
            6 mech_infantrys placed in Russia
Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Japanese
            Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
            1 artillery and 2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 3 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter moved from Formosa to Hunan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            2 bombers moved from Japan to Yunnan
Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 :  5/9 hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 :  1/2 hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  3/8 hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 :  0/4 hits
                    3 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 :  3/8 hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            1 mech_infantry moved from Manchuria to Anhwe
            1 artillery moved from Manchuria to 19 Sea Zone
            1 aaGun and 6 infantry moved from Manchuria to Jehol
            1 infantry moved from Okinawa to 19 Sea Zone
            1 fighter moved from Okinawa to 19 Sea Zone
            1 artillery, 1 battleship, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 battleship, 1 destroyer, 1 submarine and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
            1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from Korea to Japan
            2 fighters and 1 tactical_bomber moved from Japan to Kwangsi
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 fighter moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
            3 transports placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 30 PUs; end with 35 PUs total
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 artillery, 2 bombers, 7 fighters, 1 infantry and 4 tactical_bombers
    Korea : 4 infantry
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber
    Jehol : 1 flag, 1 aaGun and 6 infantry
    Siam : 2 infantry
    Manchuria : 1 flag
    Yunnan : 1 flag, 1 artillery and 2 infantry
    Hunan : 1 flag, 1 artillery and 2 infantry
    Chahar : 1 flag, 1 artillery and 2 infantry
    Anhwe : 1 flag, 2 artilleries, 6 infantry and 1 mech_infantry
    33 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
    36 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
    6 Sea Zone : 1 destroyer and 4 transports
Production/PUs Summary :
Germans : 39 / 68
    Russians : 37 / 38
    Japanese : 30 / 45
    Americans : 52 / 52
    Chinese : 8 / 12
    British : 28 / 30
    UK_Pacific : 17 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 15 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Americans
            Americans buy 3 carriers; Remaining resources: 4 PUs;
Combat Move - Americans
Non Combat Move - Americans
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to Western United States
            2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
            1 fighter moved from Philippines to Guam
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
            1 submarine moved from 35 Sea Zone to 23 Sea Zone
            1 fighter moved from Hawaiian Islands to Western United States
            1 fighter moved from Hawaiian Islands to Western United States
            1 infantry moved from Western United States to Central United States
            1 aaGun moved from Western United States to Central United States
            1 infantry moved from Central United States to Western United States
            1 armour moved from Central United States to Western United States
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 bomber moved from Central United States to Eastern United States
Place Units - Americans
            2 carriers placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 fighter moved from Szechwan to Yunnan
Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 1 artillery and 2 infantry
                Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
            4 infantry placed in Szechwan
Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - British
            British buy 2 fighters and 2 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter; Remaining resources: 7 PUs;
Combat Move - British
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 mech_infantry moved from Egypt to Ethiopia
            1 tactical_bomber moved from 98 Sea Zone to Ethiopia
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            1 submarine moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
Combat - British
            Battle in Ethiopia
                British attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 2 infantry
                British win, taking Ethiopia from Italians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 96 Sea Zone
                British attack with 1 fighter and 1 submarine
                Italians defend with 1 destroyer and 1 transport
                British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
Non Combat Move - British
            1 fighter moved from 96 Sea Zone to Egypt
            1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
            1 tactical_bomber moved from Ethiopia to British Somaliland
            2 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 71 Sea Zone to 76 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to British Somaliland
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            2 infantry moved from Burma to India
            1 fighter moved from Burma to India
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 battleship and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone
            1 bomber and 2 fighters moved from United Kingdom to 104 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 fighter moved from 104 Sea Zone to 92 Sea Zone
            1 bomber and 1 fighter moved from 104 Sea Zone to Gibraltar
            1 cruiser moved from 98 Sea Zone to 94 Sea Zone
            1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 armour moved from Quebec to Alberta Saskatchewan Manitoba
            1 infantry moved from Quebec to Ontario
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
Place Units - British
            2 fighters placed in United Kingdom
            2 mech_infantrys placed in Union of South Africa
Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,3,5,5
            British collect 26 PUs (3 lost to blockades); end with 28 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Place Units - UK_Pacific
            1 fighter placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 28 PUs total
            Some Units in India change ownership: 1 fighter
Quick adjustment.  Cruiser is in 92.
Bold is running on zero sleep……
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 93 Sea Zone
            2 fighters moved from Southern Italy to 93 Sea Zone
            1 bomber moved from Northern Italy to 93 Sea Zone
            1 destroyer moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour and 2 infantry moved from Albania to Greece
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 3 infantry moved from 97 Sea Zone to Greece
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 artillery and 1 infantry moved from Tobruk to Alexandria
Combat - Italians
            Battle in Greece
                Italians attack with 1 armour, 1 artillery and 5 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 :  2/3 hits
                    Italians roll dice for 1 armour, 1 artillery and 5 infantry in Greece, round 2 :  1/7 hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  3/4 hits
                    3 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 3 :  1/4 hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 :  0/1 hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Allies: 4 infantry
                Casualties for Italians: 3 infantry
            Battle in 96 Sea Zone
                Italians attack with 1 destroyer
                British defend with 1 submarine
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                    British roll dice for 1 submarine in 96 Sea Zone, round 3 :  0/1 hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 :  1/1 hits
                    1 submarine owned by the British lost in 96 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in 93 Sea Zone
                Italians attack with 1 bomber, 2 fighters and 1 submarine
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                    Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 :  2/3 hits
                    French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 :  1/2 hits
                    1 cruiser owned by the French , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
                Casualties for French: 1 cruiser and 1 destroyer
                Casualties for Italians: 1 submarine
            Battle in Alexandria
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 :  0/2 hits
                    British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                    Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 :  1/2 hits
                    British roll dice for 1 infantry in Alexandria, round 3 :  0/1 hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Southern France
                Italians attack with 1 armour, 1 artillery and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 :  1/4 hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  2/2 hits
                    1 infantry owned by the French and 2 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 armour and 1 artillery in Southern France, round 3 :  0/2 hits
                    French roll dice for 1 artillery in Southern France, round 3 :  1/1 hits
                    1 artillery owned by the Italians lost in Southern France
                1 armour owned by the Italians retreated to Northern Italy
                French win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for French: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Italians
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy
Place Units - Italians
            1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
            Italians collect 11 PUs (1 lost to blockades); end with 13 PUs total
Territory Summary for Italians :
Alexandria : 1 flag, 1 artillery and 1 infantry
    Kenya : 1 flag, 1 infantry
    Tobruk : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
    Northern Italy : 2 aaGuns, 1 armour and 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
    96 Sea Zone : 1 destroyer
    Greece : 1 flag, 1 armour, 1 artillery and 2 infantry
    97 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 39 / 68
    Russians : 37 / 38
    Japanese : 29 / 45
    Americans : 52 / 56
    Chinese : 9 / 15
    British : 28 / 33
    UK_Pacific : 21 / 28
    Italians : 12 / 13
    ANZAC : 10 / 10
    French : 15 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 cruiser moved from 63 Sea Zone to 61 Sea Zone
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
            2 fighters moved from New Zealand to Queensland
            2 aaGuns and 1 infantry moved from New South Wales to Queensland
            1 infantry moved from Queensland to South Australia
            1 infantry moved from Malaya to Shan State
Place Units - ANZAC
            1 fighter placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
Non Combat Move - French
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Tunisia to Algeria
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Syria to Trans-Jordan
            1 destroyer moved from 72 Sea Zone to 58 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
            Germans buy 11 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
            2 artilleries and 1 mech_infantry moved from France to Normandy Bordeaux
            1 artillery and 1 mech_infantry moved from France to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 tactical_bomber moved from Holland Belgium to Southern France
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 bomber and 1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  1/5 hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                    1 infantry owned by the French lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 :  1/5 hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 3 :  1/1 hits
                    1 artillery owned by the French and 1 artillery owned by the Germans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 artillery
                Casualties for French: 1 artillery and 1 infantry
            Battle in Southern France
                Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 :  3/4 hits
                    French roll dice for 1 artillery in Southern France, round 2 :  0/1 hits
                    1 artillery owned by the French lost in Southern France
                Germans win, taking Southern France from French with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers
                French defend with 1 cruiser
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                    Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 :  2/7 hits
                    French roll dice for 1 cruiser in 110 Sea Zone, round 2 :  1/1 hits
                    1 cruiser owned by the French and 1 submarine owned by the Germans lost in 110 Sea Zone
                Germans win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
                Casualties for French: 1 cruiser
Non Combat Move - Germans
            3 armour moved from Yugoslavia to Poland
            2 artilleries and 6 infantry moved from Yugoslavia to Romania
            5 infantry moved from Bulgaria to Romania
            1 aaGun moved from Western Germany to Germany
            2 aaGuns moved from Holland Belgium to Western Germany
            6 armour and 2 mech_infantrys moved from France to Germany
            2 infantry moved from Norway to Finland
            1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
            1 submarine moved from 106 Sea Zone to 123 Sea Zone
            1 submarine moved from 106 Sea Zone to 103 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            2 bombers, 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
Place Units - Germans
            10 artilleries placed in Germany
            1 artillery, 1 infantry and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
            Germans collect 44 PUs; end with 45 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
    Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
    Romania : 2 artilleries and 11 infantry
    Poland : 3 aaGuns, 3 armour, 3 artilleries and 14 infantry
    Germany : 1 aaGun, 6 armour, 10 artilleries, 1 factory_major and 2 mech_infantrys
    Southern Italy : 2 fighters and 2 tactical_bombers
    112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport
    123 Sea Zone : 1 submarine
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    109 Sea Zone : 1 submarine
    103 Sea Zone : 1 submarine
    Yugoslavia : 1 flag
    91 Sea Zone : 1 submarine
    Finland : 1 flag, 9 infantry
Production/PUs Summary :
Germans : 44 / 55
    Russians : 37 / 38
    Japanese : 29 / 45
    Americans : 52 / 56
    Chinese : 9 / 15
    British : 28 / 33
    UK_Pacific : 21 / 28
    Italians : 12 / 13
    ANZAC : 14 / 14
    French : 10 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 4 / 0
    Neutral_True : 18 / 0
Um…. no scramble request? 7 units on 4 is not a no brainer. Especially when your buy is 17 ground units.
8 on 4 I should say.
sorry for the assumption.
if you like we can go back to the point in time when i made the erroneous assumption and correct it.
would you like to scramble?
sorry for the assumption.
if you like we can go back to the point in time when i made the erroneous assumption and correct it.
would you like to scramble?
Love need I refresh your memory? The dice rolled will stand per my prior warning. If I were to say scramble u will be rolling for my 3 ftrs and then round 2.
while i am not happy that i messed up, i am glad that our million pregame posts were not in vain
…
if there is an illegal combat that arises throughout the game(could be due to lack of rules knowledge or just a mouse slip) i suggest that the opposing team can do one of two things. either play the the turn legit, or keep the illegal move.1. tell the offending team to keep the illegal move as is and play on.
2. go back to the moment/roll of the actual error and redo the combat from that point ignoring all other dice that rolled after the illegal move.this allows the non-offending team to pick what is best for their side…
I agree with your post regarding an illegal move…
if you and dutch do decide to scramble(let us know before the ussr turn) i will roll it via the forum.
Wrong. What u did was not an illegal move. It was a bad assumption. I will show you the relevant text from your thread with atlanta axis soon. I covered this exact scenario exhaustively. The definition of an illegal move is a move that tripleA allows but that cannot be legally accomplished per the rulebook. What you did is legal and I specifically said if u ever did something like this the dice would stand as rolled. Its so simple I dont know why u want to make it difficult.
I give u choices within minutes if not seconds…. for crying out loud what is so tough to understand. This is the final man.