Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
cow, are you ready to take 2 straight tournament final losses? we will be ready for you soon, take a chair and don’t go too far. :wink:
upon my initial review, Hank, I have to compliment you on a creative j7. Unfortunately, it is also Japan’s last gasp.
upon my initial review, Hank, I have to compliment you on a creative j7. Unfortunately, it is also Japan’s last gasp.
You know it’s hard to hear you over all the waves crashing on the beaches of these lovely islands…
… now what is the conversion rate of Indian rupees into yen? …
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Purchase Units - Americans
Americans buy 1 factory_minor, 4 fighters and 2 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Americans
2 infantry moved from Brazil to Venezuela
2 mech_infantrys moved from Central America to Venezuela
1 fighter moved from Suiyuyan to Hopei
1 bomber moved from Russia to Hopei
1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 1 fighter, 2 infantry, 10 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Suiyuyan to Hopei
upon my initial review, Hank, I have to compliment you on a creative j7. Unfortunately, it is also Japan’s last gasp.
in medicine, we have a term called a “death rattle” and japan just choked one out. :wink:
wait, one edit coming to those combat moves.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Purchase Units - Americans
Americans buy 1 factory_minor, 4 fighters and 2 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Americans
2 infantry moved from Brazil to Venezuela
2 mech_infantrys moved from Central America to Venezuela
1 fighter moved from Suiyuyan to Hopei
1 bomber moved from Russia to Hopei
1 fighter moved from Manchuria to 19 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 1 fighter, 2 infantry, 10 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Suiyuyan to Hopei
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
scramble?
one more edit - i’m taking in a bomber from WUS
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Purchase Units - Americans
Americans buy 1 factory_minor, 4 fighters and 2 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Americans
2 infantry moved from Brazil to Venezuela
2 mech_infantrys moved from Central America to Venezuela
1 fighter moved from Suiyuyan to Hopei
1 bomber moved from Russia to Hopei
1 fighter moved from Manchuria to 19 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 1 fighter, 2 infantry, 10 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Suiyuyan to Hopei
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 bomber moved from Western United States to 7 Sea Zone
1 bomber moved from 7 Sea Zone to 6 Sea Zone
scramble decision in z6 needed urgently. :wink:
…
That bomber was designated for other assignment, but we will welcome him to our new Korean base with open arms.
is this your final combat map?
if so i think it is an obvious no scramble decision, but we will have to wait for hank.
last time the europeans gave orders the japanese were pissed.
haha. well hank is on and yes this is the final map.
Sorry for the delay I just noticed your PM.
No scramble.
well, dutch took two hits while rolling… i think his computer may be in about 47400 pieces… LOL
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Purchase Units - Americans
Americans buy 1 factory_minor, 4 fighters and 2 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Americans
2 infantry moved from Brazil to Venezuela
2 mech_infantrys moved from Central America to Venezuela
1 fighter moved from Suiyuyan to Hopei
1 bomber moved from Russia to Hopei
1 fighter moved from Manchuria to 19 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 1 fighter, 2 infantry, 10 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Suiyuyan to Hopei
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 bomber moved from Western United States to 7 Sea Zone
1 bomber moved from 7 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Hopei
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 armour
Americans win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Casualties for Americans: 1 bomber
Battle in 6 Sea Zone
Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Venezuela
Americans attack with 2 infantry and 2 mech_infantrys
Neutral_True defend with 2 infantry
2 mech_infantrys owned by the Americans and 2 infantry owned by the Americans retreated to Brazil
Neutral_True win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 1 infantry
Non Combat Move - Americans
1 fighter moved from Hopei to Buyant-Uhaa
1 fighter moved from Hopei to Buyant-Uhaa
1 armour and 1 infantry moved from Manchuria to Korea
3 fighters moved from 19 Sea Zone to Korea
1 bomber, 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 aaGuns and 2 infantry moved from 106 Sea Zone to Quebec
2 mech_infantrys moved from Central United States to Central America
1 aaGun moved from Southeast Mexico to Central United States
1 aaGun moved from Southeast Mexico to Central United States
1 bomber moved from Scotland to Western United States
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
1 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 factory_minor placed in Korea
4 fighters and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 11 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
2 infantry moved from Manchuria to Jehol
Place Units - Chinese
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 22 PUs total