XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch


  • @Boldfresh:

    so just do this when you have finished the noncom?

    Yes.  And note that you can make a comment at any time, in any phase.
    The game will record what round and whose turn it was when the comment was made.
    In the text report, you can see exactly when the player made the comment.
    The only glitch is that it doesn’t show up in the comment log immediately after you enter it.  But it will be there upon reload.


  • You do not even need to click the “add comment” button .  The Enter key works.

  • '12

    @allweneedislove:

    @Boldfresh:

    @allweneedislove:

    we always planned on playing until we capturing a vc win. but feel free to resign earlier if you want.

    if by some miracle you start to get the upper hand and would like us to keep playing i would probably be ok with continuing to play, not sure about hank13 thou.

    a little AWN smack talk!!!  finally!   :-P

    i don’t really like talking smack, my game should do all the smacking.

    in this case you asked a question and i gave an honest answer, with a very small jab added in.

    i guess you are so used to winning with this strat that it’s going to take you a while to see you have lost.  that’s ok, we have plenty of time.  :wink:

  • TripleA

    @Gamerman01:

    You do not even need to click the “add comment” button .  The Enter key works.

    Great, just what we all need another place for Boldfresh to make comments!  :cry:

    (I do appreciate the attempt at helping though)

  • TripleA

    @Boldfresh:

    @allweneedislove:

    @Boldfresh:

    @allweneedislove:

    we always planned on playing until we capturing a vc win. but feel free to resign earlier if you want.

    if by some miracle you start to get the upper hand and would like us to keep playing i would probably be ok with continuing to play, not sure about hank13 thou.

    a little AWN smack talk!!!  finally!   :-P

    i don’t really like talking smack, my game should do all the smacking.

    in this case you asked a question and i gave an honest answer, with a very small jab added in.

    i guess you are so used to winning with this strat that it’s going to take you a while to see you have lost.  that’s ok, we have plenty of time.   :wink:

    I too am fine with playing until victory conditions are met, provided that after we take Moscow Bold re-posts all of his trash-talking from our last 3 tournament games.

  • '12

    @Hank13:

    @Boldfresh:

    @allweneedislove:

    @Boldfresh:

    @allweneedislove:

    we always planned on playing until we capturing a vc win. but feel free to resign earlier if you want.

    if by some miracle you start to get the upper hand and would like us to keep playing i would probably be ok with continuing to play, not sure about hank13 thou.

    a little AWN smack talk!!!  finally!   :-P

    i don’t really like talking smack, my game should do all the smacking.

    in this case you asked a question and i gave an honest answer, with a very small jab added in.

    i guess you are so used to winning with this strat that it’s going to take you a while to see you have lost.  that’s ok, we have plenty of time.   :wink:

    I too am fine with playing until victory conditions are met, provided that after we take Moscow Bold re-posts all of his trash-talking from our last 3 tournament games.

    you guys are HILARIOUS.  i can’t WAIT to see this grand plan to take moscow.  :lol: :lol: :lol:

  • '12

    tell you what hank and AWN, perhaps we should put a little side wager on this game?

  • '12

    @Hank13:

    @Boldfresh:

    @allweneedislove:

    @Boldfresh:

    @allweneedislove:

    we always planned on playing until we capturing a vc win. but feel free to resign earlier if you want.

    if by some miracle you start to get the upper hand and would like us to keep playing i would probably be ok with continuing to play, not sure about hank13 thou.

    a little AWN smack talk!!!  finally!   :-P

    i don’t really like talking smack, my game should do all the smacking.

    in this case you asked a question and i gave an honest answer, with a very small jab added in.

    i guess you are so used to winning with this strat that it’s going to take you a while to see you have lost.  that’s ok, we have plenty of time.   :wink:

    I too am fine with playing until victory conditions are met, provided that after we take Moscow Bold re-posts all of his trash-talking from our last 3 tournament games.

    it’s not about whether you take moscow, it’s about who wins the game.  i am prepared to place money in escrow today - how much are you willing to wager on who wins?

  • Liaison TripleA '11 '10

    I am willing to hold funds in “trust”.

  • '12

    @Gargantua:

    I am willing to hold funds in “trust”.

    haha, i bet you are garg.  but shouldn’t you be spending a little more time in the “schoolhouse”?  :wink:

    you know, when i look at this board, the picture that keeps going through my head is that of a giant boa constrictor wrapping itself around a little deer.  the deer is kicking like crazy, but you just get the send that it is not going to land any significant blows.  :-o

  • '12

    @Boldfresh:

    @Gargantua:

    I am willing to hold funds in “trust”.

    haha, i bet you are garg.  but shouldn’t you be spending a little more time in the “schoolhouse”?   :wink:

    you know, when i look at this board, the picture that keeps going through my head is that of a giant boa constrictor wrapping itself around a little deer.  the deer is kicking like crazy, but you just get the senSE that it is not going to land any significant blows.   :-o


  • Oh no, not the boa constrictor analogy again!  :-o

  • '12

    @Gamerman01:

    Oh no, not the boa constrictor analogy again!  :-o

    8-) I cant stop the images.  They have a mind of their own.

  • TripleA

    @Boldfresh:

    @Gamerman01:

    Oh no, not the boa constrictor analogy again!  :-o

    8-) I cant stop the images.  They have a mind of their own.

    I’m not a professional, but as long as the images aren’t telling you to burn things, I think you’re OK.


  • Bold is NOT OK

  • '10

    @Gamerman01:

    Bold is NOT OK

    Second.

  • '10

    But a savant is a good partner to have if you like winning.

  • '12

    @DutchmanD:

    But a savant is a good partner to have if you like winning.

    :lol:  i love you too dutch

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                3 fighters moved from Japan to 5 Sea Zone
                1 armour moved from Yunnan to Hopei
                      Japanese take Kweichow from Chinese
                1 mech_infantry moved from French Indo China to Szechwan
                1 tactical_bomber moved from French Indo China to Szechwan
                1 fighter moved from Yunnan to Szechwan
                2 tactical_bombers moved from Yunnan to Hopei
                2 fighters moved from Hunan to Hopei
                3 fighters and 1 tactical_bomber moved from Hunan to Anhwe
                2 artilleries and 11 infantry moved from Burma to India
                      Japanese take India from UK_Pacific
                1 infantry moved from New Guinea to Dutch New Guinea
                      Japanese take Dutch New Guinea from ANZAC

    Combat - Japanese
                Battle in 5 Sea Zone
                    Japanese attack with 3 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 fighters in 5 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 5 Sea Zone
                    Japanese win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Anhwe
                    Japanese attack with 3 fighters and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in Anhwe, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Hopei, round 2 :  4/5 hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber could not land in Szechwan and was removed
                3 fighters could not land in 5 Sea Zone and were removed
                1 aaGun moved from Burma to India
                2 armour moved from French Indo China to Kiangsi
                1 fighter moved from Szechwan to Kiangsi
                3 fighters and 1 tactical_bomber moved from Anhwe to Kiangsi
                2 fighters and 2 tactical_bombers moved from Hopei to Kiangsi
                1 destroyer moved from 47 Sea Zone to 34 Sea Zone
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Kiangsi: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Japan: 3 fighters
                EDIT: Turning off Edit Mode
                3 fighters and 1 tactical_bomber placed in Japan
                3 mech_infantrys placed in French Indo China
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,4,2,1,3,3,1,1,2,1,2,6,3,1,2,6,6,4,4,4,6,2,4,4,4,3,3,6,3,4,6,1,2,3,2,2,5,1,2,3,1
                Japanese collect 43 PUs (11 lost to blockades); end with 48 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 2 armour, 6 fighters and 4 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
        Yunnan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 1 armour
        Szechwan : 1 flag, 1 mech_infantry
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 11 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 flag, 1 airfield
        French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 9 destroyers, 1 fighter, 5 submarines and 3 transports
        34 Sea Zone : 1 destroyer
        19 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 56 / 70
        Russians : 26 / 31
        Japanese : 54 / 58
        Americans : 55 / 77
        Chinese : 11 / 14
        British : 31 / 31
        UK_Pacific : 2 / 0
        Italians : 17 / 17
        ANZAC : 12 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 12 / 0

  • '12

    well, i see we convoyed you for 56.  :-P

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