Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
to finish the sentence…. i don’t know if this is a precedent we want to set. are you saying you would allow it?
i mean, you were taking issue with me changing a buy on a turn where no dice were rolled whatsoever. don’t you think it’s stretching it to go back after rolling several battles and change a casualty choice?
to finish the sentence…. i don’t know if this is a precedent we want to set. are you saying you would allow it?
i agree with bold’s assessment.
a change of ool after another dice/battle has been rolled is definitely something that should be asked for and not assumed.
to answer your question, i would allow it if i thought that my opponents change of mind was not due to the dice that were rolled after. if i thought that the ool was wanting to be changed because of the new information/dice i would disallow it.
so in this case hank13 would rather have kept the sub and damaged the battleship.
will you allow the edit?
to finish the sentence…. i don’t know if this is a precedent we want to set. are you saying you would allow it?
i agree with bold’s assessment.
a change of ool after another dice/battle has been rolled is definitely something that should be asked for and not assumed.to answer your question, i would allow it if i thought that my opponents change of mind was not due to the dice that were rolled after. if i thought that the ool was wanting to be changed because of the new information/dice i would disallow it.
so in this case hank13 would rather have kept the sub and damaged the battleship.
will you allow the edit?
There was a navak battle after 42. Z37. The results of which I would not call insignificant. Im rushing home for dinner let me think about it a bit. Lets see what obama has to say, hes a nobel winner that usually advocates for peace.
It’s this simple people. This is a straight up “favour”.
Hank wants an edit. Bold and Dutch can be cool and allow it, or give the stiff arm.
But when stiff arming starts to happen, it usually goes both ways.
If it was me, I wouldn’t care, and would allow the change “in good faith”. BD gets to make that determination however.
No need for 73974389 posts here people.
I am being told that hank used the wrong russia map?
I am being told that hank used the wrong russia map?
there were may ussr maps so i can see how he got confused. you can edit to match your last ussr posted map, when you send the usa/china/uk turn.
as a show of good faith, we will allow the edit. i do consider this to be a favor and do NOT want to see this become a regularity in the match.
I am being told that hank used the wrong russia map?
there were may ussr maps so i can see how he got confused. you can edit to match your last ussr posted map, when you send the usa/china/uk turn.
as a show of good faith, we will allow the edit. i do consider this to be a favor and do NOT want to see this become a regularity in the match.
See?
Courtesy knows no bounds. Now we can continue PLAYING, instead of talking! :P Good on both of you.
If invoking Rule #7 wasn’t so offensive to so many tournament players, I would give both sides one free bomber for good sportsmanship.
Or a french carrier in the pacific, and 8 german infantry in control of Argentina with no neutrals effect. ;)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
            Americans buy 4 fighters, 1 harbour, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
            Americans creates battle in territory 106 Sea Zone
Non Combat Move - Americans
            1 cruiser moved from 106 Sea Zone to 64 Sea Zone
            1 artillery moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
            2 carriers moved from 28 Sea Zone to 26 Sea Zone
            3 carriers and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
            1 bomber moved from Western United States to Midway
            1 mech_infantry moved from Central United States to Western United States
            1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
            1 submarine placed in 10 Sea Zone
            4 fighters and 1 tactical_bomber placed in Western United States
            1 harbour placed in Midway
Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            7 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
            2 infantry placed in Suiyuyan
Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
            British buy 2 carriers and 1 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
            2 infantry moved from Persia to Iraq
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
            2 fighters moved from 98 Sea Zone to 96 Sea Zone
            2 infantry moved from Burma to Yunnan
            2 infantry moved from Burma to Shan State
            1 fighter moved from India to Yunnan
            1 fighter moved from India to Shan State
Combat - British
            Battle in Yunnan
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Shan State
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 96 Sea Zone
                British attack with 1 bomber, 3 fighters and 1 tactical_bomber
                Italians defend with 1 destroyer
                British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Iraq
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 3 infantry
                Casualties for British: 2 infantry
Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
            1 bomber moved from 96 Sea Zone to Egypt
            3 fighters and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from Persia to Northwest Persia
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
            1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
            2 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
            1 battleship moved from 76 Sea Zone to 81 Sea Zone
            1 battleship moved from 81 Sea Zone to 98 Sea Zone
            2 aaGuns, 1 artillery and 2 infantry moved from Burma to India
            1 fighter moved from Shan State to India
            1 fighter moved from Yunnan to India
            1 destroyer moved from 106 Sea Zone to 123 Sea Zone
            3 fighters moved from United Kingdom to 104 Sea Zone
            3 fighters moved from 104 Sea Zone to Morocco
Place Units - British
            2 carriers placed in 98 Sea Zone
            1 infantry placed in Egypt
Turn Complete - British
            British collect 31 PUs; end with 33 PUs total
Place Units - UK_Pacific
            3 infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
            UK_Pacific collect 10 PUs (1 lost to blockades); end with 11 PUs total
            Some Units in India change ownership: 3 infantry
for some reason it doesnt show up but i edited the aa from wus to cus prior to posting the UK.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
            Italians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Bessarabia to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Slovakia Hungary to Belarus
                  Italians take Belarus from Russians
Combat - Italians
Non Combat Move - Italians
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 aaGun moved from Northern Italy to 95 Sea Zone
            1 aaGun, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 2 infantry moved from Greece to Bulgaria
            1 mech_infantry moved from Northern Italy to Romania
            1 aaGun moved from Northern Italy to Southern Italy
            1 armour and 1 mech_infantry moved from Alexandria to Libya
            1 artillery and 2 infantry moved from Alexandria to Tobruk
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 infantry
    Gibraltar : 1 flag, 1 aaGun, 1 harbour and 3 infantry
    Romania : 1 mech_infantry
    Tobruk : 1 artillery and 2 infantry
    Northern Italy : 1 factory_major, 1 infantry and 1 mech_infantry
    Libya : 1 armour and 1 mech_infantry
    Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
    Belarus : 1 flag, 1 armour
    Bessarabia : 1 flag
    Western Ukraine : 1 flag, 1 armour
    96 Sea Zone : 1 destroyer
    Bulgaria : 1 artillery and 2 infantry
    Greece : 1 flag
    91 Sea Zone : 1 battleship, 2 cruisers and 1 transport
Production/PUs Summary :
Germans : 47 / 52
    Russians : 31 / 35
    Japanese : 54 / 58
    Americans : 52 / 72
    Chinese : 5 / 4
    British : 31 / 33
    UK_Pacific : 11 / 11
    Italians : 14 / 19
    ANZAC : 10 / 15
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
pretty quick italy - perhaps allweneed has found a chink in the armor?
Things look hard for the axis at the moment. But it’s actually not that bad.
Kind of like a coiled spring…
great analogy garg. we will see.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
            2 infantry moved from Egypt to Alexandria
Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
            1 fighter moved from Queensland to 49 Sea Zone
            1 fighter moved from 49 Sea Zone to 30 Sea Zone
            1 fighter moved from 30 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 aaGuns and 2 infantry moved from Queensland to New South Wales
            3 fighters moved from Sumatra to India
Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
ok allweneed - show me the chink.
i’m standing by if you need a decision.