sent a chat so we don’t clutter up this thread
XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Gibraltar
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 2 artilleries
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits
British roll dice for 2 artilleries in Alexandria, round 2 : 0/2 hits
2 artilleries owned by the British lost in Alexandria
Italians win, taking Gibraltar from British, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleriesNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 battleship, 2 cruisers and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 armour moved from Northern Italy to Slovakia Hungary
1 armour moved from Greece to RomaniaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Gibraltar : 1 flag, 1 harbour and 2 infantry
Slovakia Hungary : 1 armour
Romania : 1 armour
Northern Italy : 2 aaGuns, 1 factory_major and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
96 Sea Zone : 1 destroyer
95 Sea Zone : 1 battleship, 2 cruisers and 1 transport
Greece : 1 flag, 1 artillery and 2 infantry
97 Sea Zone : 1 destroyer
92 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 44 / 55
Russians : 37 / 39
Japanese : 46 / 46
Americans : 52 / 72
Chinese : 6 / 6
British : 31 / 37
UK_Pacific : 11 / 10
Italians : 11 / 17
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser moved from 61 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 infantry moved from Shan State to Yunnan
Chinese take Yunnan from JapaneseCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Sumatra
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 58 Sea Zone to 37 Sea ZoneCombat - French
Battle in 37 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
French win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
3 infantry moved from Algeria to Morocco
1 fighter moved from 92 Sea Zone to MoroccoTurn Complete - French
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oops inf from jordan to egypt as well.
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sorry love, if you were planning an airstrike on egypt. :wink:
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try again.
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…well, nice game. I think the Axis are ahead. Very strong Barbarossa incoming as the Russian planes are gone. Japan is gonna have to fight hard, but they already built a lot of small ships to compensate for their plane losses. I like it.
hey Gully… a few of us were curious what you thought constitutes a “very strong” Barbarossa?
Cheers
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Great game indeed!
But I feel like the Axlies are winning.
hey garg, i can tell you where the ax lies. in the hands of the mighty americans. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 artilleries and 11 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from RussiansCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Southern France to Yugoslavia
1 artillery moved from Southern France to Northern Italy
1 artillery moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Karelia
2 aaGuns and 3 infantry moved from Poland to Baltic States
1 aaGun, 3 armour, 3 artilleries and 10 infantry moved from Poland to Eastern Poland
6 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Germany to Western Germany
10 artilleries moved from Germany to Poland
5 mech_infantrys moved from Western Germany to Poland
2 bombers moved from Western Germany to Southern ItalyPlace Units - Germans
10 mech_infantrys placed in Germany
1 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Poland : 10 artilleries and 5 mech_infantrys
Germany : 1 factory_major and 10 mech_infantrys
Northern Italy : 1 artillery
Southern Italy : 2 bombers, 2 fighters and 2 tactical_bombers
Karelia : 1 flag, 1 artillery and 10 infantry
Baltic States : 1 flag, 2 aaGuns and 4 infantry
Eastern Poland : 1 flag, 1 aaGun, 9 armour, 5 artilleries, 21 infantry and 2 mech_infantrys
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
127 Sea Zone : 1 transport
Yugoslavia : 1 flag, 1 mech_infantry
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Finland : 1 flagProduction/PUs Summary :
Germans : 47 / 52
Russians : 34 / 39
Japanese : 45 / 46
Americans : 52 / 72
Chinese : 7 / 6
British : 31 / 37
UK_Pacific : 11 / 10
Italians : 11 / 17
ANZAC : 14 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
hank you can expect R3 within an hour or so
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dutch is trying to twist my arm again. might be a little longer. :x
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remember, in gargantua time, 30 minutes is 4 days. :wink:
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dev·as·tate [dev-uh-steyt] Show IPA
verb (used with object), dev·as·tat·ed, dev·as·tat·ing.
1.
to lay waste; render desolate: The invaders devastated the city. Synonyms: destroy, sack, despoil, raze, ruin, level. Antonyms: create, erect, develop.
2.
to overwhelm. -
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dev�as�tate [dev-uh-steyt] Show IPA
verb (used with object), dev�as�tat�ed, dev�as�tat�ing.
1.
to lay waste; render desolate: The invaders devastated the city. Synonyms: destroy, sack, despoil, raze, ruin, level. Antonyms: create, erect, develop.
2.
to overwhelm.As in Boldfresh was devastated when the German invaders devastated Moscow.
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R3 - enjoy.
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hang on, gotta adjust that a hair.
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a little miscalculation i think. just forget i posted that map. :-P
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dang, was trying hard to post in time for hank to do his move tonight. shouldn’t rush it though. i guess the russian move doesn’t affect the japanese move much except for in the far east. nothing will change over there so you can go ahead with your move planning hank. i will probably post later tonight and you can do your thing in the morning. dutch can’t do usa tonight anyway.
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