XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

  • TripleA

    @Boldfresh:

    no LL reroll will be used.

    I figured. I should have lost 6, only lost 5. Still not worth a LL re-roll for you.

  • TripleA

    Sorry, should have lost 7.

  • '12

    6 was enough.  you are gonna miss those ftrs.  the fact that our sub survived against your des made up for it.


  • …well, nice game. I think the Axis are ahead. Very strong Barbarossa incoming as the Russian planes are gone. Japan is gonna have to fight hard, but they already built a lot of small ships to compensate for their plane losses. I like it.

  • '12

    @Gully:

    …well, nice game. I think the Axis are ahead. Very strong Barbarossa incoming as the Russian planes are gone. Japan is gonna have to fight hard, but they already built a lot of small ships to compensate for their plane losses. I like it.

    :wink:

  • '12

    @Gully:

    …well, nice game. I think the Axis are ahead. Very strong Barbarossa incoming as the Russian planes are gone. Japan is gonna have to fight hard, but they already built a lot of small ships to compensate for their plane losses. I like it.

    Gully let me know how you feel often ok… I want to see if it changes.  :-P

  • '12

    We r posting soon.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 3 carriers and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 23 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 2 destroyers, 3 submarines and 1 transport
                    3 submarines owned by the Japanese Submerged
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for Japanese: 2 destroyers and 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to 7 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 26 Sea Zone to 7 Sea Zone
                1 carrier moved from 10 Sea Zone to 7 Sea Zone
                3 fighters moved from Western United States to Midway
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                1 cruiser moved from 101 Sea Zone to 106 Sea Zone
                2 carriers moved from 101 Sea Zone to 28 Sea Zone
                1 bomber moved from Eastern United States to Western United States
                1 infantry moved from Western United States to 10 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                1 cruiser moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 7 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Central United States to Western United States
                1 artillery moved from Central United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                3 carriers and 1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Kansu

    Place Units - Chinese
                5 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                2 fighters moved from 92 Sea Zone to 96 Sea Zone
                1 fighter moved from Egypt to 96 Sea Zone
                2 fighters moved from India to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 fighter and 2 tactical_bombers moved from British Somaliland to Kenya
                1 artillery moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 cruiser and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Alexandria
                1 artillery and 1 infantry moved from Egypt to Alexandria
                1 mech_infantry moved from Ethiopia to Kenya
                1 armour moved from Egypt to Kenya
                1 bomber moved from Gibraltar to Alexandria

    Combat - British
                Battle in Alexandria
                    British attack with 2 artilleries, 1 bomber and 1 infantry
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Alexandria from Italians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Kenya
                    British attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 96 Sea Zone
                    British attack with 3 fighters
                    Italians defend with 1 destroyer
                    British win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 91 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Yunnan
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 2 artilleries
                    British win with 2 fighters remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 artilleries
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from Yunnan to Burma
                3 aaGuns, 1 artillery and 8 infantry moved from India to Burma
                2 destroyers moved from 76 Sea Zone to 98 Sea Zone
                1 bomber moved from Alexandria to Egypt
                2 fighters moved from 96 Sea Zone to 98 Sea Zone
                1 fighter moved from 96 Sea Zone to Egypt
                1 battleship, 1 carrier and 2 cruisers moved from 92 Sea Zone to 98 Sea Zone
                1 fighter and 2 tactical_bombers moved from Kenya to Egypt
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                2 infantry moved from Rhodesia to Belgian Congo
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 104 Sea Zone to United Kingdom
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                2 fighters moved from Burma to India

    Place Units - British
                1 factory_minor placed in Egypt
                1 destroyer placed in 106 Sea Zone
                4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4
                British collect 31 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                2 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
                UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 2 armour and 4 mech_infantrys

  • '12

    ETA on the italy post?  just so i can plan to be on line to give you decisions.

    cheers

  • Liaison TripleA '11 '10

    Great game indeed!

    But I feel like the Axlies are winning.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria

    Combat - Italians
                Battle in Gibraltar
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British defend with 2 artilleries
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 :  2/6 hits
                        British roll dice for 2 artilleries in Alexandria, round 2 :  0/2 hits
                        2 artilleries owned by the British lost in Alexandria
                    Italians win, taking Gibraltar from British, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for British: 2 artilleries

    Non Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                1 battleship, 2 cruisers and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 armour moved from Northern Italy to Slovakia Hungary
                1 armour moved from Greece to Romania

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 12 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Gibraltar : 1 flag, 1 harbour and 2 infantry
        Slovakia Hungary : 1 armour
        Romania : 1 armour
        Northern Italy : 2 aaGuns, 1 factory_major and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        96 Sea Zone : 1 destroyer
        95 Sea Zone : 1 battleship, 2 cruisers and 1 transport
        Greece : 1 flag, 1 artillery and 2 infantry
        97 Sea Zone : 1 destroyer
        92 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 44 / 55
        Russians : 37 / 39
        Japanese : 46 / 46
        Americans : 52 / 72
        Chinese : 6 / 6
        British : 31 / 37
        UK_Pacific : 11 / 10
        Italians : 11 / 17
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 61 Sea Zone to 42 Sea Zone
                3 fighters moved from Queensland to 42 Sea Zone
                1 infantry moved from Shan State to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 cruiser and 3 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 42 Sea Zone to Sumatra
                1 destroyer moved from 63 Sea Zone to 62 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
                EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French
                1 fighter moved from United Kingdom to 92 Sea Zone
                1 destroyer moved from 58 Sea Zone to 37 Sea Zone

    Combat - French
                Battle in 37 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 transport
                    French win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 92 Sea Zone
                    French attack with 1 fighter
                    Italians defend with 1 transport
                    French win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                3 infantry moved from Algeria to Morocco
                1 fighter moved from 92 Sea Zone to Morocco

    Turn Complete - French

  • '12

    oops inf from jordan to egypt as well.

  • '12

    sorry love, if you were planning an airstrike on egypt.  :wink:

  • '12

    try again.

  • '12

    @Gully:

    …well, nice game. I think the Axis are ahead. Very strong Barbarossa incoming as the Russian planes are gone. Japan is gonna have to fight hard, but they already built a lot of small ships to compensate for their plane losses. I like it.

    hey Gully… a few of us were curious what you thought constitutes a “very strong” Barbarossa?

    Cheers

  • '12

    @Gargantua:

    Great game indeed!

    But I feel like the Axlies are winning.

    hey garg, i can tell you where the ax lies.  in the hands of the mighty americans.  :wink:

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