@Boldfresh:
I am feel the same way about noncom edits… even if after convoy dice usually (but ask if dice were rolled after noncom). And feel free to ask for combat edits like walkins and trn kills.
excellent. we will play that you can make noncombat edits without asking. but for anything before or after a dice roll we will ask our opponents for permission.
if there is an illegal combat that arises throughout the game(could be due to lack of rules knowledge or just a mouse slip) i suggest that the opposing team can do one of two things. either play the the turn legit, or keep the illegal move.
1. tell the offending team to keep the illegal move as is and play on.
2. go back to the moment/roll of the actual error and redo the combat from that point ignoring all other dice that rolled after the illegal move.
this allows the non-offending team to pick what is best for their side.
do you agree to use this method for resolving any potential errors?