XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

  • TripleA

    Spoke too soon. A “small” Russian edit will allow the game to continue…

    Posting revised J14 to the forum soon.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - Russians
                12 artilleries and 82 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Italians

    Combat - Russians

    Non Combat Move - Russians
                4 aaGuns moved from Volgograd to Caucasus
                1 bomber moved from Finland to Tobruk

    Turn Complete - Russians

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 airfield, 3 bombers and 1 harbour; Remaining resources: 1 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Caucasus: 2 infantry
                EDIT: Adding units owned by Russians to Volgograd: 2 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Samara to Volgograd
                1 mech_infantry moved from Manchuria to Korea
                      Japanese take Korea from Americans
                2 armour and 3 mech_infantrys moved from Manchuria to Jehol
                1 mech_infantry moved from Hopei to Anhwe
                1 mech_infantry moved from Kweichow to Anhwe
                1 bomber moved from Philippines to 44 Sea Zone
                1 infantry moved from Northern Territory to Queensland
                2 fighters and 1 tactical_bomber moved from South Australia to Queensland
                2 bombers moved from Japan to Anhwe

    Combat - Japanese
                Battle in Volgograd
                    Japanese attack with 1 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                        Japanese roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Volgograd, round 3 :  1/1 hits
                        Russians roll dice for 2 infantry in Volgograd, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Volgograd
                    Russians win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Queensland
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Queensland, round 2 :  3/4 hits
                        ANZAC roll dice for 1 infantry in Queensland, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Queensland
                    Japanese win, taking Queensland from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Jehol
                    Japanese attack with 2 armour and 3 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 3 mech_infantrys in Jehol, round 2 :  1/5 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 2 bombers and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 2 mech_infantrys in Anhwe, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Anhwe to Shan State
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 artillery moved from India to West India
                1 destroyer moved from 39 Sea Zone to 79 Sea Zone
                2 mech_infantrys moved from Yunnan to Shan State
                2 mech_infantrys moved from French Indo China to Shan State
                1 mech_infantry moved from French Indo China to Kiangsi
                1 aaGun and 1 infantry moved from Hunan to Kiangsi
                1 fighter moved from Japan to Kiangsi
                1 bomber moved from Philippines to Shan State
                1 bomber moved from 44 Sea Zone to Shan State
                1 bomber moved from South Australia to Shan State
                2 fighters and 1 tactical_bomber moved from Queensland to South Australia
                1 fighter and 2 tactical_bombers moved from Philippines to South Australia
                1 fighter moved from Philippines to South Australia

    Place Units - Japanese
                3 bombers placed in India
                1 airfield placed in Shan State
                1 harbour placed in West India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,4,5,1,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4
                Japanese collect 63 PUs (4 lost to blockades); end with 64 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    Territory Summary for Japanese :

    Kwangsi : 1 flag
        Korea : 1 factory_minor, 1 harbour and 1 mech_infantry
        Kiangsi : 1 flag, 1 aaGun, 1 armour, 1 fighter, 1 infantry and 8 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        Jehol : 1 flag, 2 armour and 2 mech_infantrys
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 1 mech_infantry
        Shan State : 1 flag, 1 airfield, 5 bombers and 4 mech_infantrys
        Burma : 1 flag
        India : 1 flag, 1 airfield, 3 bombers, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Northern Territory : 1 flag
        South Australia : 1 flag, 3 artilleries, 4 fighters, 6 infantry and 3 tactical_bombers
        Western Australia : 1 flag
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        French Indo China : 1 flag, 1 factory_minor
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        Buyant-Uhaa : 1 flag
        West India : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Turkmenistan : 1 flag
        Samara : 1 flag
        Afghanistan : 1 flag
        Eastern Persia : 1 flag
        79 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 58 / 78
        Russians : 11 / 0
        Japanese : 67 / 69
        Americans : 61 / 89
        Chinese : 5 / 8
        British : 25 / 86
        UK_Pacific : 0 / 0
        Italians : 41 / 53
        ANZAC : 8 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • '12

    there are actually 3 infantry in volgo.  so please just edit one more there, to be killed mercilessly by the germans.

  • '12

    Ok, i’m happy to announce that this game is moving back onto the forum.  We will give cow another chance to stay quiet.  Cow, please make no strategy comments and the rest of the community can watch the game at their leisure.

    I need to report that AWN and Hank have made a very honorable choice in allowing a russian edit to occur here.  There was 1 japanese infantry in samara.  the russian stack moved to caucasus and left no one behind in volgo to stop the japanese infantry from walking in.  the allies are playing to retake a european VC prior to G16.  Even if the allies manage to take a VC prior to G16, the axis has a large income advantage and will still be difficult to stop in europe.

    all this to say, both teams have agreed that a victory coming from a japanese walkin to volgo is just not appropriate and would be technically unacceptable.  the russian obviously moved counting on a G15 take of volgo starting the clock.

    thank you AWN and Hank for doing the honorable thing.

    cheers, and looking forward to the many rounds of heavy action to come (hopefully).

    attached is the official map.  russians leave 3 inf in volgo and the japanese leave their infantry in samara.

  • Liaison TripleA '11 '10

    @Boldfresh:

    Ok, i’m happy to announce that this game is moving back onto the forum.  We will give cow another chance to stay quiet.  Cow, please make no strategy comments and the rest of the community can watch the game at their leisure.

    I need to report that AWN and Hank have made a very honorable choice in allowing a russian edit to occur here.  There was 1 japanese infantry in samara.  the russian stack moved to caucasus and left no one behind in volgo to stop the japanese infantry from walking in.  the allies are playing to retake a european VC prior to G16.  Even if the allies manage to take a VC prior to G16, the axis has a large income advantage and will still be difficult to stop in europe.

    all this to say, both teams have agreed that a victory coming from a japanese walkin to volgo is just not appropriate and would be technically unacceptable.  the russian obviously moved counting on a G15 take of volgo starting the clock.

    thank you AWN and Hank for doing the honorable thing.

    cheers, and looking forward to the many rounds of heavy action to come (hopefully).

    attached is the official map.  russians leave 3 inf in volgo and the japanese leave their infantry in samara.

    +1 for epic sportsmanship!

  • '12

    game still over.  game badly broken - not meant as any knock on these guys who played great.  but larry needs to work on the victory conditions, really extensively.

  • '12

    unfortunately it wasn’t until this very game that i fully realized it.

  • TripleA

    The VC win conditions are broken? It is designed to expedite game play.

  • '12

    @Cow:

    The VC win conditions are broken? It is designed to expedite game play.

    Yeah broken. Trust me.


  • @Boldfresh:

    Trust me.

    Now that’s a funny thing for you to say to Cow.
    You should probably smoke the peace pipe with him first

    After that, I think you two should talk about VC win conditions being broken.  Maybe the two of you can come up with something positive for once

    peace_pipe_wizard.jpg

  • TripleA

    @Boldfresh:

    game still over.  game badly broken - not meant as any knock on these guys who played great.  but larry needs to work on the victory conditions, really extensively.

    I find it ironic/humorous that you make this statement the round before this game ends. Complaining about the victory cities is like complaining about the distance between bases in MLB. It is the game. Adjust, adapt and overcome or play t-ball instead (Risk?).

    Bold, please be as humble on here as you are in your PMs to us. You and Dutch have played an incredible game. As I mentioned to Dutch last week, it is a shame that there are pages and pages of drivel on this thread that has taken away from a truly outstanding game, one that I am sure many spectators have learned from. Making excuses and blaming the basic structure of the game cheapens how well you have played and it cheapens your partner by association. Please don’t do it.

    This kind of talk is also fairly insulting to us. While I give my partner far more credit for our success than I will take, I will say we work very hard to plan moves and develop long term and short term strategies. I realize that I am very fortunate to have arguably the best player on this site as a partner and I will say any skill that have comes from years of having my a** handed to me playing him on my kitchen table. That being said, we are where we are in this game and in this tournament, not because of luck or some sort of inherent structural problem with the game, but rather because of solid game play and excellent team work. To say otherwise is insulting and incredibly misleading.

    ~ H

  • '12

    @Hank13:

    @Boldfresh:

    game still over.  game badly broken - not meant as any knock on these guys who played great.  but larry needs to work on the victory conditions, really extensively.

    I find it ironic/humorous that you make this statement the round before this game ends. Complaining about the victory cities is like complaining about the distance between bases in MLB. It is the game. Adjust, adapt and overcome or play t-ball instead (Risk?).

    Bold, please be as humble on here as you are in your PMs to us. You and Dutch have played an incredible game. As I mentioned to Dutch last week, it is a shame that there are pages and pages of drivel on this thread that has taken away from a truly outstanding game, one that I am sure many spectators have learned from. Making excuses and blaming the basic structure of the game cheapens how well you have played and it cheapens your partner by association. Please don’t do it.

    This kind of talk is also fairly insulting to us. While I give my partner far more credit for our success than I will take, I will say we work very hard to plan moves and develop long term and short term strategies. I realize that I am very fortunate to have arguably the best player on this site as a partner and I will say any skill that have comes from years of having my a** handed to me playing him on my kitchen table. That being said, we are where we are in this game and in this tournament, not because of luck or some sort of inherent structural problem with the game, but rather because of solid game play and excellent team work. To say otherwise is insulting and incredibly misleading.

    ~ H

    hank, i’m not diminishing the quality of your play one bit.  the first thing i said is that you have played a great game.  when we are all done, i will be happy to have a discussion with you and hank detailing what i have learned in this game and why i think the axis should never lose unless the allied bid goes well above perhaps 25 or 30… not sure yet.

    it took playing possibly the best axis experts in the world to see it, but i don’t think the allies can do all that much more to stop what you did than we did (of course, i’m sure it could be improved on).  conceptually, it seems the victory conditions are broken in this game, i will detail it to you later.

    bottom line though, you guys have played a great game.  just because you have the side i think has a dramatic advantage giving the victory conditions does not diminish your play.

  • '12

    You are taking what im saying the wrong way is all hank.  Sorrt if it sounded bad or like I was complaining.  I am most certainly not.  Cheers

  • TripleA

    @Boldfresh:

    You are taking what im saying the wrong way is all hank.  Sorrt if it sounded bad or like I was complaining.  I am most certainly not.  Cheers

    Ok, thanks for the clarification. Look forward to that discussion after our game.

  • '12

    No problem.  Yeah lets talk after.  I had some major revelations that when I express them to you I think a lightbulb will go on.  You guys were wicked good in this game and maybe you were holding back, but there were things you could have done to put us in the ground long ago.  When you hear what I say u will never again even be a possible loss with the axis, barring unbelievable cow luck.


  • Thank peace pipe. We get to watch the best game of  the year again.

  • TripleA

    I like the Victory Conditions. It speeds the game up. Granted it gives the Axis an advantage, but that is what the bid is for.

  • TripleA

    So like… is this game over or what?

  • '12

    yes, it is over.  we are going one more round though.

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