@allweneedislove:
consensus in black, red still being discussed.
we will use lowluck mode for the challenge flags.
once both sides have used one lowluck reroll both sides immediately get one additional lowluck reroll. this process of one additional lowluck roll continues for the entire game. after an even number of challenges have been used, lowluck rerolls can be revoked if BOTH teams agree agreed
the attacker must throw their challenge flag immediately after the battle that they would like the reroll and before any other battles are rolled.
challenge flag can only be used in a battle that your side is guaranteed at least one hit.
you can throw a challenge flag for intercept/escort dogfights and aaguns if lowluck would allow you to hit on 5,4,3, or 2. agreed
defender throws challenge flag
- attacks before the reroll stay the same agreed
- attacks after the reroll stay the same, however you could retreat part way through a subsequent attack(and disregard all subsequent dice from that battle) if the information of the lowluck battle would have caused you to retreat. very problematic potentially.
- land units that attack after a failed amphibious assault get rerolled in regular dice or lowluck neither - there should be no reroll necessary. attacker states that the lucky sea battle was won and asks defender if they want to throw challenge flag.
- the attacker can make non-combat move/placement edits after the lowluck roll. yes, but see 3 above
- the allied powers of the attacker can make non-combat move/placement edits after the lowluck roll yes, but see 3 above
- subsequent allied powers turn’s after a lowluck reroll redo their whole turn or keep their turn yes, but see 3 above
generally, i would think the defender would be able to say “there’s no attack you could make this round that will result in me throwing the challenge flag”.