Test summary from TripleA, engine version: 2.7.14861, time: 3:41:38 PM
Savegame
13LG40 PGMatt (+6 allies) vs SeththeNewb(axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 79 Sea Zone to 41 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
2 transports moved from 79 Sea Zone to 72 Sea Zone
1 cruiser and 2 destroyers moved from 79 Sea Zone to 76 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Persia to Trans-Jordan
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 3 fighters, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 125 Sea Zone to 110 Sea ZonePlace Units - British
3 infantry placed in Persia
1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
41 Sea Zone : 1 flag, 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 mech_infantrys
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Morocco : 2 artilleries and 4 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag
76 Sea Zone : 1 cruiser and 2 destroyers
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
72 Sea Zone : 2 transports
Persia : 1 flag, 1 factory_minor and 3 infantry
91 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 3 transports
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 59 / 85
Russians : 14 / 0
Japanese : 68 / 73
Americans : 52 / 72
Chinese : 0 / 19
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 18 / 28
ANZAC : 14 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Not sure I can see any way to prevent victory on one board or the other, but I’ll play another turn and see how it looks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery moved from Tobruk to AlexandriaCombat - Italians
Battle in AlexandriaNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Gibraltar to Southern Italy
1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 destroyers and 2 submarines moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from Tunisia to Tobruk
2 armour and 4 infantry moved from Southern France to Northern Italy
2 armour, 1 artillery and 3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Greece to Albania
1 submarine moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
1 destroyer, 1 submarine and 2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
@PGMatt:
Not sure I can see any way to prevent victory on one board or the other, but I’ll play another turn and see how it looks.
That’s probably (hopefully) true. Sometimes my aggressive opening works out great and other times I get stymied and bogged down.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
5 destroyers moved from 33 Sea Zone to 26 Sea Zone
3 fighters moved from Caroline Islands to Hawaiian IslandsPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 6 infantry
Hawaiian Islands : 3 fighters
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
26 Sea Zone : 5 destroyers
25 Sea Zone : 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 59 / 85
Russians : 14 / 0
Japanese : 68 / 73
Americans : 52 / 72
Chinese : 0 / 19
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 18 / 28
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber and 3 fighters moved from Western Germany to 114 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to 114 Sea Zone
3 bombers and 1 tactical_bomber moved from Novgorod to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 infantry moved from Samara to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 3 fighters and 3 tactical_bombers
British defend with 1 destroyer
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in 114 Sea Zone
Germans attack with 4 bombers, 1 destroyer, 3 fighters and 2 tactical_bombers
Russians defend with 1 cruiser
Germans win with 4 bombers, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
3 fighters and 2 tactical_bombers moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from 113 Sea Zone to Western Germany
4 bombers moved from 114 Sea Zone to Western Germany
3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
3 infantry moved from Finland to Karelia
3 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Smolensk to Belarus
2 mech_infantrys moved from Bryansk to Belarus
20 armour and 13 mech_infantrys moved from Tambov to Belarus
1 armour and 2 mech_infantrys moved from Ukraine to Belarus
3 aaGuns, 5 artilleries and 15 infantry moved from Russia to Smolensk
3 artilleries moved from Tambov to Russia
1 mech_infantry moved from Volgograd to BryanskPlace Units - Germans
1 carrier and 1 destroyer placed in 113 Sea Zone
2 fighters placed in Western Germany
1 infantry placed in France
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gibraltar: 2 fighters
EDIT: Adding units owned by Germans to Alexandria: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - Russians
1 submarine moved from 115 Sea Zone to 114 Sea ZoneCombat - Russians
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 114 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarineNon Combat Move - Russians
4 aaGuns, 2 armour, 12 artilleries, 18 infantry and 1 mech_infantry moved from Archangel to Nenetsia
2 aaGuns, 4 fighters, 18 infantry and 1 tactical_bomber moved from Urals to NenetsiaTurn Complete - Russians
Territory Summary for Russians :
Egypt : 1 mech_infantry
Nenetsia : 6 aaGuns, 2 armour, 12 artilleries, 4 fighters, 36 infantry, 1 mech_infantry and 1 tactical_bomber
Iraq : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 infantry, 5 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 artillery moved from Java to 42 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
3 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
3 artilleries, 3 infantry and 1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 41 Sea Zone to SumatraCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 6 fighters and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 bomber, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 3 fighters, 1 tactical_bomber and 2 transports
British defend with 1 destroyer
Japanese win with 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 41 Sea Zone to West India
3 infantry moved from India to West India
2 mech_infantrys moved from Burma to West India
3 mech_infantrys moved from Kazakhstan to Eastern Persia
3 infantry moved from Tsinghai to Kazakhstan
1 aaGun and 3 infantry moved from Yunnan to Burma
2 infantry moved from Shantung to Jehol
1 infantry moved from Novosibirsk to Vologda
1 bomber, 6 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier, 5 submarines and 2 transports placed in 6 Sea Zone
2 infantry placed in Japan
Japanese undo move 2.
1 artillery and 1 infantry placed in Japan
2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
@seththenewb:
  Round: 7
      Â
    Combat - Germans
      Battle in 110 Sea Zone
        Germans attack with 1 destroyer, 3 fighters and 3 tactical_bombers
        British defend with 1 destroyer
        Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
        Casualties for Germans: 1 destroyer
        Casualties for British: 1 destroyerAt what force level would you have given me the option to scramble? I dunno if I would have TBH, but that fight looked like one that I could have traded UK and French fighters 1:1 for German.
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and just to be perfectly clear, I dont want to go back and do it or anything; this is purely a game philosophy question.
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Odds were it would’ve been a 2:3 trade.
And I am OK with rolling that battle on the forum if you want.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer, 8 fighters, 1 submarine and 3 tactical_bombers moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 2 armour, 1 artillery and 5 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
Americans roll dice for 2 armour, 1 artillery and 5 infantry in Gibraltar, round 2 : 4/8 hits
Italians roll dice for 2 aaGuns and 4 infantry in Gibraltar, round 2 : 1/4 hits
2 aaGuns owned by the Italians , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 armour, 1 artillery and 4 infantry in Gibraltar, round 3 : 1/7 hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 armour, 1 artillery and 4 infantry in Gibraltar, round 4 : 3/7 hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 2 aaGuns and 4 infantry
Casualties for Americans: 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 8 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 8 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 3/12 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
8 fighters and 3 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
3 transports moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
4 submarines moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 5 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag
26 Sea Zone : 1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 8 fighters, 1 submarine and 3 tactical_bombers
10 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 3 transports
16 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Gibraltar : 2 armour, 1 artillery and 3 infantry
Morocco : 1 armour and 1 infantry
93 Sea Zone : 2 submarines
92 Sea Zone : 4 submarines
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 carrier, 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 60 / 87
Russians : 13 / 0
Japanese : 72 / 82
Americans : 52 / 72
Chinese : 0 / 19
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 18 / 28
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Persia to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 3 infantry
Germans defend with 1 mech_infantry
British roll dice for 3 infantry in Northwest Persia, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the British lost in Northwest Persia
British roll dice for 2 infantry in Northwest Persia, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits
British roll dice for 2 infantry in Northwest Persia, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits
British roll dice for 2 infantry in Northwest Persia, round 5 : 0/2 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 5 : 1/1 hits
1 infantry owned by the British lost in Northwest Persia
1 infantry owned by the British retreated to Persia
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantryNon Combat Move - British
3 mech_infantrys moved from Trans-Jordan to Egypt
1 cruiser and 2 destroyers moved from 76 Sea Zone to 71 Sea Zone
2 transports moved from 72 Sea Zone to 71 Sea Zone
3 fighters moved from 91 Sea Zone to GibraltarPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,3,3,3,3,2,5,3,3,5
British collect 28 PUs (3 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
41 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 fighter, 1 harbour, 4 infantry and 4 mech_infantrys
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 17 infantry and 1 mech_infantry
Morocco : 2 artilleries and 4 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag
71 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
Persia : 1 flag, 1 factory_minor and 1 infantry
91 Sea Zone : 2 carriers, 1 destroyer, 1 fighter and 3 transportsProduction/PUs Summary :
Germans : 60 / 87
Russians : 13 / 0
Japanese : 72 / 82
Americans : 52 / 72
Chinese : 0 / 19
British : 31 / 28
UK_Pacific : 0 / 0
Italians : 18 / 28
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@seththenewb:
Odds were it would’ve been a 2:3 trade.
And I am OK with rolling that battle on the forum if you want.
Like I said, I dont want to roll back the clock, I wanted to know your thought process for not asking. In another game, I had a player dive my subs even though I had built them to be cannon fodder to allow my DD an extra shot at his subs.
It’s just interesting how different people interpret risk levels.
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I sent just enough that I didn’t think you’d scramble, a single air less than that I would’ve asked.
Typically I look at a couple things when deciding to scramble or not.
TUV difference: Will I gain more or lose more by scrambling. Battle went from +5-6 in my favor to +12 in my favor had you scrambled. Hence losing proposition for you to scramble. Expected TUV change still was in my favor had you scrambled against 1 fewer fighter/tac. But it was marginal difference and maybe worth it. Less a fighter/tac and now the expected TUV change swung in your favor, dropping from +5-6 for me to +1-2.
Importance/Payoff Does scrambling prevent something that could impact the game. IE, US landing in Norway or maybe Denmark for a can opener. Maybe clearing a blocker would expose a fleet to another friendly power. Not really applicable here.
Win Percentage How much do the odds change if the air scrambles? 99% to 91% doesn’t really impact things too much. But 91% to 70% is suddenly a lot more viable.
Attrition Which side is in better position to replace and/or absorb the losses. Who needs that air more?
I don’t have a hard and fast formula and I try to weigh the above to figure out whether to scramble or not. And a lot of times I internalize these things and just kind of eyeball it. If it’s big enough, important enough, or close enough I might run some calcs and figure out what I should do.
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The Professor is In!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 carrier and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 8 infantry moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
3 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 5 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
2 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
2 armour, 1 artillery and 7 infantry moved from 98 Sea Zone to Egypt
4 destroyers and 3 submarines moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 3 armour, 4 artilleries, 2 fighters and 15 infantry
ANZAC defend with 2 infantry; French defend with 2 infantry; Russians defend with 1 mech_infantry; British defend with 1 armour, 2 artilleries, 1 fighter, 1 harbour, 4 infantry and 4 mech_infantrys
Italians win, taking Egypt from British with 3 armour, 4 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 29
Casualties for ANZAC: 2 infantry
Casualties for French: 2 infantry
Casualties for Russians: 1 mech_infantry
Casualties for British: 1 armour, 2 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys
Casualties for Italians: 13 infantryNon Combat Move - Italians
2 fighters moved from Egypt to Alexandria
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 carrier placed in 95 Sea Zone
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,3,2
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
Axis have met victory conditions in Europe. The allies have 1 turn to retake a VC.
I see two possibilities, Rome or Cairo. German air will be flying in to support both and your odds at either are already pretty low. I’m fine with you taking a shot though.
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I don’t think I need to, I know the game is over even if I recover one turn. ill post the loss.





