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If your side (but not necessarily your power) controlled a canal or narrow strait at the start of your turn, you may move
sea units through it (you can’t use it in the same turn that you capture it).
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Sorry - I got quite busy and forgot about this. I suppose that by now the game has continued to a point beyond the situation we were discussing. So what happened?
Yes, Carriers and aircraft move independently, but the rulebook just states, that warships may not move …! It states nowhere, that aircraft can’t move to any seazone. They are not allowed to land on any allied terretorry or aircraftcarrier, but they can of course fly ther and if there is a legal landing spot, land there. The planes are not restricted to not move into the atlantic, they (in most cases) can’t land and therefore can’t stay there.
I think you basically HAVE to sink the Sz91 Cruiser.
It’s not an option, it’s not a potential strike. It’s a MUST.
I’m also toying with the idea of clearing the navy off of Southern France…
For the European axis to have a GOOD game (Which makes life easy) Italy has to be a major player, and HAS to be protected by Germany, with efforts made by German units to secure Italian NO’s.
If this is the case, (and I think it may be) how would you do it? IE: Where would you reposition your ressources? It seems to me you cna only get your two subs down there. 1 sub on each 111 and 110 then?
Probably have to ignore one of the two SZ’s or risk losing aircraft in the process which is counter productive when you trade aircraft for cruisers.