Also, if one of your subs hit in 111, take my sub as the first casualty, and then tip the BB.
Mr.Roboro +10 allies -VS- dawgoneit
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Combat - British
British creates battle in territory 106 Sea Zone
British creates battle in territory 97 Sea ZoneNon Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Eire to Scotland
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
2 infantry moved from Kenya to Anglo Egyptian Sudan
4 infantry moved from Burma to Yunnan
2 artilleries and 5 infantry moved from India to BurmaPlace Units - British
1 transport placed in 81 Sea Zone
1 destroyer placed in 98 Sea Zone
1 tactical_bomber placed in EgyptTurn Complete - British
British collect 29 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 destroyers placed in 39 Sea Zone
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,2
UK_Pacific collect 15 PUs (7 lost to blockades); end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 2 destroyersProduction/PUs Summary :
Germans : 48 / 53
Russians : 36 / 42
Japanese : 35 / 37
Americans : 53 / 74
Chinese : 10 / 16
British : 29 / 32
UK_Pacific : 22 / 15
Italians : 10 / 8
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 infantry moved from Tunisia to Algeria
Italians take Algeria from AmericansCombat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer, 2 fighters and 1 tactical_bomber
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for Italians: 2 fightersNon Combat Move - Italians
1 tactical_bomber moved from 98 Sea Zone to Libya
1 mech_infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to LibyaPlace Units - Italians
1 artillery and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,1,6,6,3,5
Italians collect 4 PUs (7 lost to blockades); end with 4 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Morocco to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Finland to Norway
1 armour moved from Finland to Norway
3 armour and 3 mech_infantrys moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
3 armour moved from Archangel to Urals
1 armour moved from Archangel to Urals
2 infantry moved from Bessarabia to Western Ukraine
1 fighter moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Bessarabia to Western Ukraine
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
Germans take Belarus from Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 armour moved from Novgorod to Vologda
1 mech_infantry moved from Archangel to Vologda
1 armour moved from Vyborg to Norway
1 bomber moved from Eastern Poland to Vologda
2 armour moved from Archangel to UralsCombat - Germans
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Norway from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Vologda
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bryansk
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 aaGuns, 9 artilleries and 12 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Bryansk to Bessarabia
1 fighter moved from Bryansk to Bessarabia
1 infantry moved from Vyborg to Novgorod
1 bomber moved from Vologda to Novgorod
3 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy BordeauxPlace Units - Germans
1 fighter, 2 infantry and 1 tactical_bomber placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Western Germany
Germans undo move 3.
1 artillery placed in Southern France
Germans undo move 2.
1 infantry placed in Western Germany
1 infantry and 1 mech_infantry placed in Southern France
2 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,4,5,4,6,1
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kansu to Tsinghai
1 armour moved from Novosibirsk to Tsinghai
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
4 infantry moved from Manchuria to Korea
11 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery and 4 infantry moved from Russia to Vologda
1 artillery and 4 infantry moved from Russia to BryanskCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery and 4 infantry in Vologda, round 2 : 2/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/2 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Tsinghai
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Tsinghai, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Korea, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Bryansk
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 1/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 1/4 hits
Germans roll dice for 1 armour in Bryansk, round 3 : 0/1 hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 armour in Smolensk, round 2 : 0/1 hits
1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Ukraine
2 armour moved from Volgograd to Ukraine
4 mech_infantrys moved from Russia to Ukraine
1 armour moved from Egypt to Ethiopia
4 infantry moved from Northwest Persia to Caucasus
5 artilleries and 5 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Smolensk
5 artilleries moved from Russia to Smolensk
3 artilleries and 3 infantry moved from Russia to Smolensk
1 infantry moved from Central Mongolia to Suiyuyan
2 aaGuns moved from Manchuria to JeholPlace Units - Russians
3 artilleries placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,4,3,2,6,2
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUsProduction/PUs Summary :
Germans : 52 / 64
Russians : 36 / 39
Japanese : 27 / 37
Americans : 52 / 74
Chinese : 12 / 16
British : 29 / 32
UK_Pacific : 22 / 15
Italians : 11 / 9
ANZAC : 16 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Chahar to Hopei
1 bomber moved from Kweichow to Shensi
1 armour moved from Kiangsu to Hopei
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Kiangsi
1 bomber and 1 tactical_bomber moved from Guam to 33 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China -
I am battling in sz33 I hit with a sub I figured a tip on the battle ship. then I hit two more times. what would you like to do?
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Hm. I don’t see a reason, not to tip the carriers.
next:
standard - subs, dd, cruiser, tac, fighter, bb -
take the ac after tac
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I lost my dd in the first round of battles and on the second round it wouldn’t let me take the sub with my plane hits that’s why you still have a sub left and 2 tacs gone.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Chahar to Hopei
1 bomber moved from Kweichow to Shensi
1 armour moved from Kiangsu to Hopei
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Kiangsi
1 bomber and 1 tactical_bomber moved from Guam to 33 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo ChinaCombat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking French Indo China from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in Hopei
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Americans win with 1 battleship, 2 carriers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is -50
Casualties for Japanese: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
Casualties for Americans: 1 destroyer, 1 submarine and 2 tactical_bombers
2 fighters owned by the Americans forced to land in Caroline IslandsNon Combat Move - Japanese
1 bomber moved from Shensi to Kiangsi
1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from Shantung to KiangsuPlace Units - Japanese
1 armour and 2 infantry placed in Kiangsu
1 cruiser, 1 submarine and 1 transport placed in 6 Sea Zone
Japanese undo move 2.
Japanese undo move 1.
1 cruiser placed in 19 Sea Zone
1 armour and 1 infantry placed in Kiangsu
1 infantry placed in Japan
1 submarine and 1 transport placed in 6 Sea Zone
Japanese undo move 2.
Japanese undo move 3.
1 submarine placed in 20 Sea Zone
1 transport placed in 6 Sea Zone
Japanese undo move 2.
2 infantry placed in Kiangsu
1 armour placed in KwangtungTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 7 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 units repaired.
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 2 tactical_bombers and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Queensland to French Indo China
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 battleship and 2 carriers moved from 33 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
3 submarines moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits
Americans win, taking 6 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
Americans attack with 1 battleship, 2 carriers and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in Algeria
Americans attack with 4 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 4 infantry and 2 mech_infantrys in Algeria, round 2 : 1/6 hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Philippines from Japanese, taking Algeria from Italians with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 8/12 hits
Germans roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/9 hits
1 mech_infantry owned by the Americans , 5 infantry owned by the Germans , 2 tactical_bombers owned by the Germans , 4 infantry owned by the Americans and 1 fighter owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 3 : 2/7 hits
Germans roll dice for 1 fighter in Normandy Bordeaux, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 fighter owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 2 fighters, 5 infantry and 2 tactical_bombers
Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry
Battle in French Indo China
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in French Indo China, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 bomber moved from French Indo China to Yunnan
1 fighter moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to 110 Sea ZonePlace Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
2 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsProduction/PUs Summary :
Germans : 50 / 64
Russians : 36 / 39
Japanese : 26 / 30
Americans : 59 / 84
Chinese : 11 / 16
British : 29 / 32
UK_Pacific : 22 / 15
Italians : 10 / 9
ANZAC : 14 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - British
British buy 1 infantry, 1 submarine and 3 transports; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 destroyers moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea ZoneCombat - British
Battle in 42 Sea Zone
British attack with 2 destroyers and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 destroyers and 1 fighter in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese , 1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 42 Sea Zone
British win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for British: 1 destroyerNon Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
2 armour and 1 mech_infantry moved from Egypt to Tobruk
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from Yunnan to Hunan
2 artilleries and 5 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 fighter moved from 42 Sea Zone to Malaya
1 infantry moved from Scotland to United KingdomPlace Units - British
1 submarine and 1 transport placed in 81 Sea Zone
2 transports placed in 110 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 23 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrysProduction/PUs Summary :
Germans : 50 / 64
Russians : 36 / 39
Japanese : 22 / 30
Americans : 59 / 84
Chinese : 15 / 21
British : 31 / 33
UK_Pacific : 22 / 23
Italians : 10 / 9
ANZAC : 14 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 tactical_bomber moved from Libya to 99 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 tactical_bomber moved from Libya to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 tactical_bomber
British defend with 1 transport
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 tactical_bomber moved from 99 Sea Zone to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,6,4,3,3,4
Italians collect 4 PUs (6 lost to blockades); end with 4 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs -
I’m starting to feel the heat.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 50 / 64
Russians : 36 / 39
Japanese : 22 / 30
Americans : 59 / 84
Chinese : 15 / 21
British : 31 / 33
UK_Pacific : 22 / 23
Italians : 10 / 9
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hey man, I did my battle and forgot to post my move before I pushed done. I have been trying to figure out how to save the game. I have done a ton of stuff but nothing is working. do you have any ideas? 1f not, I will take actual pictures of where my pieces ended up and I will either ask you to edit it for me or I can do it.
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Hey,
you can save the game fairly easy. At the top left corner of the tripleA screen is “file”. you click on it and then there is “save”.
But since you probably closed tripleA now, there would be another option:
1.) open my savegame again.
2.) Redo all your move
3.) adjust everything according to the Marti dice emails with the edit mode.Normandy: you attack with 4 inf, 2 mech, 1 art, 1 tank. one unit is lost.
Tsinghai: you attack with 2 mech, 2 tanks. one unit lost.
Vologda: you attack with 1 mech, 5 tanks. only one unit lost :-(
Western Ukraine: you kill my inf, lose nothing.Ukraine:
You attack with 13 inf, 10 art, 2 fighter, 2 tac, 1 bomber. I defend with 11 inf, 4 mech, 4 art, 2 tanks, 1 tac, 2 fighter, 4 AAA
My AAA score 0/5 hits :-(
First round: You score 10 hits. I score 14 hits (wow, way over average).second round:
You attack with 9 art, 1 bomber, 2 fighters and 2 tacs and score 7 hits.
I defend with 5 inf, 4 art, 4 mech, 2 tanks, 2 fighters and 1 tac. I score 9 hits.You seem to have retreated.
Remaining units for the attacker: probably all the planes?
Remaining units for the defender: 2 art, 4 mech, 2 tanks, 2 fighters, 1 tac.Finally convoy:
Full 3/3 convoy in SZ93 at south france.
Full 2/2 convoy in SZ 97.





