@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Kweichow to Yunnan
3 submarines moved from 33 Sea Zone to 45 Sea Zone
1 armour, 1 bomber, 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to 45 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 3 submarines
ANZAC defend with 1 destroyer and 1 transport; British defend with 1 destroyer
Japanese win with 1 bomber and 3 submarines remaining. Battle score for attacker is 23
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 artilleries and 2 infantry; Chinese defend with 6 infantry
Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Japanese: 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Casualties for British: 2 artilleries and 2 infantry
Casualties for Chinese: 6 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 tactical_bombers moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 bomber moved from 45 Sea Zone to Kwangsi
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 cruiser, 1 destroyer and 1 submarine placed in 20 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Americans creates battle in territory 26 Sea Zone
Battle in 93 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 26 Sea Zone from Japanese, taking 93 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
1 transport moved from 91 Sea Zone to 90 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 90 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 infantry placed in Eastern United States
1 artillery placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
Americans undo move 3.
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Production/PUs Summary :
Germans : 44 / 59
Russians : 42 / 52
Japanese : 38 / 38
Americans : 52 / 72
Chinese : 3 / 12
British : 28 / 29
UK_Pacific : 21 / 23
Italians : 12 / 17
ANZAC : 10 / 20
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter and 2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
4 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Shensi
1 infantry placed in Yunnan
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Production/PUs Summary :
Germans : 44 / 59
Russians : 42 / 52
Japanese : 35 / 38
Americans : 52 / 72
Chinese : 6 / 12
British : 28 / 29
UK_Pacific : 21 / 23
Italians : 12 / 17
ANZAC : 10 / 20
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Scotland to Eire
1 mech_infantry moved from United Kingdom to Eire
2 fighters moved from United Kingdom to Eire
2 infantry moved from Anglo Egyptian Sudan to Kenya
1 fighter moved from Egypt to Kenya
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
Combat - British
Battle in Eire
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Eire, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Eire, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eire
British win, taking Eire from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kenya
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Kenya, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Malta
British attack with 1 artillery and 1 infantry
Italians defend with 2 armour
British roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits
Italians roll dice for 2 armour in Malta, round 2 : 1/2 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Malta
British roll dice for 1 artillery in Malta, round 3 : 1/1 hits
Italians roll dice for 1 armour in Malta, round 3 : 1/1 hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Malta
Italians win with no units remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 armour
Non Combat Move - British
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Kenya to Egypt
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eire to United Kingdom
3 infantry moved from India to Burma
1 infantry moved from India to Burma
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 infantry moved from Siam to French Indo China
1 infantry moved from French Indo China to Yunnan
1 submarine moved from 38 Sea Zone to 37 Sea Zone
Place Units - British
1 transport placed in 106 Sea Zone
2 submarines placed in 98 Sea Zone
1 fighter placed in Egypt
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Place Units - UK_Pacific
2 artilleries and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 2 artilleries and 5 infantry
Production/PUs Summary :
Germans : 44 / 59
Russians : 42 / 52
Japanese : 35 / 38
Americans : 52 / 72
Chinese : 6 / 12
British : 29 / 29
UK_Pacific : 24 / 24
Italians : 11 / 17
ANZAC : 10 / 20
French : 6 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Algeria to 96 Sea Zone
1 fighter moved from Algeria to Southern Italy
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Algeria to 96 Sea Zone
1 fighter moved from Algeria to Southern Italy
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
Place Units - Italians
2 infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,2
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 44 / 59
Russians : 42 / 52
Japanese : 35 / 38
Americans : 52 / 72
Chinese : 6 / 12
British : 29 / 29
UK_Pacific : 24 / 24
Italians : 11 / 8
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
1 bomber moved from Southern Italy to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
1 armour moved from Eastern Poland to Smolensk
1 armour moved from Eastern Poland to Archangel
1 armour and 1 mech_infantry moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
1 infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Novgorod to Vyborg
8 armour and 4 mech_infantrys moved from Novgorod to Archangel
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
1 bomber moved from Southern Italy to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
1 armour moved from Eastern Poland to Smolensk
1 armour moved from Eastern Poland to Archangel
1 armour and 1 mech_infantry moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
1 infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Novgorod to Vyborg
8 armour and 4 mech_infantrys moved from Novgorod to Archangel
Combat - Germans
Battle in Vyborg
Germans attack with 1 armour and 1 infantry
Russians defend with 1 artillery
Germans win, taking Vyborg from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 9 armour and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 9 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Ukraine to Bessarabia
1 tactical_bomber moved from Ukraine to Bessarabia
1 bomber moved from Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 aaGun, 5 artilleries and 3 infantry moved from Poland to Eastern Poland
1 armour moved from Western Germany to Southern France
1 mech_infantry moved from Holland Belgium to Southern France
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 fighter and 1 tactical_bomber placed in Southern France
1 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Western Germany
Germans undo move 2.
1 fighter and 1 tactical_bomber placed in Western Germany
Germans undo move 3.
2 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
Germans undo move 5.
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,2
Germans collect 48 PUs (5 lost to blockades); end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 2 armour, 7 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Smolensk
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
10 infantry moved from Bryansk to Ukraine
1 armour moved from Volgograd to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Buyant-Uhaa to Manchuria
18 infantry moved from Korea to Manchuria
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 armour and 1 fighter
Japanese defend with 1 artillery
Russians roll dice for 1 armour and 1 fighter in Novosibirsk, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Ukraine
Russians attack with 1 artillery and 12 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery and 12 infantry in Ukraine, round 2 : 1/13 hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery and 12 infantry in Ukraine, round 3 : 3/13 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 12 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 armour
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour in Smolensk, round 2 : 1/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 1/2 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 5 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Amur
1 infantry owned by the Russians retreated to Ulaanbaatar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Manchuria
Russians attack with 19 infantry
Japanese defend with 1 aaGun, 1 artillery and 9 infantry
Russians roll dice for 19 infantry in Manchuria, round 2 : 1/19 hits
Japanese roll dice for 1 aaGun, 1 artillery and 9 infantry in Manchuria, round 2 : 0/10 hits
1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 19 infantry in Manchuria, round 3 : 4/19 hits
Japanese roll dice for 1 artillery and 9 infantry in Manchuria, round 3 : 2/10 hits
2 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 17 infantry in Manchuria, round 4 : 3/17 hits
Japanese roll dice for 1 artillery and 5 infantry in Manchuria, round 4 : 1/6 hits
1 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 16 infantry in Manchuria, round 5 : 4/16 hits
Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 5 : 1/3 hits
1 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 15 infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 1 aaGun, 1 artillery and 9 infantry
Casualties for Russians: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Korea to Manchuria
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Central Mongolia
1 fighter moved from Novosibirsk to Russia
4 aaGuns moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 artillery moved from Russia to Vologda
2 artilleries, 21 infantry and 1 mech_infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Egypt
4 infantry moved from Iraq to Northwest Persia
Place Units - Russians
7 artilleries and 3 mech_infantrys placed in Russia
2 armour placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Russians collect 36 PUs (3 lost to blockades); end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs
Production/PUs Summary :
Germans : 48 / 53
Russians : 39 / 42
Japanese : 31 / 38
Americans : 52 / 72
Chinese : 9 / 12
British : 29 / 29
UK_Pacific : 24 / 24
Italians : 11 / 8
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Korea
Japanese take Korea from Russians
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Hopei to Chahar
1 mech_infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Shantung
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Korea
Japanese take Korea from Russians
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 armour moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Hopei to Chahar
1 mech_infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Shantung
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
British defend with 1 submarine
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 bomber and 1 tactical_bomber
British defend with 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
1 bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 bomber and 1 tactical_bomber moved from Kwangsi to Guam
1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 bomber moved from Kwangsi to Anhwe
1 artillery, 1 bomber and 1 infantry moved from Anhwe to Kweichow
1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/6 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 4 : 1/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 destroyers and 3 submarines placed in 10 Sea Zone
Americans undo move 3.
2 submarines placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Americans undo move 3.
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Production/PUs Summary :
Germans : 48 / 53
Russians : 36 / 42
Japanese : 37 / 37
Americans : 53 / 74
Chinese : 8 / 12
British : 29 / 29
UK_Pacific : 22 / 24
Italians : 10 / 8
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Suiyuyan
1 infantry placed in Manchuria
Chinese undo move 3.
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Production/PUs Summary :
Germans : 48 / 53
Russians : 36 / 42
Japanese : 35 / 37
Americans : 53 / 74
Chinese : 10 / 16
British : 29 / 29
UK_Pacific : 22 / 24
Italians : 10 / 8
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
British creates battle in territory 106 Sea Zone
British creates battle in territory 97 Sea Zone
Non Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Eire to Scotland
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
2 infantry moved from Kenya to Anglo Egyptian Sudan
4 infantry moved from Burma to Yunnan
2 artilleries and 5 infantry moved from India to Burma
Place Units - British
1 transport placed in 81 Sea Zone
1 destroyer placed in 98 Sea Zone
1 tactical_bomber placed in Egypt
Turn Complete - British
British collect 29 PUs; end with 32 PUs total
Place Units - UK_Pacific
2 destroyers placed in 39 Sea Zone
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,2
UK_Pacific collect 15 PUs (7 lost to blockades); end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 2 destroyers
Production/PUs Summary :
Germans : 48 / 53
Russians : 36 / 42
Japanese : 35 / 37
Americans : 53 / 74
Chinese : 10 / 16
British : 29 / 32
UK_Pacific : 22 / 15
Italians : 10 / 8
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
Combat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer, 2 fighters and 1 tactical_bomber
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for Italians: 2 fighters
Non Combat Move - Italians
1 tactical_bomber moved from 98 Sea Zone to Libya
1 mech_infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
Place Units - Italians
1 artillery and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,1,6,6,3,5
Italians collect 4 PUs (7 lost to blockades); end with 4 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Morocco to United Kingdom
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Finland to Norway
1 armour moved from Finland to Norway
3 armour and 3 mech_infantrys moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
3 armour moved from Archangel to Urals
1 armour moved from Archangel to Urals
2 infantry moved from Bessarabia to Western Ukraine
1 fighter moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Bessarabia to Western Ukraine
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
Germans take Belarus from Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 armour moved from Novgorod to Vologda
1 mech_infantry moved from Archangel to Vologda
1 armour moved from Vyborg to Norway
1 bomber moved from Eastern Poland to Vologda
2 armour moved from Archangel to Urals
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Norway from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Vologda
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Bryansk
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 aaGuns, 9 artilleries and 12 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Bryansk to Bessarabia
1 fighter moved from Bryansk to Bessarabia
1 infantry moved from Vyborg to Novgorod
1 bomber moved from Vologda to Novgorod
3 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Place Units - Germans
1 fighter, 2 infantry and 1 tactical_bomber placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Western Germany
Germans undo move 3.
1 artillery placed in Southern France
Germans undo move 2.
1 infantry placed in Western Germany
1 infantry and 1 mech_infantry placed in Southern France
2 armour placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,4,5,4,6,1
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Kansu to Tsinghai
1 armour moved from Novosibirsk to Tsinghai
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
4 infantry moved from Manchuria to Korea
11 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery and 4 infantry moved from Russia to Vologda
1 artillery and 4 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery and 4 infantry in Vologda, round 2 : 2/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 0/2 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Tsinghai
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Tsinghai, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Korea, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Bryansk
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 1/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 1/4 hits
Germans roll dice for 1 armour in Bryansk, round 3 : 0/1 hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 armour in Smolensk, round 2 : 0/1 hits
1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Ukraine
2 armour moved from Volgograd to Ukraine
4 mech_infantrys moved from Russia to Ukraine
1 armour moved from Egypt to Ethiopia
4 infantry moved from Northwest Persia to Caucasus
5 artilleries and 5 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Smolensk
5 artilleries moved from Russia to Smolensk
3 artilleries and 3 infantry moved from Russia to Smolensk
1 infantry moved from Central Mongolia to Suiyuyan
2 aaGuns moved from Manchuria to Jehol
Place Units - Russians
3 artilleries placed in Ukraine
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,4,3,2,6,2
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs
Production/PUs Summary :
Germans : 52 / 64
Russians : 36 / 39
Japanese : 27 / 37
Americans : 52 / 74
Chinese : 12 / 16
British : 29 / 32
UK_Pacific : 22 / 15
Italians : 11 / 9
ANZAC : 16 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0