@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 battleship moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
1 bomber moved from Kwangsi to 45 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Hopei to Kweichow
1 tactical_bomber moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
2 fighters moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to Kweichow
1 fighter moved from Hunan to Kweichow
1 infantry moved from Hopei to Kweichow
scrambling orders
Yes to Scramble!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 battleship moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
1 bomber moved from Kwangsi to 45 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Hopei to Kweichow
1 tactical_bomber moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
2 fighters moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to Kweichow
1 fighter moved from Hunan to Kweichow
1 infantry moved from Hopei to Kweichow
Combat - Japanese
British scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 submarine
British defend with 1 destroyer, 1 fighter and 1 submarine
1 battleship owned by the Japanese retreated to 38 Sea Zone
British win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is -18
Casualties for Japanese: 1 cruiser and 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Hopei to Yunnan
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 32 Sea Zone to 33 Sea Zone
1 bomber moved from 45 Sea Zone to Kwangsi
1 bomber moved from 41 Sea Zone to Kwangsi
1 transport moved from 38 Sea Zone to 43 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier, 1 submarine and 1 transport placed in 20 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 1 infantry, 2 tactical_bombers and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
Combat - Americans
Non Combat Move - Americans
1 carrier, 2 destroyers and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 1 fighter and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
2 transports placed in 101 Sea Zone
1 destroyer and 2 transports placed in 10 Sea Zone
Americans undo move 2.
2 transports placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 fighter and 2 tactical_bombers placed in Western United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Production/PUs Summary :
Germans : 46 / 51
Russians : 39 / 47
Japanese : 42 / 42
Americans : 52 / 73
Chinese : 3 / 7
British : 27 / 27
UK_Pacific : 18 / 18
Italians : 11 / 16
ANZAC : 10 / 23
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Shensi
1 fighter and 7 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 1/8 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 1/8 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Production/PUs Summary :
Germans : 46 / 51
Russians : 39 / 47
Japanese : 40 / 42
Americans : 52 / 73
Chinese : 5 / 12
British : 27 / 27
UK_Pacific : 18 / 18
Italians : 11 / 16
ANZAC : 10 / 23
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - British
British buy 1 airfield and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 infantry
EDIT: Changing ownership of Scotland from Germans to British
EDIT: Adding units owned by British to Scotland: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 submarine moved from 39 Sea Zone to 38 Sea Zone
1 fighter moved from India to 38 Sea Zone
1 destroyer moved from 39 Sea Zone to 45 Sea Zone
Combat - British
Battle in 45 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 38 Sea Zone
British attack with 1 fighter and 1 submarine
Japanese defend with 1 battleship
British roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 fighter in 38 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship in 38 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Japanese lost in 38 Sea Zone
British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in 98 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer; Italians defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 2 destroyers in 98 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 98 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - British
2 fighters moved from 98 Sea Zone to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from West India to India
2 artilleries and 1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 fighter moved from 38 Sea Zone to India
Place Units - British
2 submarines placed in 98 Sea Zone
1 airfield placed in Egypt
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Place Units - UK_Pacific
3 infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 23 PUs total
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Production/PUs Summary :
Germans : 44 / 51
Russians : 39 / 47
Japanese : 37 / 42
Americans : 52 / 73
Chinese : 5 / 12
British : 29 / 29
UK_Pacific : 21 / 23
Italians : 11 / 16
ANZAC : 10 / 23
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Libya to 81 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Libya to 81 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
French scrambles 2 units out of Egypt to defend against the attack in 81 Sea Zone
Battle in 81 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer; British defend with 2 fighters and 1 transport
French win with 2 fighters and 1 transport remaining. Battle score for attacker is -4
Casualties for French: 1 destroyer
Casualties for Italians: 1 bomber
Moving scrambled unit from 81 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 81 Sea Zone back to originating territory: Egypt
Non Combat Move - Italians
1 fighter moved from Libya to Algeria
1 fighter moved from Southern Italy to Algeria
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Shan State to 43 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 5 : 0/2 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 5 : 1/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 6 : 0/1 hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 7 : 1/1 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 7 : 0/1 hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to Siam
1 fighter moved from 43 Sea Zone to Siam
1 fighter and 1 infantry moved from Shan State to Siam
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Production/PUs Summary :
Germans : 44 / 51
Russians : 39 / 47
Japanese : 37 / 42
Americans : 52 / 73
Chinese : 5 / 12
British : 28 / 29
UK_Pacific : 21 / 23
Italians : 12 / 17
ANZAC : 10 / 20
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to Morocco
Turn Complete - French
Production/PUs Summary :
Germans : 44 / 51
Russians : 39 / 47
Japanese : 37 / 42
Americans : 52 / 73
Chinese : 5 / 12
British : 28 / 29
UK_Pacific : 21 / 23
Italians : 12 / 17
ANZAC : 10 / 20
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Algeria to 81 Sea Zone
1 mech_infantry moved from Eastern Poland to Novgorod
2 submarines moved from 123 Sea Zone to 125 Sea Zone
1 artillery moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
2 fighters and 2 tactical_bombers moved from Poland to Finland
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Algeria to 81 Sea Zone
1 mech_infantry moved from Eastern Poland to Novgorod
2 submarines moved from 123 Sea Zone to 125 Sea Zone
1 artillery moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
2 fighters and 2 tactical_bombers moved from Poland to Finland
Combat - Germans
British scrambles 2 units out of Egypt to defend against the attack in 81 Sea Zone
Battle in 125 Sea Zone
Germans attack with 2 submarines
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 2 fighters and 1 transport
British win with 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 1 bomber
Casualties for British: 1 fighter
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 fighters and 2 tactical_bombers
Russians defend with 2 artilleries and 2 infantry
Russians win with 2 artilleries remaining. Battle score for attacker is -36
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Moving scrambled unit from 81 Sea Zone back to originating territory: Egypt
Non Combat Move - Germans
1 fighter moved from Germany to Normandy Bordeaux
1 tactical_bomber moved from Germany to Normandy Bordeaux
1 tactical_bomber moved from Poland to Southern France
1 fighter moved from Poland to Southern France
1 mech_infantry moved from Germany to Holland Belgium
1 tactical_bomber moved from Poland to Holland Belgium
1 fighter moved from Poland to Holland Belgium
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from Poland to Southern Italy
1 fighter moved from Poland to Southern Italy
1 fighter and 1 tactical_bomber moved from Poland to Western Germany
2 armour moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Eastern Poland to Novgorod
4 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
8 armour moved from Eastern Poland to Novgorod
3 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Eastern Poland to Bessarabia
2 artilleries and 2 infantry moved from Poland to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 aaGun, 5 artilleries and 3 infantry moved from Germany to Poland
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Algeria to Southern Italy
Place Units - Germans
1 destroyer and 1 transport placed in 113 Sea Zone
1 destroyer placed in 93 Sea Zone
3 infantry placed in Normandy Bordeaux
2 infantry placed in Southern France
1 armour, 1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 1 armour and 10 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Archangel to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
18 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 armour, 2 infantry and 1 mech_infantry moved from Persia to Iraq
2 infantry moved from Northwest Persia to Iraq
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 4 : 1/1 hits
1 transport owned by the Germans lost in 113 Sea Zone
1 submarine owned by the Russians retreated to 114 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 2/2 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 4 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 2 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
2 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 3 : 1/6 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Finland to Vyborg
2 aaGuns moved from Amur to Korea
2 infantry moved from Volgograd to Rostov
1 artillery and 9 infantry moved from Russia to Bryansk
Place Units - Russians
10 artilleries placed in Russia
1 armour placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Russians collect 42 PUs (2 lost to blockades); end with 43 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs
Production/PUs Summary :
Germans : 44 / 59
Russians : 44 / 52
Japanese : 34 / 42
Americans : 52 / 73
Chinese : 5 / 12
British : 28 / 29
UK_Pacific : 21 / 23
Italians : 12 / 17
ANZAC : 10 / 20
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Kweichow to Yunnan
3 submarines moved from 33 Sea Zone to 45 Sea Zone
1 armour, 1 bomber, 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to 45 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Kweichow to Yunnan
3 submarines moved from 33 Sea Zone to 45 Sea Zone
1 armour, 1 bomber, 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to 45 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 3 submarines
ANZAC defend with 1 destroyer and 1 transport; British defend with 1 destroyer
Japanese win with 1 bomber and 3 submarines remaining. Battle score for attacker is 23
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour, 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 artilleries and 2 infantry; Chinese defend with 6 infantry
Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Japanese: 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Casualties for British: 2 artilleries and 2 infantry
Casualties for Chinese: 6 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 tactical_bombers moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 bomber moved from 45 Sea Zone to Kwangsi
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 cruiser, 1 destroyer and 1 submarine placed in 20 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Americans creates battle in territory 26 Sea Zone
Battle in 93 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 26 Sea Zone from Japanese, taking 93 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
1 transport moved from 91 Sea Zone to 90 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 90 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 infantry placed in Eastern United States
1 artillery placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
Americans undo move 3.
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Production/PUs Summary :
Germans : 44 / 59
Russians : 42 / 52
Japanese : 38 / 38
Americans : 52 / 72
Chinese : 3 / 12
British : 28 / 29
UK_Pacific : 21 / 23
Italians : 12 / 17
ANZAC : 10 / 20
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter and 2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
4 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Shensi
1 infantry placed in Yunnan
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Production/PUs Summary :
Germans : 44 / 59
Russians : 42 / 52
Japanese : 35 / 38
Americans : 52 / 72
Chinese : 6 / 12
British : 28 / 29
UK_Pacific : 21 / 23
Italians : 12 / 17
ANZAC : 10 / 20
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Scotland to Eire
1 mech_infantry moved from United Kingdom to Eire
2 fighters moved from United Kingdom to Eire
2 infantry moved from Anglo Egyptian Sudan to Kenya
1 fighter moved from Egypt to Kenya
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
Combat - British
Battle in Eire
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Eire, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Eire, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eire
British win, taking Eire from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kenya
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Kenya, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Malta
British attack with 1 artillery and 1 infantry
Italians defend with 2 armour
British roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits
Italians roll dice for 2 armour in Malta, round 2 : 1/2 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Malta
British roll dice for 1 artillery in Malta, round 3 : 1/1 hits
Italians roll dice for 1 armour in Malta, round 3 : 1/1 hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Malta
Italians win with no units remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 armour
Non Combat Move - British
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Kenya to Egypt
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eire to United Kingdom
3 infantry moved from India to Burma
1 infantry moved from India to Burma
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 infantry moved from Siam to French Indo China
1 infantry moved from French Indo China to Yunnan
1 submarine moved from 38 Sea Zone to 37 Sea Zone
Place Units - British
1 transport placed in 106 Sea Zone
2 submarines placed in 98 Sea Zone
1 fighter placed in Egypt
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Place Units - UK_Pacific
2 artilleries and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 2 artilleries and 5 infantry
Production/PUs Summary :
Germans : 44 / 59
Russians : 42 / 52
Japanese : 35 / 38
Americans : 52 / 72
Chinese : 6 / 12
British : 29 / 29
UK_Pacific : 24 / 24
Italians : 11 / 17
ANZAC : 10 / 20
French : 6 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Algeria to 96 Sea Zone
1 fighter moved from Algeria to Southern Italy