look familiar?
;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 aaGuns, 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
1 bomber and 1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 3/3 hits
Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 bomber and 1 tactical_bomber moved from Archangel to Russia
1 artillery and 2 infantry moved from Tambov to Russia
3 mech_infantrys moved from Volgograd to Russia
4 aaGuns, 9 artilleries and 12 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Caucasus to Rostov
1 armour moved from Ethiopia to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Timguska to Vologda
Place Units - Russians
3 aaGuns, 2 armour, 2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
Production/PUs Summary :
Germans : 43 / 54
Russians : 29 / 40
Japanese : 31 / 49
Americans : 65 / 91
Chinese : 23 / 17
British : 31 / 41
UK_Pacific : 0 / 0
Italians : 15 / 5
ANZAC : 22 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Man this is annoying. Just cause I didn’t pay attention to the Moscow threat, this game is in jeopardy. It looked so well otherwise.
Man this is annoying. Just cause I didn’t pay attention to the Moscow threat, this game is in jeopardy. It looked so well otherwise.
Me 3 turns ago: Man this is annoying. Just cause I didn’t pay attention to (insert about 5 things here), this game is in jeopardy. It looked so well otherwise. :)
By the way, I think I am enjoying this game more than any other I have played in awhile, despite my numerous near-fatal errors! I would chalk that up to your speed and aggression!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yakut S.S.R. to Buryatia
1 infantry and 1 mech_infantry moved from Buryatia to Amur
1 fighter moved from Japan to Amur
1 armour moved from French Indo China to Siam
Japanese take Siam from ANZAC
1 infantry moved from Shan State to Yunnan
1 artillery moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from West India to India
1 armour and 1 mech_infantry moved from French Indo China to Yunnan
2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to Yunnan
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 2/7 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Amur
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 4 fighters, 1 infantry, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 artillery and 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters, 1 infantry, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 10/15 hits
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits
3 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Japanese
2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
1 armour moved from Siam to French Indo China
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 5 transports moved from 39 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 18 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to French Indo China
1 fighter moved from Amur to Sakha
Place Units - Japanese
1 artillery placed in Japan
1 transport placed in 6 Sea Zone
1 airfield, 1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in India
Turn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Territory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 armour, 1 artillery and 2 mech_infantrys
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
Sakha : 1 flag, 1 fighter
Yenisey : 1 flag
Amur : 1 flag, 1 infantry and 1 mech_infantry
Yakut S.S.R. : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 6 fighters, 2 infantry and 4 tactical_bombers
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 5 transports
35 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 1 transport
West India : 1 flag
Production/PUs Summary :
Germans : 43 / 54
Russians : 28 / 40
Japanese : 34 / 40
Americans : 65 / 91
Chinese : 22 / 17
British : 31 / 41
UK_Pacific : 0 / 0
Italians : 15 / 5
ANZAC : 21 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
By the way, I think I am enjoying this game more than any other I have played in awhile, despite my numerous near-fatal errors! I would chalk that up to your speed and aggression!
To compare:
I started another game the same day as this one (within an hour or so). We are currently on G4 - a reasonable pace, but nothing like this game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 6 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Southern France to Northern Italy
1 bomber, 4 fighters and 2 tactical_bombers moved from Southern France to Northern Italy
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Northern Italy
Americans attack with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry; Italians defend with 1 factory_minor
Americans roll dice for 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 5/9 hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 artillery and 3 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
4 fighters and 2 tactical_bombers moved from Northern Italy to 110 Sea Zone
1 bomber moved from Northern Italy to Southern France
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 28 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from Eastern United States to New Brunswick Nova Scotia
1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
3 fighters and 1 tactical_bomber moved from Szechwan to Russia
Place Units - Americans
6 fighters placed in Western United States
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Southern France
2 submarines placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to Normandy Bordeaux: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Americans collect 67 PUs (2 lost to blockades); end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Production/PUs Summary :
Germans : 43 / 54
Russians : 28 / 40
Japanese : 34 / 40
Americans : 69 / 92
Chinese : 22 / 17
British : 31 / 41
UK_Pacific : 0 / 0
Italians : 11 / 5
ANZAC : 21 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Yeah the game is really fun.
Let’s see what happens after you get Moscow.
Btw I changed my mind about my purchase half-way through. But that decision wasn’t affected by any battles. I hope you don’t mind. Otherwise, feel free to give me the 2 subs on the westcoast again via edit, instead of the 3 mech in normandy :-)
Yeah the game is really fun.
Let’s see what happens after you get Moscow.
Btw I changed my mind about my purchase half-way through. But that decision wasn’t affected by any battles. I hope you don’t mind. Otherwise, feel free to give me the 2 subs on the westcoast again via edit, instead of the 3 mech in normandy :-)
No problem. It took me forever to figure out the German purchases. I think we have reached a point where one little misstep will tip the game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 armour moved from Greece to Romania
British take Bulgaria from Germans
British take Romania from Germans
1 artillery and 2 infantry moved from Greece to Albania
British take Albania from Italians
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Holland Belgium
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Tobruk: 1 mech_infantry
EDIT: Changing ownership of Libya from Italians to British
EDIT: Adding units owned by British to Libya: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Kwangsi: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Anhwe to Kwangtung
1 mech_infantry moved from Suiyuyan to Anhwe
1 artillery moved from Tsinghai to Shensi
1 artillery moved from Kansu to Shensi
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Kwangtung: 1 infantry
EDIT: Turning off Edit Mode
1 factory_minor placed in Greece
3 infantry placed in United Kingdom
British undo move 2.
1 submarine placed in 81 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
1 transport placed in 106 Sea Zone
2 infantry placed in Quebec
1 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Some Units in Kwangtung change ownership: 1 artillery and 4 infantry
Production/PUs Summary :
Germans : 36 / 54
Russians : 28 / 40
Japanese : 34 / 40
Americans : 69 / 92
Chinese : 22 / 23
British : 40 / 45
UK_Pacific : 0 / 0
Italians : 9 / 5
ANZAC : 21 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
and btw, no matter who wins - I’d enjoy a second game against you :-)
and btw, no matter who wins - I’d enjoy a second game against you :-)
Definitely, but I’m going to try a lot harder not to do stupid things in our second game!
my move is on the other page. it’s your turn :-)
my move is on the other page. it’s your turn :-)
Yep. I’ve already opened it. Apparently you can only neglect your child to play AA for so long before they get upset :)
Turn coming soon.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Algeria to Libya
2 fighters and 2 infantry moved from Southern Italy to Northern Italy
1 armour moved from Bryansk to Vologda
1 bomber moved from Novgorod to Vologda
Combat - Italians
Battle in Vologda
Italians attack with 1 armour and 1 bomber
Russians defend with 1 armour
Italians roll dice for 1 armour and 1 bomber in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 armour in Vologda, round 2 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Italians lost in Vologda
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Italians: 1 armour
Battle in Libya
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 1/2 hits
British roll dice for 1 mech_infantry in Libya, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor and 2 infantry
Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
2 fighters moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from Algeria to Tunisia
1 bomber moved from Vologda to Novgorod
1 aaGun moved from Belarus to Novgorod
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,4,3,5,6,3
Italians collect 5 PUs (9 lost to blockades); end with 7 PUs total
Territory Summary for Italians :
Algeria : 1 flag
Tunisia : 1 flag, 1 artillery and 3 infantry
Northern Italy : 1 factory_minor and 1 infantry
Libya : 1 armour
Southern Italy : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Bryansk : 1 flag
Eastern Poland : 1 flag
Novgorod : 1 aaGun and 1 bomber
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 36 / 54
Russians : 28 / 40
Japanese : 34 / 40
Americans : 65 / 92
Chinese : 22 / 23
British : 39 / 45
UK_Pacific : 0 / 0
Italians : 14 / 7
ANZAC : 21 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I’m going away for the long weekend and won’t be able to post. After that I’m back at work and my turns will start to slow down a bit.
Ok, but it looks like the game is decided soon, anyways.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Malaya
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Malaya from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 44 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Production/PUs Summary :
Germans : 36 / 54
Russians : 28 / 40
Japanese : 31 / 40
Americans : 65 / 92
Chinese : 22 / 23
British : 39 / 45
UK_Pacific : 0 / 0
Italians : 14 / 7
ANZAC : 24 / 35
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Production/PUs Summary :
Germans : 36 / 54
Russians : 28 / 40
Japanese : 31 / 40
Americans : 65 / 92
Chinese : 22 / 23
British : 39 / 45
UK_Pacific : 0 / 0
Italians : 14 / 7
ANZAC : 24 / 35
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
lol no, thats not what i meant.