Scramble 110 only.
Mr. Roboto (allies +9) vs Hank (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Shan State to Siam
ANZAC take Siam from JapaneseCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from India to TsinghaiPlace Units - ANZAC
1 carrier, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 45 / 55
Russians : 40 / 40
Japanese : 31 / 34
Americans : 52 / 79
Chinese : 8 / 4
British : 27 / 27
UK_Pacific : 14 / 14
Italians : 13 / 13
ANZAC : 19 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Production/PUs Summary :
Germans : 45 / 55
Russians : 40 / 40
Japanese : 31 / 34
Americans : 52 / 79
Chinese : 8 / 4
British : 27 / 27
UK_Pacific : 14 / 14
Italians : 13 / 13
ANZAC : 19 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
9 transports moved from 111 Sea Zone to 112 Sea Zone
6 infantry moved from Norway to 112 Sea Zone
4 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 9 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour moved from Holland Belgium to 110 Sea Zone
5 armour, 4 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber moved from Scotland to United Kingdom
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
3 armour, 4 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 111 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 8 armour, 8 artilleries, 3 bombers, 2 fighters, 20 infantry and 2 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 21 infantry
AA fire in United Kingdom : 1/7 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits
Germans roll dice for 8 armour, 8 artilleries, 3 bombers, 1 fighter, 20 infantry and 2 tactical_bombers in United Kingdom, round 2 : 12/42 hits
British roll dice for 5 aaGuns, 5 fighters and 23 infantry in United Kingdom, round 2 : 10/28 hits
5 infantry owned by the British , 2 infantry owned by the French , 10 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 8 armour, 8 artilleries, 3 bombers, 1 fighter, 10 infantry and 2 tactical_bombers in United Kingdom, round 3 : 14/32 hits
British roll dice for 5 fighters and 16 infantry in United Kingdom, round 3 : 9/21 hits
14 infantry owned by the British , 7 infantry owned by the Germans and 2 artilleries owned by the Germans lost in United Kingdom
Germans roll dice for 8 armour, 6 artilleries, 3 bombers, 1 fighter, 3 infantry and 2 tactical_bombers in United Kingdom, round 4 : 10/23 hits
British roll dice for 5 fighters and 2 infantry in United Kingdom, round 4 : 2/7 hits
2 infantry owned by the British , 4 fighters owned by the British , 1 fighter owned by the French and 2 artilleries owned by the Germans lost in United Kingdom
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 8 armour, 4 artilleries, 3 bombers, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 67
Casualties for Germans: 4 artilleries, 1 fighter and 17 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 4 fighters and 21 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to Holland Belgium
3 bombers moved from United Kingdom to Western Germany
3 aaGuns and 2 artilleries moved from Holland Belgium to Western Germany
3 aaGuns, 5 artilleries, 13 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
4 infantry moved from Bulgaria to Yugoslavia
1 submarine moved from 108 Sea Zone to 110 Sea ZonePlace Units - Germans
1 submarine placed in 110 Sea Zone
8 artilleries and 2 infantry placed in Germany
1 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 3.
2 mech_infantrys placed in Western Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 6 infantry
EDIT: Adding units owned by Germans to Germany: 6 infantry
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 8 armour, 4 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 1 armour, 5 artilleries, 13 infantry and 3 mech_infantrys
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germany : 8 artilleries, 1 factory_major and 8 infantry
Holland Belgium : 1 tactical_bomber
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag, 4 infantry
Finland : 1 flag
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 9 transportsProduction/PUs Summary :
Germans : 51 / 88
Russians : 40 / 40
Japanese : 31 / 34
Americans : 52 / 79
Chinese : 8 / 4
British : 21 / 0
UK_Pacific : 14 / 14
Italians : 13 / 13
ANZAC : 19 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
You had an opportunity to scramble out of London, but I was a 97% favorite, so I kept them on the land to defend your capital.
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You had an opportunity to scramble out of London, but I was a 97% favorite, so I kept them on the land to defend your capital.
If you would like to scramble them, I am willing to re-do the combat just let me know.
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it’s ok :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour, 6 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 armour moved from Bessarabia to Bulgaria
Russians take Romania from Germans
Russians take Bulgaria from Germans
2 artilleries and 1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 armour and 2 mech_infantrys moved from Novgorod to Finland
7 infantry moved from Manchuria to Jehol
1 submarine moved from 111 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 9 transports
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 9 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Jehol
Russians attack with 7 infantry
Japanese defend with 2 fighters and 1 tactical_bomber
Russians roll dice for 7 infantry in Jehol, round 2 : 0/7 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Jehol, round 2 : 3/3 hits
3 infantry owned by the Russians lost in Jehol
4 infantry owned by the Russians retreated to Manchuria
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 infantry moved from Korea to Manchuria
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
4 aaGuns, 4 artilleries and 27 infantry moved from Eastern Poland to Romania
2 artilleries, 2 infantry and 1 mech_infantry moved from Bessarabia to Romania
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
3 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
5 infantry moved from Bryansk to Western Ukraine
2 armour moved from Russia to Western Ukraine
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
Russians undo move 2.
1 artillery and 2 infantry placed in Novgorod
1 armour, 2 artilleries and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6,6,4
Russians collect 49 PUs (1 lost to blockades); end with 49 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 66 PUsProduction/PUs Summary :
Germans : 43 / 88
Russians : 50 / 66
Japanese : 31 / 34
Americans : 52 / 79
Chinese : 8 / 4
British : 21 / 0
UK_Pacific : 14 / 14
Italians : 13 / 13
ANZAC : 19 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
4 transports moved from 19 Sea Zone to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Manchuria
5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
5 infantry moved from 19 Sea Zone to Manchuria
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Shensi to Kansu
2 fighters and 1 tactical_bomber moved from Jehol to Kansu
3 artilleries, 6 infantry and 1 mech_infantry moved from Shensi to Tsinghai
4 fighters and 4 tactical_bombers moved from Kwangsi to Tsinghai
2 bombers moved from Kweichow to Tsinghai
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
3 infantry moved from Kweichow to Yunnan
2 fighters moved from Kwangsi to Yunnan
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
4 infantry and 4 transports moved from 20 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
2 battleships, 3 carriers and 2 cruisers moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
3 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 3/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Tsinghai
Japanese attack with 3 artilleries, 2 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers
ANZAC defend with 1 fighter; Chinese defend with 1 fighter and 13 infantry
Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers in Tsinghai, round 2 : 9/20 hits
Chinese roll dice for 2 fighters and 13 infantry in Tsinghai, round 2 : 4/15 hits
4 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 3 artilleries, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Tsinghai, round 3 : 9/16 hits
Chinese roll dice for 2 fighters and 4 infantry in Tsinghai, round 3 : 4/6 hits
1 fighter owned by the Chinese , 2 infantry owned by the Japanese , 4 infantry owned by the Chinese , 1 fighter owned by the ANZAC and 2 artilleries owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Japanese: 2 artilleries and 6 infantry
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 1 fighter and 13 infantry
Battle in Manchuria
Japanese attack with 3 fighters, 5 infantry and 3 tactical_bombers
Russians defend with 5 infantry
Japanese roll dice for 3 fighters, 5 infantry and 3 tactical_bombers in Manchuria, round 2 : 2/11 hits
Chinese roll dice for 5 infantry in Manchuria, round 2 : 2/5 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Manchuria, round 3 : 5/9 hits
Chinese roll dice for 3 infantry in Manchuria, round 3 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Russians: 5 infantry
Battle in Korea
Battle in Kansu
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 4/4 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Korea from Russians, taking Kansu from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 3 infantry
British defend with 2 infantry
Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
2 fighters moved from Yunnan to French Indo China
1 aaGun moved from Kweichow to Hunan
2 bombers, 4 fighters and 4 tactical_bombers moved from Tsinghai to Shensi
2 fighters and 1 tactical_bomber moved from Kansu to Shensi
3 fighters and 3 tactical_bombers moved from Manchuria to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Korea : 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Hainan : 1 harbour
Shensi : 1 flag, 2 bombers, 6 fighters and 5 tactical_bombers
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 aaGun
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery and 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 4 infantry
French Indo China : 1 flag, 1 factory_minor, 2 fighters and 1 infantry
41 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 submarine
46 Sea Zone : 1 destroyer
37 Sea Zone : 1 submarine
35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
34 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
19 Sea Zone : 3 transports
17 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 43 / 88
Russians : 47 / 66
Japanese : 43 / 43
Americans : 50 / 79
Chinese : 1 / 4
British : 21 / 0
UK_Pacific : 14 / 14
Italians : 13 / 13
ANZAC : 19 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 5 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 16 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 destroyers
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 17 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to Morocco
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
3 transports placed in 101 Sea Zone
Americans undo move 1.
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 submarine and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 43 / 88
Russians : 47 / 66
Japanese : 43 / 43
Americans : 52 / 72
Chinese : 1 / 4
British : 21 / 0
UK_Pacific : 14 / 14
Italians : 13 / 13
ANZAC : 19 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs totalProduction/PUs Summary :
Germans : 43 / 88
Russians : 47 / 66
Japanese : 43 / 43
Americans : 52 / 72
Chinese : 1 / 2
British : 21 / 0
UK_Pacific : 14 / 14
Italians : 13 / 13
ANZAC : 19 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
4 artilleries and 13 infantry moved from Burma to Yunnan
1 armour and 4 mech_infantrys moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 1 armour, 4 artilleries, 13 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 4 artilleries, 13 infantry and 4 mech_infantrys in Yunnan, round 2 : 7/22 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 4 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 aaGuns moved from Burma to Yunnan
1 infantry moved from India to Burma
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship moved from 81 Sea Zone to 96 Sea Zone
2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 cruisers, 2 destroyers, 1 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
2 artilleries and 1 infantry moved from 96 Sea Zone to Malta
1 transport moved from 101 Sea Zone to 106 Sea ZonePlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantryProduction/PUs Summary :
Germans : 43 / 88
Russians : 47 / 66
Japanese : 42 / 43
Americans : 52 / 72
Chinese : 2 / 2
British : 21 / 0
UK_Pacific : 14 / 11
Italians : 13 / 13
ANZAC : 19 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Northern Italy to Bulgaria
1 bomber moved from Southern Italy to Bulgaria
2 armour, 2 infantry and 1 mech_infantry moved from Slovakia Hungary to PolandCombat - Italians
Battle in Poland
Italians attack with 2 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Poland, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Italians win, taking Poland from Russians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 armour
Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 0/3 hits
Russians roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits
Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Bulgaria, round 3 : 1/3 hits
Russians roll dice for 1 armour in Bulgaria, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria
Italians win, taking Bulgaria from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Bulgaria to Southern Italy
1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 2 artilleries moved from Yugoslavia to Slovakia Hungary
2 mech_infantrys moved from Northern Italy to Slovakia HungaryPlace Units - Italians
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Slovakia Hungary : 1 aaGun, 2 artilleries and 2 mech_infantrys
Poland : 2 armour, 2 infantry and 1 mech_infantry
Northern Italy : 1 factory_major and 3 mech_infantrys
Libya : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Bulgaria : 1 flag, 1 mech_infantry
Yugoslavia : 1 aaGun and 2 infantryProduction/PUs Summary :
Germans : 45 / 88
Russians : 44 / 66
Japanese : 42 / 43
Americans : 52 / 72
Chinese : 2 / 2
British : 21 / 0
UK_Pacific : 14 / 11
Italians : 14 / 15
ANZAC : 19 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
2 destroyers moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone -
kamikaze?
-
I’m sure I will regret this….
3 on each.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
2 destroyers moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits. Rolls: 2,3,1
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 4,3,1
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 19 Sea Zone
Japanese defend with 3 transportsNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 carrier and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
1 battleship and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
ANZAC collect 18 PUs (1 lost to blockades); end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 45 / 88
Russians : 44 / 66
Japanese : 42 / 43
Americans : 52 / 72
Chinese : 2 / 2
British : 21 / 0
UK_Pacific : 14 / 11
Italians : 14 / 15
ANZAC : 19 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 cruiser and 2 destroyers moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Production/PUs Summary :
Germans : 45 / 88
Russians : 44 / 66
Japanese : 42 / 43
Americans : 52 / 72
Chinese : 2 / 2
British : 21 / 0
UK_Pacific : 14 / 11
Italians : 14 / 15
ANZAC : 19 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans repair 2 damage on 1 factory_minor and 1 harbour; Remaining resources: 86 PUs;
Germans buy 1 armour, 2 artilleries, 1 bomber, 8 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Slovakia Hungary to Baltic States
Germans take Baltic States from Russians
5 infantry moved from Slovakia Hungary to Eastern Poland
3 bombers moved from Western Germany to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 3 bombers and 5 infantry
Russians defend with 6 infantry
Germans roll dice for 3 bombers and 5 infantry in Eastern Poland, round 2 : 2/8 hits
Russians roll dice for 6 infantry in Eastern Poland, round 2 : 2/6 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 3 bombers and 3 infantry in Eastern Poland, round 3 : 3/6 hits
Russians roll dice for 4 infantry in Eastern Poland, round 3 : 1/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 3 bombers and 2 infantry in Eastern Poland, round 4 : 3/5 hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 6 infantryNon Combat Move - Germans
3 bombers moved from Eastern Poland to Western Germany
2 mech_infantrys moved from Western Germany to Slovakia Hungary
8 artilleries and 8 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Yugoslavia to Slovakia Hungary
1 tactical_bomber moved from Holland Belgium to Western Germany
8 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
8 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 3 submarines, 1 tactical_bomber and 9 transports moved from 110 Sea Zone to 112 Sea Zone
8 armour, 1 artillery and 3 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
3 infantry placed in United Kingdom
2 artilleries, 1 bomber and 5 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3
Germans collect 43 PUs (4 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 1 armour, 13 artilleries, 20 infantry and 4 mech_infantrys
Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 4 bombers, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 2 tactical_bombers
Germany : 1 armour, 1 factory_major and 9 mech_infantrys
Norway : 8 armour, 1 artillery and 3 infantry
Baltic States : 1 flag, 1 mech_infantry
Eastern Poland : 1 flag, 1 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 9 transports
106 Sea Zone : 1 flag
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 47 / 48
Russians : 42 / 66
Japanese : 42 / 43
Americans : 52 / 72
Chinese : 2 / 2
British : 21 / 0
UK_Pacific : 14 / 11
Italians : 14 / 15
ANZAC : 19 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 artillery and 2 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Yugoslavia
2 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 armour, 2 infantry and 1 mech_infantry moved from Persia to Iraq
2 infantry moved from Northwest Persia to Iraq
1 fighter moved from Novgorod to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yugoslavia
Russians attack with 1 artillery and 4 infantry
Italians defend with 1 aaGun and 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Yugoslavia, round 2 : 2/5 hits
Germans roll dice for 1 aaGun and 2 infantry in Yugoslavia, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Yugoslavia
Russians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Italians: 1 aaGun and 2 infantry
Battle in Bulgaria
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Iraq
Russians attack with 1 armour, 4 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 2 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Iraq, round 3 : 2/5 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns, 4 artilleries, 17 infantry and 1 mech_infantry moved from Romania to Bessarabia
3 infantry moved from Western Ukraine to Bessarabia
2 armour moved from Western Ukraine to Bessarabia
1 fighter moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
1 armour and 2 mech_infantrys moved from Finland to Novgorod
2 artilleries and 1 infantry moved from Finland to Karelia
1 armour and 1 mech_infantry moved from Russia to Belarus
2 artilleries moved from Russia to Bryansk
1 cruiser moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
1 bomber and 1 tactical_bomber placed in Russia
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
3 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 49 PUs; end with 49 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 66 PUsProduction/PUs Summary :
Germans : 43 / 48
Russians : 49 / 66
Japanese : 42 / 43
Americans : 52 / 72
Chinese : 2 / 2
British : 21 / 0
UK_Pacific : 14 / 11
Italians : 13 / 15
ANZAC : 19 / 29
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Checked all the boxes, forgot to hit post.
Here’s the file: