Capt. Walker (allies +10) vs Hank (axis)

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 62 / 89
        Russians : 1 / 0
        Japanese : 74 / 85
        Americans : 57 / 77
        Chinese : 0 / 4
        British : 29 / 38
        UK_Pacific : 0 / 0
        Italians : 26 / 32
        ANZAC : 9 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Germans defend with 2 armour
                        British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Iraq, round 2 :  1/3 hits
                        Germans roll dice for 2 armour in Iraq, round 2 :  0/2 hits
                        1 armour owned by the Germans lost in Iraq
                        British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Iraq, round 3 :  3/3 hits
                        Germans roll dice for 1 armour in Iraq, round 3 :  1/1 hits
                        1 tactical_bomber owned by the British and 1 armour owned by the Germans lost in Iraq
                    British win, taking Iraq from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 armour
                    Casualties for British: 1 tactical_bomber

    Non Combat Move - British
                1 fighter moved from Iraq to 81 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 mech_infantry moved from Belgian Congo to Egypt
                1 fighter moved from Morocco to United Kingdom

    Place Units - British
                1 transport placed in 71 Sea Zone
                2 armour and 1 infantry placed in Egypt
                1 fighter and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 armour, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        119 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 flag, 1 armour
        Eastern Persia : 1 flag
        72 Sea Zone : 1 transport
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 60 / 89
        Russians : 1 / 0
        Japanese : 74 / 85
        Americans : 57 / 77
        Chinese : 0 / 4
        British : 31 / 36
        UK_Pacific : 0 / 0
        Italians : 26 / 32
        ANZAC : 9 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    I don’t think the allies will be around too much longer.
    But that doesn’t really bother me since I’ve only been playing global for ten months…I’m surprised the allies lasted this long since Russia fell in round five.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 bombers moved from Southern Italy to Gibraltar
                2 bombers moved from Southern Italy to Gibraltar
                2 infantry moved from Tobruk to Alexandria
                2 armour moved from Caucasus to Iraq
                3 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 2 infantry
                    French defend with 1 infantry
                        Italians roll dice for 2 infantry in Alexandria, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Alexandria
                    Italians win, taking Alexandria from British with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Iraq
                    Italians attack with 2 armour, 3 fighters and 1 tactical_bomber
                    British defend with 1 armour
                        Italians roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Iraq, round 2 :  5/6 hits
                        British roll dice for 1 armour in Iraq, round 2 :  0/1 hits
                        1 armour owned by the British lost in Iraq
                    Italians win, taking Iraq from British with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Air Battle in Gibraltar
                    Italians attacks with 2 units heading to Gibraltar
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Gibraltar
                        AA fire in Gibraltar :  0/2 hits
                    Bombing raid in Gibraltar rolls: 7,3 and causes: 6 damage to unit: harbour
                    Bombing raid in Gibraltar causes 6 damage total.
                Battle in Gibraltar
                    Italians attack with 3 bombers
                    British defend with 1 airfield, 1 fighter and 1 harbour; Americans defend with 1 bomber
                        Italians roll dice for 3 bombers in Gibraltar, round 2 :  2/3 hits
                        British roll dice for 1 bomber and 1 fighter in Gibraltar, round 2 :  1/2 hits
                        1 fighter owned by the British , 1 bomber owned by the Americans and 1 bomber owned by the Italians lost in Gibraltar
                    Italians win with 2 bombers remaining. Battle score for attacker is 10
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 bomber
                    Casualties for Americans: 1 bomber
                Cleaning up after air battles

    Non Combat Move - Italians
                4 bombers moved from Gibraltar to Southern France
                3 fighters and 1 tactical_bomber moved from Iraq to Persia

    Place Units - Italians
                2 fighters and 1 infantry placed in Southern France
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

    Territory Summary for Italians :

    Shensi : 1 flag
        Tsinghai : 1 flag
        Sikang : 1 flag
        Kazakhstan : 1 flag
        Alexandria : 1 flag, 2 infantry
        Southern France : 1 flag, 4 bombers, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 17 infantry
        Rostov : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag
        Western Ukraine : 1 flag
        Samara : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Iraq : 1 flag, 2 armour
        Persia : 3 fighters and 1 tactical_bomber
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 60 / 89
        Russians : 1 / 0
        Japanese : 74 / 85
        Americans : 57 / 77
        Chinese : 0 / 4
        British : 29 / 36
        UK_Pacific : 0 / 0
        Italians : 28 / 35
        ANZAC : 9 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 infantry moved from Queensland to New South Wales
                1 fighter moved from Queensland to New South Wales
                1 fighter moved from Northern Territory to New South Wales
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Queensland : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        62 Sea Zone : 1 destroyer
        Trans-Jordan : 2 infantry

    Production/PUs Summary :

    Germans : 60 / 89
        Russians : 1 / 0
        Japanese : 74 / 85
        Americans : 57 / 77
        Chinese : 0 / 4
        British : 29 / 36
        UK_Pacific : 0 / 0
        Italians : 28 / 35
        ANZAC : 9 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tunisia to Libya

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Libya : 1 infantry

    Production/PUs Summary :

    Germans : 60 / 89
        Russians : 1 / 0
        Japanese : 74 / 85
        Americans : 57 / 77
        Chinese : 0 / 4
        British : 29 / 36
        UK_Pacific : 0 / 0
        Italians : 28 / 35
        ANZAC : 9 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 bomber, 1 carrier, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 artilleries, 8 infantry and 3 mech_infantrys moved from Western Germany to 112 Sea Zone
                5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 8 infantry, 3 mech_infantrys and 8 transports moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
                1 fighter moved from France to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                6 bombers moved from Holland Belgium to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                5 artilleries, 8 infantry and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                3 armour and 1 infantry moved from Northwest Persia to Persia
                1 artillery moved from Samara to Russia
                1 mech_infantry moved from Vologda to Volgograd
                1 infantry moved from Timguska to Urals
                      Germans take Urals from Russians

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 5 artilleries, 8 bombers, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
                        AA fire in United Kingdom :  1/6 hits
                        1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 cruiser in United Kingdom, round 2 :  0/1 hits
                        Germans roll dice for 5 artilleries, 8 bombers, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in United Kingdom, round 2 :  12/25 hits
                        British roll dice for 2 aaGuns, 3 fighters and 9 infantry in United Kingdom, round 2 :  6/12 hits
                        9 infantry owned by the British , 5 bombers owned by the Germans , 1 tactical_bomber owned by the Germans , 1 fighter owned by the British and 2 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 5 artilleries, 3 bombers, 8 infantry and 3 mech_infantrys in United Kingdom, round 3 :  7/19 hits
                        British roll dice for 2 fighters in United Kingdom, round 3 :  1/2 hits
                        1 bomber owned by the Germans and 2 fighters owned by the British lost in United Kingdom
                    Germans captures 36PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 5 artilleries, 2 bombers, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is -26
                    Casualties for Germans: 6 bombers, 1 fighter and 1 tactical_bomber
                    Casualties for British: 2 aaGuns, 3 fighters and 9 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Western Germany
                2 aaGuns and 9 infantry moved from Holland Belgium to Western Germany
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                1 carrier and 2 fighters placed in 110 Sea Zone
                Germans undo move 1.
                1 carrier, 1 fighter and 1 tactical_bomber placed in 110 Sea Zone
                Germans undo move 1.
                2 armour and 1 tactical_bomber placed in Persia
                1 carrier and 2 fighters placed in 110 Sea Zone
                3 artilleries, 1 bomber and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 67 PUs; end with 103 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 108 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 112 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 117 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 132 PUs

    Territory Summary for Germans :

    Timguska : 1 flag
        United Kingdom : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 3 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 3 bombers, 1 factory_major, 1 fighter, 1 harbour, 11 infantry, 5 mech_infantrys and 1 tactical_bomber
        Germany : 1 factory_major
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
        Ukraine : 1 flag, 1 factory_minor
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag
        Smolensk : 1 flag
        104 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag
        Persia : 1 flag, 5 armour, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        Finland : 1 flag
        110 Sea Zone : 2 carriers, 1 cruiser, 4 fighters and 8 transports

    Production/PUs Summary :

    Germans : 67 / 132
        Russians : 0 / 0
        Japanese : 74 / 85
        Americans : 57 / 77
        Chinese : 0 / 4
        British : 23 / 0
        UK_Pacific : 0 / 0
        Italians : 28 / 35
        ANZAC : 9 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I didn’t bother asking for a scramble into sz 110. I ran both battles with and without the scramble and the UK would have been destroyed if they scrambled.

    That is the game, or at least it will be at the end of France’s turn as I don’t see a way to counter-attack London or take Southern Italy. All of the other European victory cities are out of the allies’ reach.

    I am totally fine if you want to finish out the round. If you do then PM me and I will do Japan’s turn, otherwise thanks for the game. I been finding myself getting bogged down dealing with and thinking about some of the crazies on this site, it’s nice to be reminded that there are a lot of good players who are actually fun to play with, so thank you!!!

  • '23 '21 '20 '19 '17 '16 '15 '13

    thanks for the game Hank…let’s do another one when the 2014 league starts up!
    I’ll report the outcome to the league.

  • TripleA

    Thanks for the game.

    I’m definitely up for playing in next year’s league!

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