Capt. Walker (allies +10) vs Hank (axis)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 2 fighters and 7 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 bombers moved from Western Germany to 91 Sea Zone
                3 submarines moved from 112 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Caucasus to Persia
                      Germans take Persia from British
                3 armour and 2 bombers moved from Northwest Persia to Iraq
                2 armour moved from Caucasus to Iraq
                1 mech_infantry moved from Russia to Vologda
                      Germans take Vologda from Russians
                1 artillery moved from Russia to Samara

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 6 bombers and 3 submarines
                    Americans defend with 1 destroyer and 2 transports
                        Germans roll dice for 3 submarines in 91 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 6 bombers in 91 Sea Zone, round 2 :  6/6 hits
                        Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans , 2 transports owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
                    Germans win with 6 bombers and 2 submarines remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer and 2 transports
                Battle in Iraq
                    Germans attack with 5 armour and 2 bombers
                    British defend with 2 artilleries and 4 infantry
                        Germans roll dice for 5 armour and 2 bombers in Iraq, round 2 :  2/7 hits
                        British roll dice for 2 artilleries and 4 infantry in Iraq, round 2 :  1/6 hits
                        2 infantry owned by the British and 1 armour owned by the Germans lost in Iraq
                        Germans roll dice for 4 armour and 2 bombers in Iraq, round 3 :  4/6 hits
                        British roll dice for 2 artilleries and 2 infantry in Iraq, round 3 :  2/4 hits
                        2 infantry owned by the British , 2 armour owned by the Germans and 2 artilleries owned by the British lost in Iraq
                    Germans win, taking Iraq from British with 2 armour and 2 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 armour
                    Casualties for British: 2 artilleries and 4 infantry

    Non Combat Move - Germans
                1 infantry moved from Caucasus to Northwest Persia
                3 armour moved from Volgograd to Northwest Persia
                2 bombers moved from Iraq to Western Germany
                2 fighters moved from Western Germany to 112 Sea Zone
                6 bombers moved from 91 Sea Zone to Holland Belgium
                2 artilleries moved from France to Western Germany
                4 infantry moved from Western Germany to Holland Belgium
                2 aaGuns moved from Western Germany to Holland Belgium
                5 infantry moved from France to Holland Belgium

    Place Units - Germans
                1 carrier, 1 destroyer and 7 transports placed in 112 Sea Zone
                1 fighter placed in Western Germany
                1 fighter placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,5,3,5,5,6,2,2,1,4,4,4,4,4
                Germans collect 58 PUs (4 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs

    Territory Summary for Germans :

    Timguska : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 1 fighter
        Western Germany : 1 aaGun, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 8 infantry, 8 mech_infantrys and 2 tactical_bombers
        Germany : 1 factory_major
        Holland Belgium : 2 aaGuns, 6 bombers and 9 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Ukraine : 1 flag, 1 factory_minor
        Vologda : 1 flag, 1 mech_infantry
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag
        Smolensk : 1 flag
        Samara : 1 artillery
        112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 8 transports
        Iraq : 1 flag, 2 armour
        Northwest Persia : 1 flag, 3 armour and 1 infantry
        Persia : 1 flag, 1 factory_minor and 1 mech_infantry
        91 Sea Zone : 2 submarines
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 62 / 89
        Russians : 3 / 0
        Japanese : 66 / 85
        Americans : 55 / 75
        Chinese : 0 / 4
        British : 29 / 38
        UK_Pacific : 2 / 0
        Italians : 27 / 32
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    Seeing that you only have 1 Russian unit left, I am just going to go ahead with my Japanese turn.

    Spoiler: I am going to kill that Russian unit. If you would rather your infantry die in a different territory we can make some edits afterwards.

  • '12

    thank you seem to be forgetting about our tournament game which should be taking top priority. Are you waiting for your partner’s review of your move?

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 bomber, 2 infantry, 4 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                2 armour moved from Kansu to Novosibirsk
                1 artillery moved from Suiyuyan to Chahar
                1 mech_infantry moved from Burma to West India
                      Japanese take West India from UK_Pacific
                2 artilleries and 2 infantry moved from India to 39 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 56 Sea Zone
                2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer and 1 submarine moved from 44 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to Java
                1 fighter moved from Shan State to Java
                2 fighters and 3 tactical_bombers moved from Shan State to 42 Sea Zone
                2 bombers moved from Malaya to Java
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 45 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 3 fighters, 1 submarine, 4 tactical_bombers and 1 transport
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier, 1 destroyer, 3 fighters, 4 tactical_bombers and 1 transport in 42 Sea Zone, round 2 :  3/8 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 1 destroyer, 3 fighters, 1 submarine, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Java
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 :  2/6 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Western Australia
                Battle in Novosibirsk
                    Japanese attack with 2 armour
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 armour in Novosibirsk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Western Australia from ANZAC, taking Novosibirsk from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 armour moved from Kansu to Kazakhstan
                1 artillery moved from Yunnan to Shan State
                1 armour moved from Kwangsi to Shan State
                2 armour moved from Burma to Shan State
                2 armour moved from Shan State to Malaya
                3 infantry moved from French Indo China to Shan State
                1 artillery and 1 mech_infantry moved from Burma to India
                2 transports moved from 39 Sea Zone to 37 Sea Zone
                1 carrier moved from 39 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                2 fighters and 3 tactical_bombers moved from 42 Sea Zone to Malaya
                1 battleship, 1 cruiser and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 battleship, 1 cruiser and 1 submarine moved from 42 Sea Zone to 56 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 56 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 35 Sea Zone to 56 Sea Zone
                1 artillery moved from 56 Sea Zone to Western Australia
                1 destroyer moved from 43 Sea Zone to 42 Sea Zone
                1 destroyer moved from 43 Sea Zone to 56 Sea Zone
                2 bombers moved from Java to Malaya
                4 submarines moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                2 transports placed in 37 Sea Zone
                1 infantry placed in Malaya
                1 artillery and 1 infantry placed in French Indo China
                1 transport placed in 36 Sea Zone
                3 armour placed in India
                1 bomber placed in Japan
                4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag, 1 artillery
        Anhwe : 1 flag
        Shan State : 1 flag, 1 armour, 1 artillery and 3 infantry
        Burma : 1 flag
        India : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
        Malaya : 1 flag, 1 airfield, 2 armour, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 3 tactical_bombers
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Western Australia : 1 flag, 3 artilleries and 2 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 infantry
        Yenisey : 1 flag
        Amur : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag
        Kazakhstan : 1 armour
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        Celebes : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer and 1 submarine
        37 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
        36 Sea Zone : 1 transport
        35 Sea Zone : 4 submarines
        39 Sea Zone : 1 flag
        25 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer and 4 submarines
        56 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
        West India : 1 flag, 1 mech_infantry
        Novosibirsk : 1 flag, 2 armour

    Production/PUs Summary :

    Germans : 62 / 89
        Russians : 1 / 0
        Japanese : 75 / 85
        Americans : 55 / 75
        Chinese : 0 / 4
        British : 29 / 38
        UK_Pacific : 0 / 0
        Italians : 27 / 32
        ANZAC : 9 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @Hank13:

    Seeing that you only have 1 Russian unit left, I am just going to go ahead with my Japanese turn.

    Spoiler: I am going to kill that Russian unit. If you would rather your infantry die in a different territory we can make some edits afterwards.

    I can’t think of the territory names of the top of my head but your Russian infantry could have gone north, south or east.

    If you want them to go north, then edit my 2 tanks there (and give me 1 more dollar!!)
    If you want them to go south, then edit my 2 tanks there and the third one to where the infantry was please.
    If you want them to go east, then same thing - 2 tanks to that territory and the third to the original territory.

    I’m good with whatever you choose.

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 bomber moved from Gibraltar to 91 Sea Zone
                1 armour and 1 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 infantry and 1 mech_infantry moved from Siberia to Sakha
                      Americans take Sakha from Japanese
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from 1 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 91 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 1 destroyer and 3 fighters
                    Germans defend with 2 submarines
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 91 Sea Zone, round 2 :  5/5 hits
                        2 submarines owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 bomber, 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines

    Non Combat Move - Americans
                1 bomber moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Morocco
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 2 infantry moved from Algeria to Tunisia
                2 infantry moved from Morocco to Algeria
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 54 Sea Zone to New South Wales
                2 bombers moved from Queensland to Western United States
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 54 Sea Zone to 26 Sea Zone
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from Queensland to New South Wales
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 transports moved from 80 Sea Zone to 81 Sea Zone

    Place Units - Americans
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 destroyer, 1 fighter and 1 submarine placed in 10 Sea Zone
                1 armour, 1 fighter and 1 infantry placed in Eastern United States
                1 infantry placed in Western United States
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    New South Wales : 1 artillery, 2 fighters and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 6 infantry
        Midway : 1 airfield
        Sakha : 1 flag, 1 infantry and 1 mech_infantry
        Soviet Far East : 1 flag
        Siberia : 1 flag
        26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 transport
        54 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Gibraltar : 1 bomber
        Morocco : 1 flag, 1 airfield, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
        Algeria : 2 infantry
        Tunisia : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
        Libya : 1 flag, 1 armour and 1 infantry
        101 Sea Zone : 1 destroyer and 2 transports
        81 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 62 / 89
        Russians : 1 / 0
        Japanese : 74 / 85
        Americans : 57 / 77
        Chinese : 0 / 4
        British : 29 / 38
        UK_Pacific : 0 / 0
        Italians : 26 / 32
        ANZAC : 9 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 62 / 89
        Russians : 1 / 0
        Japanese : 74 / 85
        Americans : 57 / 77
        Chinese : 0 / 4
        British : 29 / 38
        UK_Pacific : 0 / 0
        Italians : 26 / 32
        ANZAC : 9 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Germans defend with 2 armour
                        British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Iraq, round 2 :  1/3 hits
                        Germans roll dice for 2 armour in Iraq, round 2 :  0/2 hits
                        1 armour owned by the Germans lost in Iraq
                        British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Iraq, round 3 :  3/3 hits
                        Germans roll dice for 1 armour in Iraq, round 3 :  1/1 hits
                        1 tactical_bomber owned by the British and 1 armour owned by the Germans lost in Iraq
                    British win, taking Iraq from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 armour
                    Casualties for British: 1 tactical_bomber

    Non Combat Move - British
                1 fighter moved from Iraq to 81 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 mech_infantry moved from Belgian Congo to Egypt
                1 fighter moved from Morocco to United Kingdom

    Place Units - British
                1 transport placed in 71 Sea Zone
                2 armour and 1 infantry placed in Egypt
                1 fighter and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 armour, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        119 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 flag, 1 armour
        Eastern Persia : 1 flag
        72 Sea Zone : 1 transport
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 60 / 89
        Russians : 1 / 0
        Japanese : 74 / 85
        Americans : 57 / 77
        Chinese : 0 / 4
        British : 31 / 36
        UK_Pacific : 0 / 0
        Italians : 26 / 32
        ANZAC : 9 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    I don’t think the allies will be around too much longer.
    But that doesn’t really bother me since I’ve only been playing global for ten months…I’m surprised the allies lasted this long since Russia fell in round five.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 bombers moved from Southern Italy to Gibraltar
                2 bombers moved from Southern Italy to Gibraltar
                2 infantry moved from Tobruk to Alexandria
                2 armour moved from Caucasus to Iraq
                3 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 2 infantry
                    French defend with 1 infantry
                        Italians roll dice for 2 infantry in Alexandria, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Alexandria
                    Italians win, taking Alexandria from British with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Iraq
                    Italians attack with 2 armour, 3 fighters and 1 tactical_bomber
                    British defend with 1 armour
                        Italians roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Iraq, round 2 :  5/6 hits
                        British roll dice for 1 armour in Iraq, round 2 :  0/1 hits
                        1 armour owned by the British lost in Iraq
                    Italians win, taking Iraq from British with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Air Battle in Gibraltar
                    Italians attacks with 2 units heading to Gibraltar
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Gibraltar
                        AA fire in Gibraltar :  0/2 hits
                    Bombing raid in Gibraltar rolls: 7,3 and causes: 6 damage to unit: harbour
                    Bombing raid in Gibraltar causes 6 damage total.
                Battle in Gibraltar
                    Italians attack with 3 bombers
                    British defend with 1 airfield, 1 fighter and 1 harbour; Americans defend with 1 bomber
                        Italians roll dice for 3 bombers in Gibraltar, round 2 :  2/3 hits
                        British roll dice for 1 bomber and 1 fighter in Gibraltar, round 2 :  1/2 hits
                        1 fighter owned by the British , 1 bomber owned by the Americans and 1 bomber owned by the Italians lost in Gibraltar
                    Italians win with 2 bombers remaining. Battle score for attacker is 10
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 bomber
                    Casualties for Americans: 1 bomber
                Cleaning up after air battles

    Non Combat Move - Italians
                4 bombers moved from Gibraltar to Southern France
                3 fighters and 1 tactical_bomber moved from Iraq to Persia

    Place Units - Italians
                2 fighters and 1 infantry placed in Southern France
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

    Territory Summary for Italians :

    Shensi : 1 flag
        Tsinghai : 1 flag
        Sikang : 1 flag
        Kazakhstan : 1 flag
        Alexandria : 1 flag, 2 infantry
        Southern France : 1 flag, 4 bombers, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 17 infantry
        Rostov : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag
        Western Ukraine : 1 flag
        Samara : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Iraq : 1 flag, 2 armour
        Persia : 3 fighters and 1 tactical_bomber
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 60 / 89
        Russians : 1 / 0
        Japanese : 74 / 85
        Americans : 57 / 77
        Chinese : 0 / 4
        British : 29 / 36
        UK_Pacific : 0 / 0
        Italians : 28 / 35
        ANZAC : 9 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 infantry moved from Queensland to New South Wales
                1 fighter moved from Queensland to New South Wales
                1 fighter moved from Northern Territory to New South Wales
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Queensland : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        62 Sea Zone : 1 destroyer
        Trans-Jordan : 2 infantry

    Production/PUs Summary :

    Germans : 60 / 89
        Russians : 1 / 0
        Japanese : 74 / 85
        Americans : 57 / 77
        Chinese : 0 / 4
        British : 29 / 36
        UK_Pacific : 0 / 0
        Italians : 28 / 35
        ANZAC : 9 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tunisia to Libya

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Libya : 1 infantry

    Production/PUs Summary :

    Germans : 60 / 89
        Russians : 1 / 0
        Japanese : 74 / 85
        Americans : 57 / 77
        Chinese : 0 / 4
        British : 29 / 36
        UK_Pacific : 0 / 0
        Italians : 28 / 35
        ANZAC : 9 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 bomber, 1 carrier, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 artilleries, 8 infantry and 3 mech_infantrys moved from Western Germany to 112 Sea Zone
                5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 8 infantry, 3 mech_infantrys and 8 transports moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
                1 fighter moved from France to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                6 bombers moved from Holland Belgium to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                5 artilleries, 8 infantry and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                3 armour and 1 infantry moved from Northwest Persia to Persia
                1 artillery moved from Samara to Russia
                1 mech_infantry moved from Vologda to Volgograd
                1 infantry moved from Timguska to Urals
                      Germans take Urals from Russians

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 5 artilleries, 8 bombers, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
                        AA fire in United Kingdom :  1/6 hits
                        1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 cruiser in United Kingdom, round 2 :  0/1 hits
                        Germans roll dice for 5 artilleries, 8 bombers, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in United Kingdom, round 2 :  12/25 hits
                        British roll dice for 2 aaGuns, 3 fighters and 9 infantry in United Kingdom, round 2 :  6/12 hits
                        9 infantry owned by the British , 5 bombers owned by the Germans , 1 tactical_bomber owned by the Germans , 1 fighter owned by the British and 2 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 5 artilleries, 3 bombers, 8 infantry and 3 mech_infantrys in United Kingdom, round 3 :  7/19 hits
                        British roll dice for 2 fighters in United Kingdom, round 3 :  1/2 hits
                        1 bomber owned by the Germans and 2 fighters owned by the British lost in United Kingdom
                    Germans captures 36PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 5 artilleries, 2 bombers, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is -26
                    Casualties for Germans: 6 bombers, 1 fighter and 1 tactical_bomber
                    Casualties for British: 2 aaGuns, 3 fighters and 9 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Western Germany
                2 aaGuns and 9 infantry moved from Holland Belgium to Western Germany
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                1 carrier and 2 fighters placed in 110 Sea Zone
                Germans undo move 1.
                1 carrier, 1 fighter and 1 tactical_bomber placed in 110 Sea Zone
                Germans undo move 1.
                2 armour and 1 tactical_bomber placed in Persia
                1 carrier and 2 fighters placed in 110 Sea Zone
                3 artilleries, 1 bomber and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 67 PUs; end with 103 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 108 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 112 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 117 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 132 PUs

    Territory Summary for Germans :

    Timguska : 1 flag
        United Kingdom : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 3 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 3 bombers, 1 factory_major, 1 fighter, 1 harbour, 11 infantry, 5 mech_infantrys and 1 tactical_bomber
        Germany : 1 factory_major
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
        Ukraine : 1 flag, 1 factory_minor
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag
        Smolensk : 1 flag
        104 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag
        Persia : 1 flag, 5 armour, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        Finland : 1 flag
        110 Sea Zone : 2 carriers, 1 cruiser, 4 fighters and 8 transports

    Production/PUs Summary :

    Germans : 67 / 132
        Russians : 0 / 0
        Japanese : 74 / 85
        Americans : 57 / 77
        Chinese : 0 / 4
        British : 23 / 0
        UK_Pacific : 0 / 0
        Italians : 28 / 35
        ANZAC : 9 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I didn’t bother asking for a scramble into sz 110. I ran both battles with and without the scramble and the UK would have been destroyed if they scrambled.

    That is the game, or at least it will be at the end of France’s turn as I don’t see a way to counter-attack London or take Southern Italy. All of the other European victory cities are out of the allies’ reach.

    I am totally fine if you want to finish out the round. If you do then PM me and I will do Japan’s turn, otherwise thanks for the game. I been finding myself getting bogged down dealing with and thinking about some of the crazies on this site, it’s nice to be reminded that there are a lot of good players who are actually fun to play with, so thank you!!!

  • '23 '21 '20 '19 '17 '16 '15 '13

    thanks for the game Hank…let’s do another one when the 2014 league starts up!
    I’ll report the outcome to the league.

  • TripleA

    Thanks for the game.

    I’m definitely up for playing in next year’s league!

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