13L Whackamatt (Axis) vs. PGMatt (Allies +11)

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer; Remaining resources: 4 PUs;

    Combat Move - British
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Northern Italy
                2 destroyers moved from 81 Sea Zone to 97 Sea Zone
                1 armour moved from Malaya to Siam
                      UK_Pacific take Siam from Japanese

    Combat - British
                Battle in Denmark
                Battle in Northern Italy
                    British converts factory_major into different units

    Non Combat Move - British
                1 mech_infantry moved from Trans-Jordan to Syria
                1 armour moved from Egypt to Syria
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Shan State to Kweichow
                2 fighters and 1 tactical_bomber moved from Shan State to India
                1 armour and 1 mech_infantry moved from India to Yunnan
                2 aaGuns moved from Shan State to Yunnan
                5 infantry moved from French Indo China to Kwangsi
                2 transports moved from 112 Sea Zone to 110 Sea Zone
                2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway

    Place Units - British
                1 transport placed in 81 Sea Zone
                1 armour and 1 infantry placed in Egypt
                3 artilleries and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
                UK_Pacific collect 13 PUs (3 lost to blockades); end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in 39 Sea Zone change ownership: 1 destroyer

    Territory Summary for British, UK_Pacific :

    Kwangsi : 5 infantry
        Siam : 1 flag, 1 armour
        Yunnan : 2 aaGuns, 1 armour and 1 mech_infantry
        Kweichow : 3 mech_infantrys
        India : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        French Indo China : 1 flag
        39 Sea Zone : 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
        Syria : 1 armour and 1 mech_infantry
        Norway : 2 aaGuns and 2 infantry
        Denmark : 1 flag, 2 infantry
        Northern Italy : 1 flag, 1 factory_minor and 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        112 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 3 transports
        Eire : 1 flag
        97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport
        81 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 43 / 60
        Russians : 31 / 40
        Japanese : 42 / 55
        Americans : 55 / 77
        Chinese : 13 / 19
        British : 35 / 40
        UK_Pacific : 16 / 22
        Italians : 9 / 10
        ANZAC : 10 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    My UK battles were all diceless, but you did have scramble options for z97 and z112.

    Based on your past choices, and that they sure looked like suicide defenses, in the interest of time, I assumed you wouldn’t scramble.

    If you want to scramble, I’ll reload from my combat move position and play the battles out.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Bessarabia to Western Ukraine
                1 armour moved from Bessarabia to Western Ukraine
                2 artilleries and 2 infantry moved from France to Northern Italy
                1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 1 factory_minor and 1 infantry
                    Italians win, taking Northern Italy from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Rostov
                    Italians attack with 1 fighter and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Italians attack with 1 armour and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Western Ukraine from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Rostov to Ukraine

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,5,6,4,2,2,4,6
                Italians collect 11 PUs (4 lost to blockades); end with 11 PUs total

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                3 fighters moved from Queensland to 45 Sea Zone
                1 destroyer and 2 submarines moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer, 3 fighters and 2 submarines
                    Japanese defend with 1 cruiser and 1 transport
                        ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 2 :  0/4 hits
                        Japanese roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 submarines in 45 Sea Zone, round 3 :  0/2 hits
                        ANZAC roll dice for 1 destroyer and 3 fighters in 45 Sea Zone, round 3 :  1/4 hits
                        Japanese roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 3 :  0/1 hits
                        1 cruiser owned by the Japanese lost in 45 Sea Zone
                        1 transport owned by the Japanese lost in 45 Sea Zone
                        ANZAC roll dice for 2 submarines in 45 Sea Zone, round 4 :  1/2 hits
                    ANZAC win with 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 cruiser and 1 transport
                Battle in Borneo
                Battle in Celebes

    Non Combat Move - ANZAC
                3 fighters moved from 45 Sea Zone to New Guinea

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Borneo : 1 armour and 1 infantry
        Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        South Australia : 1 aaGun and 3 infantry
        New Guinea : 3 fighters and 1 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 transport
        45 Sea Zone : 1 destroyer and 2 submarines
        33 Sea Zone : 2 destroyers
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 60
        Russians : 29 / 40
        Japanese : 35 / 55
        Americans : 55 / 77
        Chinese : 13 / 19
        British : 31 / 40
        UK_Pacific : 20 / 22
        Italians : 15 / 11
        ANZAC : 13 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Norway
                1 infantry moved from Tobruk to Alexandria

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        Egypt : 1 infantry
        United Kingdom : 2 infantry
        Norway : 1 fighter
        Tobruk : 1 flag
        Libya : 1 flag
        97 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 60
        Russians : 29 / 40
        Japanese : 35 / 55
        Americans : 55 / 77
        Chinese : 13 / 19
        British : 31 / 40
        UK_Pacific : 20 / 22
        Italians : 15 / 11
        ANZAC : 13 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 6 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - Germans
                2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
                2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
                2 fighters moved from 113 Sea Zone to Norway
                2 fighters and 1 tactical_bomber moved from Western Germany to Norway
                1 artillery and 1 infantry moved from Novgorod to Archangel
                3 artilleries moved from Novgorod to Belarus
                7 armour moved from Ukraine to Volgograd
                      Germans take Rostov from Russians
                1 armour moved from Ukraine to Tambov
                      Germans take Tambov from Russians
                2 armour moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians

    Combat - Germans
                Battle in Norway
                    Germans attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber
                    French defend with 1 fighter; British defend with 2 aaGuns and 2 infantry; Americans defend with 3 infantry and 1 mech_infantry
                    Germans win, taking Norway from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                    Casualties for French: 1 fighter
                    Casualties for British: 2 aaGuns and 2 infantry
                    Casualties for Americans: 3 infantry and 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 7 armour
                    Russians defend with 1 artillery, 1 factory_minor and 3 infantry
                    Germans win, taking Volgograd from Russians with 4 armour remaining. Battle score for attacker is -5
                    Casualties for Germans: 3 armour
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 3 artilleries
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 2 artilleries remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                4 artilleries and 3 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Ukraine to Bessarabia
                2 infantry moved from France to Western Germany
                1 artillery moved from France to Western Germany
                1 fighter moved from Norway to 113 Sea Zone

    Place Units - Germans
                3 armour placed in Romania
                3 artilleries and 3 infantry placed in Western Germany
                1 transport placed in 113 Sea Zone
                Germans undo move 3.
                1 transport placed in 115 Sea Zone
                2 infantry placed in Novgorod
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,4,5,2,2,6,5,1
                Germans collect 49 PUs (6 lost to blockades); end with 54 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 6 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - Germans
                2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
                2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
                2 fighters moved from 113 Sea Zone to Norway
                2 fighters and 1 tactical_bomber moved from Western Germany to Norway
                1 artillery and 1 infantry moved from Novgorod to Archangel
                3 artilleries moved from Novgorod to Belarus
                7 armour moved from Ukraine to Volgograd
                      Germans take Rostov from Russians
                1 armour moved from Ukraine to Tambov
                      Germans take Tambov from Russians
                2 armour moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians

    Combat - Germans
                Battle in Norway
                    Germans attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber
                    French defend with 1 fighter; British defend with 2 aaGuns and 2 infantry; Americans defend with 3 infantry and 1 mech_infantry
                    Germans win, taking Norway from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                    Casualties for French: 1 fighter
                    Casualties for British: 2 aaGuns and 2 infantry
                    Casualties for Americans: 3 infantry and 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 7 armour
                    Russians defend with 1 artillery, 1 factory_minor and 3 infantry
                    Germans win, taking Volgograd from Russians with 4 armour remaining. Battle score for attacker is -5
                    Casualties for Germans: 3 armour
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 3 artilleries
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 2 artilleries remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                4 artilleries and 3 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Ukraine to Bessarabia
                2 infantry moved from France to Western Germany
                1 artillery moved from France to Western Germany
                1 fighter moved from Norway to 113 Sea Zone

    Place Units - Germans
                3 armour placed in Romania
                3 artilleries and 3 infantry placed in Western Germany
                1 transport placed in 113 Sea Zone
                Germans undo move 3.
                1 transport placed in 115 Sea Zone
                2 infantry placed in Novgorod
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,4,5,2,2,6,5,1
                Germans collect 49 PUs (6 lost to blockades); end with 54 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 artilleries and 4 infantry
                EDIT: Adding units owned by Germans to Germany: 3 artilleries and 4 infantry
                EDIT: Turning off Edit Mode

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 6 infantry and 1 transport; Remaining resources: 5 PUs;

    Combat Move - Germans
                2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
                2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
                2 fighters moved from 113 Sea Zone to Norway
                2 fighters and 1 tactical_bomber moved from Western Germany to Norway
                1 artillery and 1 infantry moved from Novgorod to Archangel
                3 artilleries moved from Novgorod to Belarus
                7 armour moved from Ukraine to Volgograd
                      Germans take Rostov from Russians
                1 armour moved from Ukraine to Tambov
                      Germans take Tambov from Russians
                2 armour moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians

    Combat - Germans
                Battle in Norway
                    Germans attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber
                    French defend with 1 fighter; British defend with 2 aaGuns and 2 infantry; Americans defend with 3 infantry and 1 mech_infantry
                    Germans win, taking Norway from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                    Casualties for French: 1 fighter
                    Casualties for British: 2 aaGuns and 2 infantry
                    Casualties for Americans: 3 infantry and 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 7 armour
                    Russians defend with 1 artillery, 1 factory_minor and 3 infantry
                    Germans win, taking Volgograd from Russians with 4 armour remaining. Battle score for attacker is -5
                    Casualties for Germans: 3 armour
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 3 artilleries
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 2 artilleries remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                4 artilleries and 3 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Ukraine to Bessarabia
                2 infantry moved from France to Western Germany
                1 artillery moved from France to Western Germany
                1 fighter moved from Norway to 113 Sea Zone

    Place Units - Germans
                3 armour placed in Romania
                3 artilleries and 3 infantry placed in Western Germany
                1 transport placed in 113 Sea Zone
                Germans undo move 3.
                1 transport placed in 115 Sea Zone
                2 infantry placed in Novgorod
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,4,5,2,2,6,5,1
                Germans collect 49 PUs (6 lost to blockades); end with 54 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 artilleries and 4 infantry
                EDIT: Adding units owned by Germans to Germany: 3 artilleries and 4 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
                EDIT: Turning off Edit Mode

  • '20 '18 '17 '15

    third times a charm.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Smolensk to Archangel
                2 armour moved from Russia to Archangel
                2 artilleries and 2 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Tambov
                2 artilleries and 1 infantry moved from Russia to Tambov
                1 infantry moved from Bryansk to Rostov
                      Russians take Rostov from Germans
                9 artilleries, 10 infantry and 3 mech_infantrys moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 2 artilleries
                        Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 :  1/4 hits
                        Germans roll dice for 2 artilleries in Belarus, round 2 :  0/2 hits
                        1 artillery owned by the Germans lost in Belarus
                        Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 3 :  2/4 hits
                        Germans roll dice for 1 artillery in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 artilleries
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 4 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 4 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Archangel, round 2 :  4/9 hits
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 4 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 :  2/4 hits
                        Germans roll dice for 1 armour in Tambov, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Ukraine
                    Russians attack with 9 artilleries, 10 infantry and 3 mech_infantrys
                    Germans defend with 1 factory_minor; Italians defend with 1 fighter and 1 tactical_bomber
                        Russians roll dice for 9 artilleries, 10 infantry and 3 mech_infantrys in Ukraine, round 2 :  5/22 hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in Ukraine, round 2 :  2/2 hits
                        2 infantry owned by the Russians , 1 fighter owned by the Italians and 1 tactical_bomber owned by the Italians lost in Ukraine
                    Russians win, taking Ukraine from Germans with 9 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 fighter and 1 tactical_bomber

    Non Combat Move - Russians
                2 aaGuns moved from Bryansk to Ukraine
                1 mech_infantry moved from Bryansk to Samara

    Place Units - Russians
                3 armour, 1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for Russians :

    Belarus : 2 artilleries and 1 infantry
        Bryansk : 1 infantry
        Rostov : 1 infantry
        Archangel : 4 armour, 2 artilleries, 1 infantry and 1 mech_infantry
        Russia : 1 airfield, 3 armour, 1 artillery, 1 factory_major and 6 infantry
        Tambov : 2 artilleries and 2 infantry
        Ukraine : 2 aaGuns, 9 artilleries, 1 factory_minor, 8 infantry and 3 mech_infantrys
        Samara : 1 mech_infantry
        125 Sea Zone : 1 submarine
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 48 / 69
        Russians : 27 / 32
        Japanese : 35 / 55
        Americans : 52 / 77
        Chinese : 13 / 19
        British : 31 / 40
        UK_Pacific : 20 / 22
        Italians : 15 / 11
        ANZAC : 13 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 fighters and 1 tactical_bomber; Remaining resources: 6 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 submarine moved from 39 Sea Zone to 58 Sea Zone
                1 infantry moved from Kiangsu to Kiangsi
                2 bombers moved from Kiangsu to Kiangsi
                1 artillery moved from Anhwe to Kiangsi
                1 infantry moved from Shantung to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                5 fighters and 4 tactical_bombers moved from 19 Sea Zone to Kiangsi
                1 fighter and 1 tactical_bomber moved from Philippines to Kiangsi

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers
                    Chinese defend with 4 artilleries and 11 infantry
                    Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -13
                    Casualties for Japanese: 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
                    Casualties for Chinese: 4 artilleries and 11 infantry

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Kiangsi to 19 Sea Zone
                2 bombers moved from Kiangsi to Shantung

    Place Units - Japanese
                3 armour placed in Shantung
                Japanese undo move 1.
                3 armour placed in Kiangsu
                2 fighters and 1 tactical_bomber placed in 19 Sea Zone

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 43 PUs total

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 infantry moved from Morocco to 91 Sea Zone
                2 destroyers, 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                1 fighter, 4 infantry and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from 35 Sea Zone to Philippines
                1 armour and 1 artillery moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 33 Sea Zone to 45 Sea Zone
                1 armour and 1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 bomber moved from Caroline Islands to Dutch New Guinea

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 infantry moved from Morocco to 91 Sea Zone
                2 destroyers, 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                1 fighter, 4 infantry and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from 35 Sea Zone to Philippines
                1 armour and 1 artillery moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 33 Sea Zone to 45 Sea Zone
                1 armour and 1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 bomber moved from Caroline Islands to Dutch New Guinea

    Combat - Americans
                Battle in Philippines
                Battle in Western Germany
                    Americans attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
                        Americans roll dice for 1 cruiser in Western Germany, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Germany, round 2 :  2/6 hits
                        Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Western Germany, round 2 :  2/4 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Western Germany
                        Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Germany, round 3 :  2/4 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Western Germany, round 3 :  2/2 hits
                        2 infantry owned by the Americans , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Germany
                    Americans win, taking Philippines from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Americans: 4 infantry
                Battle in Dutch New Guinea
                    Americans attack with 1 armour, 1 artillery and 1 bomber
                    Japanese defend with 1 armour and 1 infantry
                        Americans roll dice for 1 armour, 1 artillery and 1 bomber in Dutch New Guinea, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Dutch New Guinea
                        Americans roll dice for 1 armour, 1 artillery and 1 bomber in Dutch New Guinea, round 3 :  2/3 hits
                        Japanese roll dice for 1 armour in Dutch New Guinea, round 3 :  1/1 hits
                        1 artillery owned by the Americans and 1 armour owned by the Japanese lost in Dutch New Guinea
                    Americans win, taking Dutch New Guinea from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Americans
                1 bomber moved from Dutch New Guinea to New Guinea
                1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                3 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier and 5 destroyers placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        New Guinea : 1 bomber
        Philippines : 1 airfield, 1 harbour and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 2 mech_infantrys
        Midway : 1 airfield
        Dutch New Guinea : 1 flag, 1 armour
        45 Sea Zone : 2 transports
        33 Sea Zone : 3 carriers, 8 destroyers, 4 fighters and 2 tactical_bombers
        35 Sea Zone : 1 transport
        26 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
        10 Sea Zone : 1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber
        6 Sea Zone : 1 submarine
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Egypt : 1 artillery and 1 infantry
        Anglo Egyptian Sudan : 2 infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 48 / 69
        Russians : 25 / 32
        Japanese : 35 / 43
        Americans : 54 / 79
        Chinese : 13 / 19
        British : 31 / 40
        UK_Pacific : 20 / 22
        Italians : 15 / 11
        ANZAC : 13 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                3 infantry moved from Chahar to Anhwe
                1 artillery moved from Kweichow to Anhwe
                1 infantry moved from Kwangtung to Kiangsi

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Kiangsi

    Place Units - Chinese
                1 artillery and 5 infantry placed in Kiangsi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,5,1,6,5,5,3,5,6,6,1,3,6,4,6,4,2,6,3,4,3
                Chinese collect 14 PUs (1 lost to blockades); end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 airfield
        Kiangsi : 1 artillery, 1 fighter and 6 infantry
        Jehol : 1 infantry
        Kansu : 1 infantry
        Anhwe : 1 artillery and 8 infantry

    Production/PUs Summary :

    Germans : 48 / 69
        Russians : 25 / 32
        Japanese : 33 / 43
        Americans : 54 / 79
        Chinese : 15 / 20
        British : 31 / 40
        UK_Pacific : 20 / 22
        Italians : 15 / 11
        ANZAC : 13 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Combat Move - British
                    British converts factory_major into different units
                1 infantry moved from Denmark to Western Germany
                      British take Western Germany from Germans
                3 transports moved from 112 Sea Zone to 110 Sea Zone
                3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 armour moved from Syria to 99 Sea Zone
                1 armour and 1 infantry moved from Egypt to 81 Sea Zone
                1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 armour moved from 97 Sea Zone to Greece
                1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from 97 Sea Zone to Albania
                1 battleship, 1 carrier, 2 cruisers, 5 destroyers and 2 fighters moved from 112 Sea Zone to 113 Sea Zone
                2 fighters moved from United Kingdom to 113 Sea Zone
                2 fighters moved from 97 Sea Zone to 113 Sea Zone
                1 destroyer moved from 39 Sea Zone to 58 Sea Zone
                      UK_Pacific take 41 Sea Zone from Japanese
                3 mech_infantrys moved from Kweichow to Shantung

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 transport; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                    British converts factory_major into different units
                1 infantry moved from Denmark to Western Germany
                      British take Western Germany from Germans
                3 transports moved from 112 Sea Zone to 110 Sea Zone
                3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 armour moved from Syria to 99 Sea Zone
                1 armour and 1 infantry moved from Egypt to 81 Sea Zone
                1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 armour moved from 97 Sea Zone to Greece
                1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from 97 Sea Zone to Albania
                1 battleship, 1 carrier, 2 cruisers, 5 destroyers and 2 fighters moved from 112 Sea Zone to 113 Sea Zone
                2 fighters moved from United Kingdom to 113 Sea Zone
                2 fighters moved from 97 Sea Zone to 113 Sea Zone
                1 destroyer moved from 39 Sea Zone to 58 Sea Zone
                      UK_Pacific take 41 Sea Zone from Japanese
                3 mech_infantrys moved from Kweichow to Shantung

    Combat - British
                Battle in 58 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 58 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 58 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 58 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 113 Sea Zone
                    British attack with 1 battleship, 1 carrier, 2 cruisers, 5 destroyers and 6 fighters
                    Germans defend with 1 carrier, 1 cruiser, 7 destroyers, 1 fighter and 2 transports
                        British roll dice for 1 battleship, 1 carrier, 2 cruisers, 5 destroyers and 6 fighters in 113 Sea Zone, round 2 :  2/14 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier, 1 cruiser, 7 destroyers, 1 fighter and 2 transports in 113 Sea Zone, round 2 :  4/10 hits
                    Units damaged: 1 battleship owned by the British
                        1 destroyer owned by the Germans , 1 carrier owned by the British and 1 destroyer owned by the British lost in 113 Sea Zone
                        British roll dice for 1 battleship, 2 cruisers, 4 destroyers and 6 fighters in 113 Sea Zone, round 3 :  5/13 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 6 destroyers, 1 fighter and 2 transports in 113 Sea Zone, round 3 :  3/9 hits
                        5 destroyers owned by the Germans and 3 destroyers owned by the British lost in 113 Sea Zone
                        British roll dice for 1 battleship, 2 cruisers, 1 destroyer and 6 fighters in 113 Sea Zone, round 4 :  4/10 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 113 Sea Zone, round 4 :  2/4 hits
                        1 cruiser owned by the British , 1 cruiser owned by the Germans , 1 carrier owned by the Germans , 1 destroyer owned by the Germans , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 113 Sea Zone
                        2 transports owned by the Germans lost in 113 Sea Zone
                    British win with 1 battleship, 1 cruiser and 6 fighters remaining. Battle score for attacker is 40
                    Casualties for Germans: 1 carrier, 1 cruiser, 7 destroyers, 1 fighter and 2 transports
                    Casualties for British: 1 carrier, 1 cruiser and 5 destroyers
                Battle in Holland Belgium
                Battle in Shantung
                    British attack with 3 mech_infantrys
                    Japanese defend with 2 bombers and 1 factory_minor
                        British roll dice for 3 mech_infantrys in Shantung, round 2 :  1/3 hits
                        Japanese roll dice for 2 bombers in Shantung, round 2 :  1/2 hits
                        1 bomber owned by the Japanese and 1 mech_infantry owned by the British lost in Shantung
                        British roll dice for 2 mech_infantrys in Shantung, round 3 :  0/2 hits
                        Japanese roll dice for 1 bomber in Shantung, round 3 :  0/1 hits
                        British roll dice for 2 mech_infantrys in Shantung, round 4 :  0/2 hits
                        Japanese roll dice for 1 bomber in Shantung, round 4 :  0/1 hits
                        British roll dice for 2 mech_infantrys in Shantung, round 5 :  0/2 hits
                        Japanese roll dice for 1 bomber in Shantung, round 5 :  0/1 hits
                        British roll dice for 2 mech_infantrys in Shantung, round 6 :  1/2 hits
                        Japanese roll dice for 1 bomber in Shantung, round 6 :  0/1 hits
                        1 bomber owned by the Japanese lost in Shantung
                    British win, taking Holland Belgium from Germans, taking Shantung from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Japanese: 2 bombers
                    Casualties for British: 1 mech_infantry
                Battle in Greece
                Battle in Normandy Bordeaux
                Battle in Albania
                Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - British
                2 fighters moved from 113 Sea Zone to 97 Sea Zone
                4 fighters moved from 113 Sea Zone to Denmark
                1 artillery and 2 infantry moved from Trans-Jordan to Syria
                5 infantry moved from Kwangsi to Kiangsi
                1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
                2 aaGuns moved from Yunnan to Burma
                1 armour moved from Siam to Burma
                3 infantry moved from India to West India
                2 fighters and 1 tactical_bomber moved from India to Syria

    Place Units - British
                1 transport placed in 81 Sea Zone
                1 armour and 1 infantry placed in Egypt
                1 artillery, 1 bomber and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 44 PUs; end with 46 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs

    Place Units - UK_Pacific
                3 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 3 armour and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Shantung : 2 mech_infantrys
        Kiangsi : 1 armour, 5 infantry and 1 mech_infantry
        Siam : 1 flag
        Burma : 2 aaGuns and 1 armour
        India : 1 aaGun, 1 airfield, 3 armour, 1 factory_major, 1 harbour and 1 mech_infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        French Indo China : 1 flag
        41 Sea Zone : 1 flag
        58 Sea Zone : 1 destroyer
        West India : 3 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 3 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 1 harbour and 5 infantry
        Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Syria : 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Denmark : 1 flag, 4 fighters and 1 infantry
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        Albania : 1 flag, 1 armour and 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        113 Sea Zone : 1 battleship and 1 cruiser
        Eire : 1 flag
        Greece : 1 flag, 1 armour
        97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports
        81 Sea Zone : 1 transport
        110 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 38 / 69
        Russians : 25 / 32
        Japanese : 31 / 43
        Americans : 54 / 79
        Chinese : 17 / 20
        British : 44 / 51
        UK_Pacific : 20 / 25
        Italians : 12 / 11
        ANZAC : 13 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    I can’t see a way for the Axis to recover at this point; would you like to close this one out and play a third?

  • '20 '18 '17 '15

    You know, i was about to unveil my razzle-dazzle move where you would have been all like…“OMG!  That’s brilliant!  I never saw it coming!”  :-P  But I guess I should save those tactics for tournaments or something.  lol

    I’ll concede.

  • '16

    @Whackamatt:

    You know, i was about to unveil my razzle-dazzle move where you would have been all like…"OMG!  That’s brilliant!  I never saw it coming!"   :-P  But I guess I should save those tactics for tournaments or something.  lol

    I’ll concede.Â

    I’d love to see it though.  It would have been an epic come back.

    do you want to play a tie breaker?  I’ll bid 15 for allies.

  • '20 '18 '17 '15

    Allies +10

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