13L Whackamatt (Axis) vs. PGMatt (Allies +11)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 fighters and 1 tactical_bomber; Remaining resources: 6 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 submarine moved from 39 Sea Zone to 58 Sea Zone
                1 infantry moved from Kiangsu to Kiangsi
                2 bombers moved from Kiangsu to Kiangsi
                1 artillery moved from Anhwe to Kiangsi
                1 infantry moved from Shantung to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                5 fighters and 4 tactical_bombers moved from 19 Sea Zone to Kiangsi
                1 fighter and 1 tactical_bomber moved from Philippines to Kiangsi

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers
                    Chinese defend with 4 artilleries and 11 infantry
                    Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -13
                    Casualties for Japanese: 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
                    Casualties for Chinese: 4 artilleries and 11 infantry

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Kiangsi to 19 Sea Zone
                2 bombers moved from Kiangsi to Shantung

    Place Units - Japanese
                3 armour placed in Shantung
                Japanese undo move 1.
                3 armour placed in Kiangsu
                2 fighters and 1 tactical_bomber placed in 19 Sea Zone

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 43 PUs total

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 infantry moved from Morocco to 91 Sea Zone
                2 destroyers, 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                1 fighter, 4 infantry and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from 35 Sea Zone to Philippines
                1 armour and 1 artillery moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 33 Sea Zone to 45 Sea Zone
                1 armour and 1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 bomber moved from Caroline Islands to Dutch New Guinea

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 infantry moved from Morocco to 91 Sea Zone
                2 destroyers, 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                1 fighter, 4 infantry and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from 35 Sea Zone to Philippines
                1 armour and 1 artillery moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 33 Sea Zone to 45 Sea Zone
                1 armour and 1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 bomber moved from Caroline Islands to Dutch New Guinea

    Combat - Americans
                Battle in Philippines
                Battle in Western Germany
                    Americans attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
                        Americans roll dice for 1 cruiser in Western Germany, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Western Germany, round 2 :  2/6 hits
                        Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Western Germany, round 2 :  2/4 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Western Germany
                        Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Germany, round 3 :  2/4 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Western Germany, round 3 :  2/2 hits
                        2 infantry owned by the Americans , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Western Germany
                    Americans win, taking Philippines from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Americans: 4 infantry
                Battle in Dutch New Guinea
                    Americans attack with 1 armour, 1 artillery and 1 bomber
                    Japanese defend with 1 armour and 1 infantry
                        Americans roll dice for 1 armour, 1 artillery and 1 bomber in Dutch New Guinea, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Dutch New Guinea
                        Americans roll dice for 1 armour, 1 artillery and 1 bomber in Dutch New Guinea, round 3 :  2/3 hits
                        Japanese roll dice for 1 armour in Dutch New Guinea, round 3 :  1/1 hits
                        1 artillery owned by the Americans and 1 armour owned by the Japanese lost in Dutch New Guinea
                    Americans win, taking Dutch New Guinea from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Americans
                1 bomber moved from Dutch New Guinea to New Guinea
                1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                3 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier and 5 destroyers placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        New Guinea : 1 bomber
        Philippines : 1 airfield, 1 harbour and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 2 mech_infantrys
        Midway : 1 airfield
        Dutch New Guinea : 1 flag, 1 armour
        45 Sea Zone : 2 transports
        33 Sea Zone : 3 carriers, 8 destroyers, 4 fighters and 2 tactical_bombers
        35 Sea Zone : 1 transport
        26 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
        10 Sea Zone : 1 carrier, 5 destroyers, 1 fighter and 1 tactical_bomber
        6 Sea Zone : 1 submarine
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Egypt : 1 artillery and 1 infantry
        Anglo Egyptian Sudan : 2 infantry
        112 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 48 / 69
        Russians : 25 / 32
        Japanese : 35 / 43
        Americans : 54 / 79
        Chinese : 13 / 19
        British : 31 / 40
        UK_Pacific : 20 / 22
        Italians : 15 / 11
        ANZAC : 13 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                5 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                3 infantry moved from Chahar to Anhwe
                1 artillery moved from Kweichow to Anhwe
                1 infantry moved from Kwangtung to Kiangsi

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Kiangsi

    Place Units - Chinese
                1 artillery and 5 infantry placed in Kiangsi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,5,1,6,5,5,3,5,6,6,1,3,6,4,6,4,2,6,3,4,3
                Chinese collect 14 PUs (1 lost to blockades); end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 airfield
        Kiangsi : 1 artillery, 1 fighter and 6 infantry
        Jehol : 1 infantry
        Kansu : 1 infantry
        Anhwe : 1 artillery and 8 infantry

    Production/PUs Summary :

    Germans : 48 / 69
        Russians : 25 / 32
        Japanese : 33 / 43
        Americans : 54 / 79
        Chinese : 15 / 20
        British : 31 / 40
        UK_Pacific : 20 / 22
        Italians : 15 / 11
        ANZAC : 13 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Combat Move - British
                    British converts factory_major into different units
                1 infantry moved from Denmark to Western Germany
                      British take Western Germany from Germans
                3 transports moved from 112 Sea Zone to 110 Sea Zone
                3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 armour moved from Syria to 99 Sea Zone
                1 armour and 1 infantry moved from Egypt to 81 Sea Zone
                1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 armour moved from 97 Sea Zone to Greece
                1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from 97 Sea Zone to Albania
                1 battleship, 1 carrier, 2 cruisers, 5 destroyers and 2 fighters moved from 112 Sea Zone to 113 Sea Zone
                2 fighters moved from United Kingdom to 113 Sea Zone
                2 fighters moved from 97 Sea Zone to 113 Sea Zone
                1 destroyer moved from 39 Sea Zone to 58 Sea Zone
                      UK_Pacific take 41 Sea Zone from Japanese
                3 mech_infantrys moved from Kweichow to Shantung

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 transport; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                    British converts factory_major into different units
                1 infantry moved from Denmark to Western Germany
                      British take Western Germany from Germans
                3 transports moved from 112 Sea Zone to 110 Sea Zone
                3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 armour moved from Syria to 99 Sea Zone
                1 armour and 1 infantry moved from Egypt to 81 Sea Zone
                1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 armour moved from 97 Sea Zone to Greece
                1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from 97 Sea Zone to Albania
                1 battleship, 1 carrier, 2 cruisers, 5 destroyers and 2 fighters moved from 112 Sea Zone to 113 Sea Zone
                2 fighters moved from United Kingdom to 113 Sea Zone
                2 fighters moved from 97 Sea Zone to 113 Sea Zone
                1 destroyer moved from 39 Sea Zone to 58 Sea Zone
                      UK_Pacific take 41 Sea Zone from Japanese
                3 mech_infantrys moved from Kweichow to Shantung

    Combat - British
                Battle in 58 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 58 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 58 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 58 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 113 Sea Zone
                    British attack with 1 battleship, 1 carrier, 2 cruisers, 5 destroyers and 6 fighters
                    Germans defend with 1 carrier, 1 cruiser, 7 destroyers, 1 fighter and 2 transports
                        British roll dice for 1 battleship, 1 carrier, 2 cruisers, 5 destroyers and 6 fighters in 113 Sea Zone, round 2 :  2/14 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier, 1 cruiser, 7 destroyers, 1 fighter and 2 transports in 113 Sea Zone, round 2 :  4/10 hits
                    Units damaged: 1 battleship owned by the British
                        1 destroyer owned by the Germans , 1 carrier owned by the British and 1 destroyer owned by the British lost in 113 Sea Zone
                        British roll dice for 1 battleship, 2 cruisers, 4 destroyers and 6 fighters in 113 Sea Zone, round 3 :  5/13 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 6 destroyers, 1 fighter and 2 transports in 113 Sea Zone, round 3 :  3/9 hits
                        5 destroyers owned by the Germans and 3 destroyers owned by the British lost in 113 Sea Zone
                        British roll dice for 1 battleship, 2 cruisers, 1 destroyer and 6 fighters in 113 Sea Zone, round 4 :  4/10 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports in 113 Sea Zone, round 4 :  2/4 hits
                        1 cruiser owned by the British , 1 cruiser owned by the Germans , 1 carrier owned by the Germans , 1 destroyer owned by the Germans , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 113 Sea Zone
                        2 transports owned by the Germans lost in 113 Sea Zone
                    British win with 1 battleship, 1 cruiser and 6 fighters remaining. Battle score for attacker is 40
                    Casualties for Germans: 1 carrier, 1 cruiser, 7 destroyers, 1 fighter and 2 transports
                    Casualties for British: 1 carrier, 1 cruiser and 5 destroyers
                Battle in Holland Belgium
                Battle in Shantung
                    British attack with 3 mech_infantrys
                    Japanese defend with 2 bombers and 1 factory_minor
                        British roll dice for 3 mech_infantrys in Shantung, round 2 :  1/3 hits
                        Japanese roll dice for 2 bombers in Shantung, round 2 :  1/2 hits
                        1 bomber owned by the Japanese and 1 mech_infantry owned by the British lost in Shantung
                        British roll dice for 2 mech_infantrys in Shantung, round 3 :  0/2 hits
                        Japanese roll dice for 1 bomber in Shantung, round 3 :  0/1 hits
                        British roll dice for 2 mech_infantrys in Shantung, round 4 :  0/2 hits
                        Japanese roll dice for 1 bomber in Shantung, round 4 :  0/1 hits
                        British roll dice for 2 mech_infantrys in Shantung, round 5 :  0/2 hits
                        Japanese roll dice for 1 bomber in Shantung, round 5 :  0/1 hits
                        British roll dice for 2 mech_infantrys in Shantung, round 6 :  1/2 hits
                        Japanese roll dice for 1 bomber in Shantung, round 6 :  0/1 hits
                        1 bomber owned by the Japanese lost in Shantung
                    British win, taking Holland Belgium from Germans, taking Shantung from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for Japanese: 2 bombers
                    Casualties for British: 1 mech_infantry
                Battle in Greece
                Battle in Normandy Bordeaux
                Battle in Albania
                Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - British
                2 fighters moved from 113 Sea Zone to 97 Sea Zone
                4 fighters moved from 113 Sea Zone to Denmark
                1 artillery and 2 infantry moved from Trans-Jordan to Syria
                5 infantry moved from Kwangsi to Kiangsi
                1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
                2 aaGuns moved from Yunnan to Burma
                1 armour moved from Siam to Burma
                3 infantry moved from India to West India
                2 fighters and 1 tactical_bomber moved from India to Syria

    Place Units - British
                1 transport placed in 81 Sea Zone
                1 armour and 1 infantry placed in Egypt
                1 artillery, 1 bomber and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 44 PUs; end with 46 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs

    Place Units - UK_Pacific
                3 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 3 armour and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Shantung : 2 mech_infantrys
        Kiangsi : 1 armour, 5 infantry and 1 mech_infantry
        Siam : 1 flag
        Burma : 2 aaGuns and 1 armour
        India : 1 aaGun, 1 airfield, 3 armour, 1 factory_major, 1 harbour and 1 mech_infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        French Indo China : 1 flag
        41 Sea Zone : 1 flag
        58 Sea Zone : 1 destroyer
        West India : 3 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 3 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 1 harbour and 5 infantry
        Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Syria : 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Denmark : 1 flag, 4 fighters and 1 infantry
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        Albania : 1 flag, 1 armour and 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        113 Sea Zone : 1 battleship and 1 cruiser
        Eire : 1 flag
        Greece : 1 flag, 1 armour
        97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports
        81 Sea Zone : 1 transport
        110 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 38 / 69
        Russians : 25 / 32
        Japanese : 31 / 43
        Americans : 54 / 79
        Chinese : 17 / 20
        British : 44 / 51
        UK_Pacific : 20 / 25
        Italians : 12 / 11
        ANZAC : 13 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    I can’t see a way for the Axis to recover at this point; would you like to close this one out and play a third?

  • '20 '18 '17 '15

    You know, i was about to unveil my razzle-dazzle move where you would have been all like…“OMG!  That’s brilliant!  I never saw it coming!”  :-P  But I guess I should save those tactics for tournaments or something.  lol

    I’ll concede.

  • '16

    @Whackamatt:

    You know, i was about to unveil my razzle-dazzle move where you would have been all like…"OMG!  That’s brilliant!  I never saw it coming!"   :-P  But I guess I should save those tactics for tournaments or something.  lol

    I’ll concede.Â

    I’d love to see it though.  It would have been an epic come back.

    do you want to play a tie breaker?  I’ll bid 15 for allies.

  • '20 '18 '17 '15

    Allies +10

  • '16

    ok, i’ll take your bid of 10.  Where do you want your bid?

  • '20 '18 '17 '15

    UK transport in SZ71
    UK Inf in Alexandria

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