TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 1
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Central United States to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 battleship
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 battleship owned by the Germans lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is 8
Casualties for Germans: 1 battleship
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 tactical_bomber moved from 10 Sea Zone to Western United States
1 fighter moved from Hawaiian Islands to 10 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
1 infantry moved from Eastern United States to Central United States
2 aaGuns moved from Eastern United States to Central United States
1 armour and 3 mech_infantrys moved from Central United States to Western United States
Place Units - Americans
2 destroyers and 2 submarines placed in 10 Sea Zone
2 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,1,6,4,6,2,3,4,6,6,5,2,6,4,6,1,1,1,6
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
10 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport
Central United States : 2 aaGuns, 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
106 Sea Zone : 1 cruiser
86 Sea Zone : 1 transport
Brazil : 1 flag, 1 artillery and 3 infantry
Production/PUs Summary :
Germans : 40 / 67
Russians : 36 / 41
Japanese : 36 / 36
Americans : 52 / 71
Chinese : 9 / 12
British : 28 / 28
UK_Pacific : 14 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0