German subs missed. 3 hits - OOL please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
2 battleships, 1 carrier, 2 cruisers and 3 destroyers moved from 110 Sea Zone to 113 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
2 fighters moved from Gibraltar to 113 Sea Zone
4 fighters moved from Russia to Volgograd
Combat - British
Battle in Volgograd
British attack with 4 fighters
Germans defend with 1 factory_minor and 2 mech_infantrys
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 fighter
Battle in 113 Sea Zone
British attack with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 4 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
Units damaged: 2 battleships owned by the British
British win with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 53
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Casualties for British: 2 destroyers
Non Combat Move - British
2 fighters moved from 113 Sea Zone to Norway
1 aaGun moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
3 fighters moved from Volgograd to Russia
3 aaGuns, 1 artillery, 25 infantry and 3 mech_infantrys moved from West India to Eastern Persia
1 armour and 5 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Persia to Turkmenistan
1 armour moved from Trans-Jordan to Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Alexandria to Egypt
1 fighter moved from Persia to Russia
1 fighter moved from Persia to Russia
Place Units - British
1 factory_minor placed in Egypt
1 artillery and 2 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
1 artillery moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Germany
3 infantry moved from Northern Italy to Western Germany
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
2 artilleries and 4 infantry moved from France to Western Germany
3 mech_infantrys moved from Romania to Germany
1 bomber moved from Bryansk to India
2 fighters moved from Bryansk to Germany
Combat - Italians
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Italians collect 16 PUs (2 lost to blockades); end with 18 PUs total
Territory Summary for Italians :
India : 1 bomber
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 3 infantry
Western Germany : 2 artilleries and 7 infantry
Germany : 1 armour, 2 fighters and 4 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Greece : 1 flag
97 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 43 / 75
Russians : 24 / 25
Japanese : 63 / 76
Americans : 61 / 86
Chinese : 2 / 10
British : 34 / 37
UK_Pacific : 2 / 0
Italians : 18 / 18
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor and 3 infantry placed in New South Wales
ANZAC undo move 1.
1 factory_minor placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Western Germany to Denmark
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
3 fighters, 2 infantry and 3 tactical_bombers moved from Bryansk to Tambov
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 aaGun and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits
British roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 aaGun owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Denmark
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 4/8 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Tambov to Novgorod
4 tactical_bombers moved from Bryansk to Ukraine
10 armour and 33 mech_infantrys moved from Bryansk to Caucasus
2 bombers moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Western Germany
3 aaGuns, 23 artilleries and 13 infantry moved from Bryansk to Belarus
8 mech_infantrys moved from Western Germany to Poland
6 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 bomber placed in Western Germany
3 armour placed in Ukraine
3 infantry placed in Volgograd
3 armour placed in Novgorod
3 mech_infantrys placed in Germany
2 infantry placed in Western Germany
Germans undo move 3.
2 infantry placed in Volgograd
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 7 infantry
Poland : 8 mech_infantrys
Germany : 1 aaGun, 1 artillery, 1 factory_major, 5 infantry and 3 mech_infantrys
Denmark : 1 artillery and 1 infantry
Holland Belgium : 1 artillery and 1 infantry
Belarus : 1 flag, 3 aaGuns, 23 artilleries and 13 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag
Eastern Poland : 6 mech_infantrys
Tambov : 1 flag, 2 infantry
Ukraine : 1 flag, 3 armour, 2 bombers, 1 factory_minor and 4 tactical_bombers
Volgograd : 1 flag, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Caucasus : 1 flag, 12 armour and 34 mech_infantrys
Smolensk : 1 flag, 1 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 52 / 67
Russians : 20 / 25
Japanese : 59 / 76
Americans : 59 / 86
Chinese : 2 / 10
British : 31 / 37
UK_Pacific : 2 / 0
Italians : 18 / 18
ANZAC : 14 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 24 PUs;
Russians buy 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
7 artilleries and 55 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Volgograd
1 armour moved from Sikang to Volgograd
1 fighter moved from Russia to Volgograd
1 artillery and 1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
5 infantry moved from Russia to Smolensk
5 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
1 fighter and 1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
retreated to Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 7 artilleries and 65 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 7 artilleries and 65 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
5 aaGuns moved from Russia to Smolensk
1 armour moved from Northwest Persia to Trans-Jordan
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 92 Sea Zone to 105 Sea Zone
Place Units - Russians
2 artilleries, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Russians collect 20 PUs (2 lost to blockades); end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese repair 5 damage on 5 harbours; Remaining resources: 71 PUs; 6 SuicideAttackTokens;
Japanese buy 1 carrier, 2 destroyers, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
3 fighters and 2 tactical_bombers moved from India to 41 Sea Zone
1 tactical_bomber moved from Malaya to 43 Sea Zone
1 fighter moved from Malaya to 44 Sea Zone
1 fighter moved from Malaya to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
4 bombers moved from Malaya to 37 Sea Zone
4 bombers and 1 submarine moved from 37 Sea Zone to 54 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 9 submarines and 4 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
Ignore this map. I’m going to add 1 more destroyer into the battle. (I will re-post).
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese repair 5 damage on 5 harbours; Remaining resources: 71 PUs; 6 SuicideAttackTokens;
Japanese buy 1 carrier, 2 destroyers, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
3 fighters and 2 tactical_bombers moved from India to 41 Sea Zone
1 fighter moved from Malaya to 43 Sea Zone
1 tactical_bomber moved from Malaya to 44 Sea Zone
4 bombers moved from Malaya to 37 Sea Zone
4 bombers and 1 submarine moved from 37 Sea Zone to 54 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters, 9 submarines and 4 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
This is the one.
Would you like to scramble out of sz 54?
yes scramble everything
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese repair 5 damage on 5 harbours; Remaining resources: 71 PUs; 6 SuicideAttackTokens;
Japanese buy 1 carrier, 2 destroyers, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
3 fighters and 2 tactical_bombers moved from India to 41 Sea Zone
1 fighter moved from Malaya to 43 Sea Zone
1 tactical_bomber moved from Malaya to 44 Sea Zone
4 bombers moved from Malaya to 37 Sea Zone
4 bombers and 1 submarine moved from 37 Sea Zone to 54 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters, 9 submarines and 4 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters, 10 submarines and 4 tactical_bombers
ANZAC defend with 1 cruiser, 3 fighters and 1 transport; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Japanese roll dice for 10 submarines in 54 Sea Zone, round 2 : 1/10 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 5 submarines in 54 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 9/18 hits
Units damaged: 4 carriers owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 13/22 hits
5 submarines owned by the Americans , 4 carriers owned by the Japanese , 2 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 7 submarines in 54 Sea Zone, round 3 : 3/7 hits
Japanese roll dice for 1 battleship, 4 bombers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 3 : 9/16 hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 9 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 13/22 hits
4 destroyers owned by the Americans , 4 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 2 cruisers owned by the Americans , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans , 4 fighters owned by the Japanese and 7 submarines owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 4 bombers, 1 cruiser and 4 tactical_bombers in 54 Sea Zone, round 4 : 9/10 hits
Americans roll dice for 1 battleship, 9 fighters and 2 transports in 54 Sea Zone, round 4 : 6/10 hits
6 fighters owned by the Americans , 1 cruiser owned by the Japanese , 4 tactical_bombers owned by the Japanese , 1 battleship owned by the Japanese and 3 fighters owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 4 bombers in 54 Sea Zone, round 5 : 3/4 hits
Americans roll dice for 1 battleship and 2 transports in 54 Sea Zone, round 5 : 0/1 hits
1 battleship owned by the Americans , 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 54 Sea Zone
Japanese win with 4 bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters, 10 submarines and 4 tactical_bombers
Casualties for ANZAC: 1 cruiser, 3 fighters and 1 transport
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Battle in 41 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 1/5 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 41 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Philippines
4 bombers moved from 54 Sea Zone to Java
1 armour moved from West India to India
3 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to India
3 artilleries and 4 infantry moved from Japan to 6 Sea Zone
3 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
3 artilleries, 1 destroyer, 5 infantry and 4 transports moved from 19 Sea Zone to 35 Sea Zone
3 artilleries and 5 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
3 submarines placed in 36 Sea Zone
3 transports placed in 39 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 6 armour
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 artillery
Anhwe : 1 flag
Shan State : 1 flag, 3 infantry
Burma : 1 flag
India : 1 flag, 1 aaGun, 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry, 6 mech_infantrys and 1 tactical_bomber
Malaya : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 4 artilleries, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber
French Indo China : 1 flag, 1 factory_minor
Java : 1 flag, 1 artillery, 4 bombers and 1 infantry
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
36 Sea Zone : 3 submarines
35 Sea Zone : 2 destroyers and 5 transports
39 Sea Zone : 3 transports
16 Sea Zone : 1 destroyer
West India : 1 flag
80 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 67
Russians : 22 / 23
Japanese : 63 / 68
Americans : 59 / 86
Chinese : 0 / 10
British : 31 / 37
UK_Pacific : 0 / 0
Italians : 18 / 18
ANZAC : 14 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Fantastic! I haven’t checked this game since I last posted and was afraid you were waiting for me!
Thank you for being slow. Now hurry up! (I am totally kidding)
I hope you are not dead. If you are, my condolences to your family.
On another note. It’s been 8 days since I last posted (9 since you last posted). I don’t really want to win by bumping, but I will probably lose interest in this game pretty soon.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 1 factory_minor, 2 fighters, 1 harbour and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
3 infantry moved from Norway to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Denmark
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Denmark
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Norway to Finland
Americans take Finland from Germans
Combat - Americans
Battle in Denmark
Americans attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Americans win, taking Denmark from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Denmark to 112 Sea Zone
3 fighters moved from Denmark to 112 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 transports moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
5 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
3 bombers moved from Western United States to Queensland
Place Units - Americans
1 factory_minor and 1 harbour placed in Norway
2 fighters placed in Western United States
2 carriers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 units repaired.
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
Combat - British
Non Combat Move - British
3 aaGuns, 1 artillery, 24 infantry and 3 mech_infantrys moved from Eastern Persia to Persia
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Persia
1 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Persia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 113 Sea Zone to 112 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 fighters moved from Norway to United Kingdom
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
Place Units - British
3 infantry placed in Egypt
2 armour and 1 artillery placed in Persia
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
3 infantry moved from Western Germany to Denmark
2 fighters moved from Germany to Denmark
1 bomber moved from India to Kazakhstan
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Italians attack with 1 fighter, 1 submarine and 1 transport
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Gibraltar
Battle in Denmark
Italians attack with 2 fighters and 3 infantry
Americans defend with 2 infantry
Italians roll dice for 2 fighters and 3 infantry in Denmark, round 2 : 2/5 hits
Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Denmark
Italians win, taking Gibraltar from British, taking Denmark from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kazakhstan
Italians attack with 1 bomber
British defend with 1 mech_infantry
Italians roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kazakhstan
Italians win with 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Kazakhstan to Ukraine
1 fighter moved from 92 Sea Zone to Southern France
1 fighter moved from 93 Sea Zone to Southern France
1 infantry moved from Normandy Bordeaux to France
3 infantry moved from France to Western Germany
3 infantry moved from Western Germany to Germany
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Denmark to Germany
Place Units - Italians
2 transports placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
France : 1 infantry
Western Germany : 2 artilleries and 4 infantry
Germany : 2 fighters and 3 infantry
Denmark : 3 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Eastern Poland : 1 flag, 1 armour and 4 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 bomber
Western Ukraine : 1 flag
93 Sea Zone : 1 flag, 1 destroyer
Greece : 1 flag
97 Sea Zone : 2 transports
92 Sea Zone : 1 submarine and 1 transport
Production/PUs Summary :
Germans : 48 / 67
Russians : 22 / 23
Japanese : 61 / 68
Americans : 61 / 84
Chinese : 0 / 10
British : 31 / 34
UK_Pacific : 2 / 0
Italians : 18 / 27
ANZAC : 14 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Glad to see you’re back.
Sorry for the bitchiness, I just hate when games suddenly end - especially close ones like this.
(I will admit to hoping for a second or two that you were gone for good as I think you have this one pretty close to locked down).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
Turn Complete - French