@PGMatt:
Bit late to this conversation I suppose, but I’d throw these thoughts in…
Bid Allies, no unit removal, below zero bids go to Axis. � (IE: � I’ll give you axis with +3)
Full unit placement, so only save 1 or 2 IPC.
1 unit per space, land or sea.
Must have a unit present, and only units of the same nationalit(ies) in the space permitted. � (I bid Russian Inf France!!)
Tech off
@Eggman:
Showing up late to the discussion, but-
Most of these seem like solutions looking for problems. If the rules allow for players to do some things that seem odd, but the records show they aren’t actually doing these things, then there doesn’t seem to be a compelling reason to add extra rules to prohibit the nonexistent behavior. Ideally we want the fewest rules as possible to keep the league enjoyable, and I am seldom in favor of rules that prohibit a lot of good moves just to prohibit a minority of bad moves. Or in other words, why do I have to get banned from placing a UK INF/ART combo in Alexandria to attack Tobruk just because somebody else is worried over having 3 Chinese INF in Yunnan?
My version of these proposed changes would probably be-
A: Same.
B: Same, unless you want to add that instead of going negative you’re now just doing increasing positive bids for the other side.
C: Not needed.
D: Not needed, but since China is inherently made weird by the game rules, I could support limiting them to units they could actually build, INF/ART.
E: The 3-unit cap is not needed, the rest is sensible and makes things more consistent between land/naval bid placements (even though this kills the ANZAC New Guinea move).
F: Not needed. Note that this rule would also prevent bid units being placed in London and Cairo, which I haven’t heard anybody complaining about as a problem- a good example of the toss the baby out with the bathwater issue that can come up when you try too hard to fix things.
eggman and pgmatt, i know you guys say you are showing up a bit late. what do you think about the following template for determining sides.
i think it is clear for even beginners to the league to understand what this whole “bid thing” is and how it works.
Determining sides.
When setting up a game both players ‘Player A’ and ‘Player B’ declare their preference to play as the Axis or Allies.
If the players both want to play opposite sides the game begins.
If both players want the same side an auction begins.
The Auction
‘Player A’ offers ‘Player B’ the side that he/she does not want and adds a bid to entice ‘Player B’ to accept.
‘Player B’ has two options decline the offer and increase the bid or accept the offer and the game commences.
If ‘Player B’ declines the offer and increases the bid it is now up to ‘Player A’ to decline the offer and increase the bid or accept the offer. The bidding goes back and forth until both player are happy with their side.
Bids
Bids are an IPC amount that is added at game setup.
The player that received the bid can divide up the bid IPCs among the powers that he/she controls as they see fit.
The player can use the bid IPCs to purchase units pregame or add to the powers existing IPCs.
Purchased units can only be placed in territories or sea zones that currently have units from that power.
***No more than one bid unit can be added to any one territory or sea zone.***i am not sure if this should be standard but there seems to be support for this
Optional bid rules if both players agree to the option.
Players can add restrictions to bids such as but not limited to;
no bid IPCs can be added to a specific power, such as China,
all IPCs must be used to purchase units pregame and not allowed to be added to a powers existing IPCs,
certain territories or sea zones may not have units added to them,
No more than one unit purchased with bid IPCs can be added to any one territory or sea zone.
Players can add optional styles to the bids such as but not limited to;
adding a specific technology breakthrough to a power,
adding a specific unit to a specific territory, such as a Soviet bomber to start in Moscow,
a certain power will/will not declare war on specific turn.
units purchased with bid IPCs can be placed in territories that you control that do not already have existing units,
units purchased with bid IPCs can be added to friendly powers territories,
units purchased with bid IPCs can be added to any sea zone.
Bids that alter rules of the game manual are not allowed.