@alexgreat:
@Seth: I can see why tiers are practical, but do they dont feel very objective…who is tier 2, who is tier 3, who draws the borders and where, which exceptions should apply etc. If tiers are necessary to decide how much a win is worth, then there should at least be an objective way to create them, easy to understand for all players.
Surely not easy to find a better system than the one we have, though, and I dont claim I have one. More sophisticated systems also would likely need much more work from the ones doing the rankings, and you cannot ask more from them with the current commitment so high already. Using the current ranks of both players as modifiers of base points and bonus points for beating the qualifying positions surely sounds like a lot of work, for example.
@Boldfresh:
gamer draws the lines very clearly between tiers - so that is objective no?
no, gamerman’s opinion is the opposite of objective, it is subjective.
@Gamerman01:
The purpose of retroactive points is to correct for earlier inaccurate ratings. I understand the downside is that you could be getting “free” points by the fact that a guy you beat earlier has improved. As far as losing points because your past opponent later did something stupid or got diced - I say that will work itself out. If he’s really tier 1 quality and dipped to tier 2, then he will win and get back to tier 1 and you will get your points back. This is one of the reasons I am slow to change tiers on somebody, like when Bold was tier 1 all year but reported some losses and got all the way down to about 3.3. Again, this is where human beats computer. I figured he would win some games and get back to tier 1, and also he told me he was winning some games. He is already up to 3.43.,
gamerman’s knowledge of history of players is a great asset.
@Boldfresh:
i think that once a player is a known quantity to gamer he can assign a tier value to that player. if gamer has a record to go on for the previous year, he can feel pretty comfortable making that determination. I think a good compromise would be to make 5 tiers. give new players tier 1 status for the first 5 games, then have gamer adjust the tier as appropriate. no retroactive changes in points after the new tier change. then if there is further improvement over the next 5 games the player could be moved up again…
i also have faith in gamerman’s assessments
@Boldfresh:
…remember, the goal for all of this is to give the best approximation of skill levels in the league so good matches can be found and a rightful champion can be crowned right?
i agree
@Boldfresh:
if someone thinks gamer would make changes in tiers without good reason, i challenge them to show me once that it happens.
i dont think anyone could challenge gamerman’s ethics as he has always shown to do the right thing.
gamerman has done yeoman’s work in creating and maintaining the rankings.
gamerman, i think you have done an excellent job assigning tiers and no one can challenge this as it appears you do it without bias and are always accurate over time.
despite the accuracy of gamerman i think we should move to a tier system based on ppg.
this would
- alleviate any new player’s concerns that do not know gamerman
- be easier on gamerman
- allow the league to continue in gamerman’s absence. gamerman might not always be around. i know he has been a fixture for many years but we never know if/when he has to take an extended break from the league for personal reasons, loses interest, or just does not have enough time.
- transparency for all
- becomes objective(not necessarily better than subjective for the reasons we have pointed out above)
assuming we still use gamerman’s point per game system i would suggest
tier 4 is 0-1.49ppg
tier 3 is 1.5-2.49ppg
tier 2 is 2.5-3.49ppg
tier 1 is 3.5+ppg
i am interested to hear everyone’s opinion on this but have particular interest in what gamerman has to say.
gamerman would you feel like this makes things easier on you? would you feel like some of your power and influence has been taken away?