@Cmdr:
Let’s start discussing what the player community would like to have changed for next year’s league. Gamerman and I will then take the suggestions and attempt to reason out which ones have the most support and don’t conflict with other ideas, and codify next year’s rules. AKA same as last year, only instead of me doing it by myself, Gamer will help out (which will at least make me feel a lot less guilty about declaring things!)
great idea jen.
@Cmdr:
I see bidding as the follows:
A. You are bidding for units to be placed at the start of the game.
B. Bids are for the allies, negative bids are not allowed.
C. You must place as much of the IPC awarded to you for winning the bid on the board prior to the start of the game. (ie, you may ONLY retain 1 or 2 IPC to be spent during your first round’s purchases.)
NEW:
D. You may not bid units for China (therefore no risk of stacking Yunnan, no question on if you can bid a second fighter, etc. Don’t even have to worry about if they can bid for tanks or artillery or flying foo-foo pink bunnies with huge teeth and thus Japan won’t need Holy Hand Grenades of Antioch to win. This is humor of course!)
E. You are limited to 3 units in any specific territory or sea zone from your bid. (Regardless of what is present already, you may only add up to three more) and these units can only be placed in a territory or sea zone that you control and start with at least one unit in at the start of the game.
F. No bid units in Victory Cities (there, problem of stacking France, etcetera fixed.)
bidding is the most fair way to determine sides.
it should be left up to the two players to decide what is fair.
adding restrictions such as your C, D, E, F, and the first half of your B should not be needed.
the problem with the first half of B is there is not unanimous agreement that allies need a bid…
i would set a very basic default template for determining sides and then have an option to allow the 2 players to exercise additional bid rules and restrictions.
however, i have seen many requests for the restriction of one unit per territory. because of the popularity of this restriction, i would recommend having this be part of the basic default template and only allowing it if both sides agree to the option.
possible wording could look like the following.
Determining sides.
When setting up a game both players ‘Player A’ and ‘Player B’ declare their preference to play as the Axis or Allies.
If the players both want to play opposite sides the game begins.
If both players want the same side an auction begins.
The Auction
‘Player A’ offers ‘Player B’ the side that he/she does not want and adds a bid to entice ‘Player B’ to accept.
‘Player B’ has two options decline the offer and increase the bid or accept the offer and the game commences.
If ‘Player B’ declines the offer and increases the bid it is now up to ‘Player A’ to decline the offer and increase the bid or accept the offer. The bidding goes back and forth until both player are happy with their side.
Bids
Bids are an IPC amount that is added at game setup.
The player that received the bid can divide up the IPCs among the powers that he/she controls as they see fit.
The player can use the IPCs to purchase units pregame or add to the powers existing IPCs.
Purchased units can only be placed in territories or sea zones that currently have units from that power.
here is where you might addNo more than one bid unit can be added to any one territory or sea zone.
Optional bid rules if both players agree to the option.
Bids that alter rules of the game manual are not allowed.
Players can add restrictions to bids such as but not limited to;
no bid IPCs can be added to a specific power, such as China,
all IPCs must be used to purchase units pregame and not allowed to be added to a powers existing IPCs,
certain territories or sea zones may not have units added to them,
No more than one unit purchased with bid IPCs can be added to any one territory or sea zone.
Players can add optional styles to the bids such as but not limited to;
adding a specific technology breakthrough to a power,
adding a specific unit to a specific territory, such as a Soviet bomber to start in Moscow,
a certain power will/will not declare war on specific turn.
units purchased with bid IPCs can be placed in territories that you control that do not already have existing units,
units purchased with bid IPCs can be added to friendly powers territories,
units purchased with bid IPCs can be added to any sea zone.