@alexgreat:
…- No retroactive changes in ranking if someone gets into a new tier (see final item)
@MrRoboto:
…However, I still don’t like the retroactive changes…
@seththenewb:
…My opinion is use the same ranking system without retroactive point changes with tier changes. Maybe make it 20 game minimum to qualify for the playoffs; 8 of those games have to be played agaist the top 50% of the ranked players and 2 of the 20 come against the top 25%? Using this year’s rankings, that effectively means at least 8 games against tier 1 or 2 players and two games against tier 1 players. I was using percentage in case there’s some downturn in activity or something.
@MrRoboto:
@Boldfresh:
why no retroactive tier changes? i don’t get it.
Well I don’t like the idea of losing PPG, just because one of my earlier opponents messed up a game or got diced, thus dropping a tier.
Or I don’t like getting free PPG, just because one of my earlier opponents improved a lot, thus gaining a tier. I didn’t defeat him, when he was strong - only, when he was still weak - so I don’t deserve these extra PPG.
@alexgreat:
…In sports, you beat a player on day x and get the points the player is worth at that time, no? Not what he has been worth 2 weeks before that, when he was ranked 10 places better or worse.
If retroactive changes are kept, nobody will complain, but it feels counter-intuitive. If you play a beginner, you have it easier. 20 games on and this beginner will be better, but still the earlier win was against a “worse” player and should always be counted like that…
@Gamerman01:
The two issues are related:
Retroactive changes and clear boundaries at tiers.
…
Also, without retroactive changes, then how many points does the first guy to beat him get?
See, with my system, if it turns out that newbie you played was a star, you will later get credit for playing a star.
If he’s a hopeless newbie, that also will be reflected later.
Under the proposals I’m reading, you would just get some average prize for defeating this new player to the league, but there is a very wide disparity in competence levels among new players!
… No system is perfect. But there are strong merits to retroactive changes in A&A (please don’t compare to sports - it’s not the same IMO), and OVERALL it seems to average out and work out.
… The system is definitely working…
@Gamerman01:
The purpose of retroactive points is to correct for earlier inaccurate ratings. I understand the downside is that you could be getting “free” points by the fact that a guy you beat earlier has improved. As far as losing points because your past opponent later did something stupid or got diced - I say that will work itself out. If he’s really tier 1 quality and dipped to tier 2, then he will win and get back to tier 1 and you will get your points back. This is one of the reasons I am slow to change tiers on somebody…
@seththenewb:
Ok, yeah that all makes sense and you’ve convinced me that the retro point/tier changes are the way to go.
@alexgreat:
I think that retroactve changes dont reflect the learning curve…If someone is a genius all along, then it would be correct to change retroactively, but I think thats not the norm. People dont have the same strenght from first to last game played. You have, Gamerman, but everyone starting compete here likely improves.
I feel this is a valid side of a coin, to be discussed as we do, and if not seen that way by the majority, not enacted, with no one left disappointed. Easy.
to summarize the past conversations alexgreat, mrroboto and originally seth do not want retroactive changes due to
- if an opponent’s skill level changes over time the retroactive point changes do not reflect the skill of opponent at the moment in time that the game was played
- not knowing how many points you can gain before accepting a match
- it feels counterintuitive
gamerman points out the benifits of retroactive changes
- no need to assign a fictitious tier or how many points to award a win against a new player that no one knows the skill level of yet.
- the system is already working
- retroactive points corrects for earlier inaccurate ratings.
both have legitimate and opposite points of views.
retroactive point changes is best at assigning rank assuming a player has a level of play and does not improve or worsen over the season
no retroactive point changes assumes that all new players start at one level and get better over time.
the essence of the argument should be do we have more players that will improve through the season or more players that will stay the same.*
i believe that most new players in the league will not improve or worsen greatly.
so i think retroactive point changes make sense
*improve skill wise in relation to the rest of the field. we should all be improving throughout the season as we gain more experience/play games.