I’ll throw in my 2 cents to give the perspective of a new league player.
I agree that there should be a well-defined set of “default” bidding rules, but nothing needs to be disallowed completely. This allows us to bid in shorthand (“Allies +12”) and know what that means, but also be able to agree on other bidding rules if desired.
The current ranking system works, so I don’t see any reason to invest a lot of time coming up with something that (at best) would only be incrementally better. If anyone is seriously unhappy with the current system, there’s nothing stopping them from creating a new one and plugging all of the data into it. The majority of the discussion of alternate systems is speculation, so some hard evidence would help the cause of anyone promoting a change.
One suggestion I have for Gamerman is to just add a small “legend” table with the points awarded for wins/losses against the various tiers on the spreadsheet. Right now if you don’t know what they are, you either have to dig through a discussion thread or reverse engineer the awarded points to figure it out.
Low luck is kind of a tricky one, because it really depends on how different you consider the two games. Obviously if the games really are as different as football and soccer, it doesn’t make sense to mix the two in the same league, but this feels like a stretch to me. I’ve only experimented a little with LL, but I’d presume that the overall “game IQ” and tactics are similar, it’s really just the math of grinding the odds that is changing. So maybe it’s more akin to American football vs. Canadian football, to further abuse the professional sports analogy :)
Anyway, since it’s all speculation right now with no games actually played, I’d rather we just allow it initially and come back to it later if it starts becoming a “problem” in some way. Obviously it needs to be made clear that dice is the default, will likely be what is played in the playoffs, etc. If people are worried that a good LL player will rise to the top of the rankings without playing dice, there are ways of mitigating that - limits on what % of games may be LL, adding a ladder-type challenge system to the league so you can challenge players above you in the rankings, etc. But I really think we shouldn’t assume there will be problems with it until it actually happens.
Someone mentioned triplea bugs. Are there any bugs that are particularly annoying for the league? I’m not familiar with the code base but I do Java programming for a living, so I might be able to submit a patch or two.
Finally, thanks to everyone putting in the time to run the league, it’s very appreciated!