@SuperbattleshipYamato thanks.
Nice play on SZ 91, I am going to concede this game!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 4 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Morocco
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 artillery
British win, taking Morocco from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 armour moved from Iraq to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
1 armour placed in Egypt
2 submarines placed in 81 Sea Zone
3 mech_infantrys placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Rostov
1 bomber moved from Southern France to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 bomber moved from Rostov to Ukraine
1 fighter moved from Bessarabia to Southern Italy
1 aaGun moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Tobruk to Libya
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
Place Units - Italians
3 infantry placed in Ukraine
1 artillery and 1 fighter placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Queensland to 37 Sea Zone
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
1 transport moved from 42 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 2 transports
ANZAC win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 bomber moved from 37 Sea Zone to India
Place Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 carrier, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 bomber and 2 fighters moved from Novgorod to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Southern Italy to 91 Sea Zone
1 bomber moved from France to 91 Sea Zone
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Novgorod to Belarus
3 infantry moved from Ukraine to Western Ukraine
2 tactical_bombers moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Belarus
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 bomber moved from Novgorod to Russia
1 bomber moved from Ukraine to Russia
Sorry it took SO LONG to post the turn, UGH.
Scramble orders in 110? If so, OOL?
OOL in SZ91?
No scramble for me.
OOL SZ91: subs, UK dd, US dd, US cruiser.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 carrier, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 bomber and 2 fighters moved from Novgorod to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Southern Italy to 91 Sea Zone
1 bomber moved from France to 91 Sea Zone
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Novgorod to Belarus
3 infantry moved from Ukraine to Western Ukraine
2 tactical_bombers moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Belarus
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 bomber moved from Novgorod to Russia
1 bomber moved from Ukraine to Russia
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 destroyer and 2 transports; Americans defend with 1 cruiser, 1 destroyer, 2 submarines and 1 transport
1 submarine owned by the Germans Submerged
2 submarines owned by the Americans Submerged
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 49
Casualties for British: 1 destroyer and 2 transports
Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
British defend with 1 destroyer
Germans win with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Germans attack with 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Non Combat Move - Germans
1 tactical_bomber moved from Belarus to Ukraine
2 tactical_bombers moved from Western Ukraine to Ukraine
1 aaGun moved from Archangel to Nenetsia
1 aaGun and 1 infantry moved from Karelia to Novgorod
1 bomber moved from Russia to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 mech_infantry moved from France to Germany
1 carrier and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from 91 Sea Zone to Southern France
1 bomber moved from 110 Sea Zone to France
5 transports moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from Holland Belgium to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Germany to Poland
Place Units - Germans
1 carrier placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Novgorod
3 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 58 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 mech_infantry moved from Kazakhstan to Caucasus
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 mech_infantry moved from Samara to Volgograd
1 fighter moved from Bryansk to Volgograd
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 bomber moved from Bryansk to Caucasus
1 mech_infantry moved from Samara to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 1 bomber and 1 mech_infantry
Germans defend with 1 armour
Russians win, taking Caucasus from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 bomber moved from Caucasus to Bryansk
1 fighter moved from Volgograd to Bryansk
4 artilleries moved from Russia to Bryansk
2 armour moved from Samara to Russia
1 fighter moved from Vologda to Bryansk
1 tactical_bomber moved from Vologda to Bryansk
1 infantry moved from Russia to Bryansk
1 aaGun moved from Korea to Manchuria
2 infantry moved from Amur to Manchuria
9 infantry moved from Korea to Manchuria
3 infantry moved from Siberia to Amur
1 mech_infantry moved from Trans-Jordan to Alexandria
1 aaGun moved from Korea to Manchuria
Place Units - Russians
1 armour, 3 artilleries, 2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 6 artilleries, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from Shan State to Burma
1 infantry moved from Shensi to Hopei
3 infantry moved from Shensi to Szechwan
1 armour moved from Yunnan to Szechwan
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from French Indo China to Kansu
1 fighter moved from French Indo China to Szechwan
1 bomber moved from Japan to Hopei
1 infantry moved from Chahar to Hopei
Scramble in SZ 54?
No scramble.
Don´t forget to post the save :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 6 artilleries, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from Shan State to Burma
1 infantry moved from Shensi to Hopei
3 infantry moved from Shensi to Szechwan
1 armour moved from Yunnan to Szechwan
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from French Indo China to Kansu
1 fighter moved from French Indo China to Szechwan
1 bomber moved from Japan to Hopei
1 infantry moved from Chahar to Hopei
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 transport
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantry
Battle in Hopei
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
6 infantry moved from Jehol to Shantung
1 infantry moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
1 bomber moved from Hopei to Shantung
2 fighters and 1 tactical_bomber moved from Szechwan to Shantung
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Siam to Shan State
2 artilleries and 1 infantry moved from Shan State to Yunnan
1 infantry moved from Java to 42 Sea Zone
1 battleship, 2 carriers, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 3 destroyers moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to Japan
1 bomber moved from Szechwan to Shantung
Place Units - Japanese
3 artilleries placed in Shantung
3 artilleries placed in Japan
3 infantry placed in French Indo China
1 armour and 1 mech_infantry placed in Kwangtung
3 transports placed in 6 Sea Zone
Japanese undo move 5.
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 armour and 2 artilleries placed in French Indo China
3 artilleries placed in Shantung
3 transports placed in 20 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 2 infantry
EDIT: Adding units owned by Japanese to French Indo China: 2 infantry
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Adding units owned by Japanese to Chahar: 1 infantry
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship, 3 carriers, 1 cruiser and 3 destroyers
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 battleship, 3 carriers, 1 cruiser and 3 destroyers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Sorry; I had totally fooked up the noncombat move, and had to edit it back. I’m positive I didn’t goof up, but feel free to double-check.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer, 1 harbour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Non Combat Move - Americans
2 fighters moved from Western United States to 101 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
3 fighters moved from Korea to 6 Sea Zone
1 bomber moved from Korea to Manchuria
1 armour and 4 mech_infantrys moved from Western United States to Eastern United States
1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 4 fighters, 6 submarines and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to Central United States
1 infantry moved from Eastern United States to Central United States
1 aaGun moved from Eastern United States to Central United States
Place Units - Americans
2 carriers placed in 6 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 harbour and 1 mech_infantry placed in Korea
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 1 damage on 1 factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 3 PUs;
Combat Move - British
2 infantry moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
British take Algeria from Italians
Combat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Equatorial Africa: 2 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
5 infantry moved from Alexandria to Tobruk
2 fighters moved from Alexandria to Tobruk
1 tactical_bomber moved from Alexandria to Tobruk
2 artilleries moved from Alexandria to Tobruk
2 armour moved from Egypt to Tobruk
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from India to Eastern Persia
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Egypt
British undo move 1.
1 fighter and 1 infantry placed in Egypt
1 destroyer placed in 81 Sea Zone
1 destroyer placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry
Made a non combat move edit with the US during the UK turn. Forgot to move my infantry in Africa. There was only combat in Asia and the edit wasn´t in any way affected by this.
If you won´t allow it feel free to edit them back.
Naw naw, totally fine. Hope to make my move tomorrow.