TripleA Turn Summary: Russians round 1


  • TripleA Turn Summary for game: World War II Classic, version: 1.8

    Game History

    Round: 1

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians discover Industrial Technology

    Activate Technology - Russians
                Russians activating Industrial Technology

    Purchase Units - Russians
                Russians buy 1 aaGun, 1 armour and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Yakut S.S.R. to Manchuria

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 1 infantry
                    Japanese defend with 1 fighter and 3 infantry
                    Japanese win with 1 fighter and 3 infantry remaining. Battle score for attacker is -2
                    Casualties for Russians: 1 infantry
                Trigger Russians Can Move: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Russians
                Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttatchment attached to Russians

    Non Combat Move - Russians

    Place Units - Russians
                1 armour and 5 infantry placed in Russia
                1 aaGun were produced but were not placed

    Turn Complete - Russians
                Russians collect 24 PUs; end with 25 PUs total

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