af2f30a2-54d0-4e67-bcf1-8dd6e981ad8d-dawg-64-v-mike-g40-start-round-5-usa-9.tsvg
i would like you to see if you want to take different sips to tip up carriers for planes in sz42
The start of the classic game
Test summary from TripleA, engine version: 1.7.0.3, time: 20:55:40
Test summary from TripleA, engine version: 1.7.0.3, time: 20:58:16
TripleA Move Summary for game: World War II Classic, version: 1.8
Game History
Round: 1
Research Technology - Russians
Russians spend 5 on tech rolls
Russians discover Industrial Technology
Activate Technology - Russians
Russians activating Industrial Technology
Purchase Units - Russians
Russians buy 2 armour and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Caucasus
1 armour moved from Soviet Far East to Manchuria
1 infantry moved from Soviet Far East to Manchuria
1 infantry moved from Soviet Far East to Manchuria
TripleA Turn Summary for game: World War II Classic, version: 1.8
Game History
Round: 1
Research Technology - Russians
Russians spend 5 on tech rolls
Russians discover Industrial Technology
Activate Technology - Russians
Russians activating Industrial Technology
Purchase Units - Russians
Russians buy 2 armour and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Caucasus
1 armour moved from Soviet Far East to Manchuria
1 infantry moved from Soviet Far East to Manchuria
1 infantry moved from Soviet Far East to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 fighter and 3 infantry
Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour and 2 infantry
Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttatchment attached to Russians
Non Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Soviet Far East
Place Units - Russians
2 armour placed in Karelia S.S.R.
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 25 PUs total
Are you playing yourself?
Germany done.
TripleA Turn Summary for game: World War II Classic, version: 1.8
Game History
Round: 1
Purchase Units - British
British buy 1 factory; Remaining resources: 15 PUs;
Combat Move - British
1 transport moved from East Canada Sea Zone to Baltic Sea Zone
1 fighter moved from United Kingdom to Baltic Sea Zone
1 fighter moved from United Kingdom to Baltic Sea Zone
1 battleship moved from North Sea Zone to West Spain Sea Zone
1 transport moved from North Sea Zone to West Spain Sea Zone
1 battleship moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone
1 submarine moved from East Mediteranean Sea Zone to Central Mediteranean Sea Zone
1 bomber moved from United Kingdom to Central Mediteranean Sea Zone
Combat - British
Battle in West Spain Sea Zone
British attack with 1 battleship and 1 transport
Germans defend with 1 submarine
British roll dice for 1 battleship and 1 transport in West Spain Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in West Spain Sea Zone, round 2 : 1/1 hits
1 transport owned by the British and 1 submarine owned by the Germans lost in West Spain Sea Zone
British win with 1 battleship remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for British: 1 transport
Battle in Baltic Sea Zone
British attack with 2 fighters and 1 transport
Germans defend with 1 submarine and 1 transport
British roll dice for 2 fighters and 1 transport in Baltic Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits
1 transport owned by the Germans lost in Baltic Sea Zone
British roll dice for 2 fighters and 1 transport in Baltic Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 submarine in Baltic Sea Zone, round 3 : 1/1 hits
1 transport owned by the British and 1 submarine owned by the Germans lost in Baltic Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarine and 1 transport
Casualties for British: 1 transport
Battle in Central Mediteranean Sea Zone
British attack with 1 battleship, 1 bomber and 1 submarine
Germans defend with 1 battleship and 1 transport
British roll dice for 1 submarine in Central Mediteranean Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship and 1 bomber in Central Mediteranean Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 battleship and 1 transport in Central Mediteranean Sea Zone, round 2 : 1/2 hits
1 transport owned by the Germans , 1 submarine owned by the British and 1 battleship owned by the Germans lost in Central Mediteranean Sea Zone
British win with 1 battleship and 1 bomber remaining. Battle score for attacker is 24
Casualties for Germans: 1 battleship and 1 transport
Casualties for British: 1 submarine
Non Combat Move - British
1 bomber moved from Central Mediteranean Sea Zone to Caucasus
1 fighter moved from Baltic Sea Zone to Karelia S.S.R.
1 fighter moved from Baltic Sea Zone to Karelia S.S.R.
1 transport moved from Indian Ocean Sea Zone to Red Sea Zone
1 infantry moved from Anglo Sudan Egypt to Red Sea Zone
1 infantry moved from Syria Jordan to Red Sea Zone
2 infantry and 1 transport moved from Red Sea Zone to Indian Ocean Sea Zone
1 infantry moved from Indian Ocean Sea Zone to India
1 infantry moved from Indian Ocean Sea Zone to India
1 armour moved from Anglo Sudan Egypt to Persia
Place Units - British
1 factory placed in India
Turn Complete - British
British collect 30 PUs; end with 45 PUs total
Territory Summary for British :
Australia : 2 infantry
Caucasus : 1 bomber
East Canada : 1 armour
India : 1 factory, 1 fighter and 4 infantry
Karelia S.S.R. : 2 fighters
Persia : 1 armour
South Africa : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 factory and 2 infantry
West Canada : 1 infantry
Central Mediteranean Sea Zone : 1 battleship
Indian Ocean Sea Zone : 1 transport
West Spain Sea Zone : 1 battleship
Production/PUs Summary :
Russians : 24 / 25
Germans : 32 / 34
British : 30 / 45
Japanese : 25 / 25
Americans : 36 / 36
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
British Combat
3 was rolled 4 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 8
Japanese Turn 1 - Attack on Pearl Harbor and Araska!
TripleA Turn Summary for game: World War II Classic, version: 1.8
Game History
Round: 1
Research Technology - Americans
COMMENT: Japanese Attack Pearl Harbor! Die Yankee Die!!!
Americans spend 10 on tech rolls
Americans discover Rockets Advance
Activate Technology - Americans
Americans activating Rockets Advance
Purchase Units - Americans
Americans buy 1 bomber and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 fighter moved from West US to Hawaii Sea Zone
1 battleship moved from West US Sea Zone to Hawaii Sea Zone
1 fighter moved from East US to Hawaii Sea Zone
Combat - Americans
Battle in Hawaii Sea Zone
Americans attack with 1 battleship and 2 fighters
Japanese defend with 1 battleship, 1 carrier, 2 fighters and 1 submarine
1 submarine owned by the Japanese retreated to Mexico Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 battleship, 1 carrier and 1 fighter
Casualties for Americans: 1 battleship and 2 fighters
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
1 infantry moved from West US to Mexico
1 transport moved from East US Sea Zone to Carribean Sea Zone
Place Units - Americans
1 bomber and 2 infantry placed in West US
1 infantry placed in East US
Turn Complete - Americans
Americans collect 34 PUs; end with 36 PUs total
And Now for the Russians
TripleA Turn Summary for game: World War II Classic, version: 1.8
Game History
Round: 2
Research Technology - Russians
Russians spend 5 on tech rolls
Purchase Units - Russians
Russians buy 1 factory and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
1 submarine moved from Karelia Sea Zone to West Spain Sea Zone
Non Combat Move - Russians
Place Units - Russians
1 factory placed in Evenki National Okrug
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Game History
Round: 2
Purchase Units - Germans
Germans buy 2 armour, 5 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Libya to Anglo Sudan Egypt
Germans take Anglo Sudan Egypt from British
1 armour moved from East Europe to Karelia S.S.R.
1 armour moved from Ukraine S.S.R. to Karelia S.S.R.
1 armour moved from Ukraine S.S.R. to Karelia S.S.R.
1 armour moved from Finland Norway to Karelia S.S.R.
1 infantry moved from Ukraine S.S.R. to Karelia S.S.R.
1 infantry moved from East Europe to Karelia S.S.R.
1 infantry moved from East Europe to Karelia S.S.R.
1 fighter moved from East Europe to Karelia S.S.R.
1 infantry moved from East Europe to Karelia S.S.R.
1 infantry moved from Finland Norway to Karelia S.S.R.
1 infantry moved from Finland Norway to Karelia S.S.R.
1 infantry moved from Finland Norway to Karelia S.S.R.
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 4 armour, 1 fighter and 7 infantry
British defend with 2 fighters; Russians defend with 1 aaGun, 3 armour, 1 factory, 1 fighter and 3 infantry
Germans win, taking Karelia S.S.R. from Russians with 4 armour and 1 fighter remaining. Battle score for attacker is 30
Casualties for Germans: 7 infantry
Casualties for British: 2 fighters
Casualties for Russians: 3 armour, 1 fighter and 3 infantry
Non Combat Move - Germans
1 fighter could not land in Karelia S.S.R. and was removed
1 armour moved from Germany to Ukraine S.S.R.
1 armour moved from South Europe to Ukraine S.S.R.
1 infantry moved from East Europe to Ukraine S.S.R.
1 infantry moved from Germany to East Europe
1 infantry moved from Germany to East Europe
1 infantry moved from South Europe to East Europe
1 infantry moved from Germany to East Europe
1 infantry moved from South Europe to East Europe
Place Units - Germans
1 submarine placed in Baltic Sea Zone
1 armour and 4 infantry placed in Germany
1 armour and 1 infantry placed in South Europe
Turn Complete - Germans
Germans collect 37 PUs; end with 38 PUs total
Wow classic…
I haven’t played this in… 10 years?
TripleA Turn Summary for game: World War II Classic, version: 1.8
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 22 PUs;
Combat Move - British
1 armour moved from Persia to French Indo China
3 infantry moved from India to French Indo China
1 fighter moved from India to French Indo China
1 infantry moved from South Africa to Kenya-Rhodesia
1 infantry moved from India to Indian Ocean Sea Zone
1 infantry and 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone
1 battleship moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone
1 bomber moved from Caucasus to Anglo Sudan Egypt
1 infantry moved from Red Sea Zone to Anglo Sudan Egypt
1 battleship moved from West Spain Sea Zone to West Africa Sea Zone
1 battleship moved from West Africa Sea Zone to Congo Sea Zone
Combat - British
Battle in Anglo Sudan Egypt
British attack with 1 bomber and 1 infantry
Germans defend with 1 armour
British win, taking Anglo Sudan Egypt from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in French Indo China
British attack with 1 armour, 1 fighter and 3 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from French Indo China to India
1 bomber moved from Anglo Sudan Egypt to India
Place Units - British
1 armour and 2 infantry placed in India
1 fighter placed in United Kingdom
British undo move 2.
British undo move 1.
1 fighter and 2 infantry placed in India
1 armour placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 55 PUs total
TripleA Turn Summary for game: World War II Classic, version: 1.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Japanese
2 infantry moved from Alaska to West Canada
1 armour and 1 transport moved from Soviet Far East Sea Zone to West Canada Sea Zone
1 armour moved from West Canada Sea Zone to West Canada
1 infantry moved from Manchuria to Japan Sea Zone
1 infantry moved from Manchuria to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to Alaska Sea Zone
2 infantry moved from Alaska Sea Zone to Alaska
1 battleship moved from Alaska Sea Zone to West Canada Sea Zone
1 transport moved from Alaska Sea Zone to Japan Sea Zone
1 bomber moved from Japan to West US Sea Zone
1 fighter moved from Manchuria to Alaska
1 fighter moved from Japan to Alaska
1 bomber moved from Japan to West US Sea Zone
Combat - Japanese
Battle in West US Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 transport
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Battle in West Canada
Japanese attack with 1 armour and 2 infantry
British defend with 1 infantry
Japanese win, taking West Canada from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers moved from West US Sea Zone to Alaska
Place Units - Japanese
1 factory placed in Alaska
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 25 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II Classic, version: 1.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 armour, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from East US to West Canada
1 infantry moved from West US to West Canada
1 infantry moved from West US to West Canada
1 infantry moved from West US to West Canada
1 fighter moved from China to Kwangtung
1 infantry moved from China to Kwangtung
1 infantry moved from Sinkiang to China
1 infantry moved from China to Manchuria
1 bomber moved from West US to Mexico Sea Zone
1 bomber moved from East US to Mexico Sea Zone
Combat - Americans
Battle in West Canada
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 armour and 2 infantry
Americans win, taking West Canada from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Americans: 1 infantry
Battle in Manchuria
Americans attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in Kwangtung
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -15
Casualties for Americans: 1 fighter and 1 infantry
Battle in Mexico Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 submarine
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Japanese lost 2 PUs to rocket attack by Americans
Rockets roll: 2
1 bomber moved from Mexico Sea Zone to West US
1 bomber moved from Mexico Sea Zone to East US
1 transport moved from Carribean Sea Zone to Mexico Sea Zone
Place Units - Americans
1 armour and 3 infantry placed in West US
1 armour and 3 infantry placed in East US
1 submarine placed in East US Sea Zone
Turn Complete - Americans
Americans collect 34 PUs; end with 34 PUs total
TripleA Turn Summary for game: World War II Classic, version: 1.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Karelia S.S.R.
1 infantry moved from Russia to Karelia S.S.R.
1 infantry moved from Russia to Karelia S.S.R.
1 infantry moved from Russia to Karelia S.S.R.
1 infantry moved from Russia to Karelia S.S.R.
1 infantry moved from Russia to Karelia S.S.R.
1 infantry moved from Russia to Karelia S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Karelia S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Yakut S.S.R. to Manchuria
1 infantry moved from Soviet Far East to Manchuria
1 infantry moved from Yakut S.S.R. to Soviet Far East
1 infantry moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Novosibirsk to Kazakh S.S.R.
Combat - Russians
Battle in Manchuria
Russians attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 2 infantry
Battle in Ukraine S.S.R.
Russians attack with 2 armour, 1 fighter and 5 infantry
Germans defend with 2 armour, 1 fighter and 3 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 2 armour and 3 infantry
Casualties for Russians: 2 armour, 1 fighter and 5 infantry
Battle in Karelia S.S.R.
Russians attack with 8 infantry
Germans defend with 1 aaGun, 4 armour and 1 factory
Russians win, taking Karelia S.S.R. from Germans with 6 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 4 armour
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 infantry moved from Persia to Caucasus
1 infantry moved from Persia to Caucasus
Place Units - Russians
2 infantry placed in Evenki National Okrug
4 infantry placed in Russia
2 infantry placed in Russia
1 infantry placed in Russia
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Game History
Round: 3
Purchase Units - Germans
Germans buy 4 armour and 6 infantry; Remaining resources: 0 PUs;
Non Combat Move - Germans
4 infantry moved from East Europe to Ukraine S.S.R.
4 infantry moved from Germany to East Europe
2 armour moved from Germany to East Europe
1 armour moved from South Europe to Ukraine S.S.R.
Place Units - Germans
4 infantry placed in Germany
3 armour placed in Germany
1 armour and 2 infantry placed in South Europe
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs total
TripleA Turn Summary for game: World War II Classic, version: 1.8
Game History
Round: 3
Purchase Units - British
British buy 1 armour and 2 infantry; Remaining resources: 44 PUs;
Combat Move - British
1 infantry moved from French Indo China to Kwangtung
2 infantry moved from French Indo China to Kwangtung
2 fighters moved from India to Kwangtung
1 bomber moved from India to Japan Sea Zone
1 battleship moved from East Mediteranean Sea Zone to Mozambique Sea Zone
1 battleship moved from Congo Sea Zone to South Africa Sea Zone
1 transport moved from Red Sea Zone to Mozambique Sea Zone
1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
Combat - British
Battle in Kwangtung
British attack with 2 fighters and 3 infantry
Japanese defend with 1 infantry
British win, taking Kwangtung from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Japan Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 transport
Non Combat Move - British
1 bomber moved from Japan Sea Zone to China
2 fighters moved from Kwangtung to China
2 infantry moved from India to French Indo China
1 transport moved from Mozambique Sea Zone to West Compass Sea Zone
Place Units - British
1 armour and 2 infantry placed in India
Turn Complete - British
British collect 36 PUs; end with 80 PUs total