@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
I’m going to assume no as the cost of planes for my destroyers/Cruisers is probably to much. If you wish to change your mind we can do that also though and re roll it in forum or whatever!! I’m ok with fixing any choices you would of made differently!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
            Americans buy 1 bomber, 3 destroyers, 2 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
            1 destroyer moved from 46 Sea Zone to 55 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 bomber and 1 fighter moved from United Kingdom to Denmark
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            3 cruisers, 2 destroyers and 3 submarines moved from 91 Sea Zone to 112 Sea Zone
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
Combat - Americans
            Battle in Denmark
                Americans attack with 1 bomber, 1 fighter and 2 infantry
                Germans defend with 2 infantry
                Americans win, taking Denmark from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 2 destroyers
                Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 destroyers
                Casualties for Americans: 1 submarine
Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 bomber moved from Western United States to United Kingdom
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Denmark to United Kingdom
            1 fighter moved from Denmark to Norway
Place Units - Americans
            2 submarines placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 bomber placed in Western United States
            3 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
                  Chinese take Kansu from Japanese
            3 infantry moved from Sikang to Tsinghai
            1 fighter moved from Sikang to Tsinghai
Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
            1 infantry placed in Shensi
Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
            British buy 1 carrier and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 destroyer moved from 110 Sea Zone to 109 Sea Zone
            2 transports moved from 106 Sea Zone to 109 Sea Zone
            2 fighters moved from United Kingdom to Gibraltar
            2 artilleries moved from Iraq to 80 Sea Zone
            2 infantry moved from Persia to 80 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
            2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
            1 artillery and 3 infantry moved from Union of South Africa to Rhodesia
                  British take Rhodesia from Italians
            1 armour moved from Union of South Africa to Rhodesia
            1 battleship and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            2 fighters moved from India to 39 Sea Zone
            1 infantry moved from India to Burma
            1 carrier moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from Northwest Persia to Iraq
            3 infantry moved from Iraq to Trans-Jordan
Combat - British
            Battle in Egypt
                British attack with 2 artilleries and 2 infantry
                Italians defend with 1 armour, 1 harbour and 1 infantry
                British win, taking Egypt from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour and 1 infantry
            Battle in 39 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                British win, taking 39 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
Non Combat Move - British
            2 fighters moved from 39 Sea Zone to India
Place Units - British
            1 carrier placed in 109 Sea Zone
            3 infantry placed in Iraq
Turn Complete - British
            British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
            1 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs total
            Some Units in India change ownership: 1 infantry
Can I see the file?
Wasn’t sure how to load it up, if you dl the American file you can see it and we can edit from there if need be!
Yeah, I wouldn’t have scrambled.
In the future to upload a file like, for Scramble orders or OOL just save it in the game then click “Additional Options…” Then click browse and choose the save file.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
            Italians buy 1 carrier, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 fighter moved from Southern Italy to Egypt
Combat - Italians
            Battle in Egypt
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 2 artilleries, 1 harbour and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 :  2/2 hits
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 :  2/3 hits
                    British roll dice for 2 artilleries and 1 infantry in Egypt, round 2 :  0/3 hits
                    1 infantry owned by the British and 2 artilleries owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
                Casualties for British: 2 artilleries and 1 infantry
Non Combat Move - Italians
            1 fighter moved from Egypt to Alexandria
            2 transports moved from 92 Sea Zone to 95 Sea Zone
            1 cruiser moved from 92 Sea Zone to 95 Sea Zone
            3 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
            1 carrier and 1 submarine placed in 95 Sea Zone
            1 fighter placed in 95 Sea Zone
            1 infantry placed in Southern Italy
            Italians undo move 3.
            1 infantry placed in Southern France
Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag
    British Somaliland : 1 flag
    Alexandria : 1 flag, 1 fighter
    Egypt : 1 flag, 1 artillery, 1 harbour and 1 infantry
    Kenya : 1 flag
    Anglo Egyptian Sudan : 1 flag
    Tanganyika Territory : 1 flag, 1 artillery and 1 infantry
    Normandy Bordeaux : 1 artillery
    Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Tunisia : 1 flag
    Northern Italy : 1 aaGun, 1 factory_major and 3 infantry
    Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
    Baltic States : 1 flag, 1 mech_infantry
    95 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 2 transports
    93 Sea Zone : 1 flag
    Greece : 1 flag
    92 Sea Zone : 1 destroyer
    98 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 35 / 44
    Russians : 35 / 41
    Japanese : 61 / 68
    Americans : 54 / 74
    Chinese : 8 / 9
    British : 26 / 28
    UK_Pacific : 6 / 6
    Italians : 23 / 33
    ANZAC : 10 / 19
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Ok cool, thanks for the help man! Only my second go around on Trip A at this point:)
Glad I could help! I’m pretty new at this myself, but I’ll try to help out any way I can!
No combat Australia, going to move my destroyer back to original territory also, no need to block with only 2 land units for me!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 56 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Sorry forgot to advance France! Feel free to do so and take German turn, I should be home in a little while!
I loaded up France, but I’m not sure if you wanted to do anything with the fighter or the guys in Africa.
ok ill do france now no worries!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
            1 infantry moved from Algeria to Tunisia
                  French take Tunisia from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            1 armour and 1 infantry moved from Western Germany to Denmark
            1 fighter moved from Western Germany to Denmark
            2 armour and 2 infantry moved from Western Germany to 113 Sea Zone
            2 armour and 2 infantry moved from 113 Sea Zone to Norway
            1 transport moved from 113 Sea Zone to 114 Sea Zone
            2 infantry moved from Poland to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
            2 tactical_bombers moved from Western Germany to Norway
            2 fighters moved from 113 Sea Zone to Norway
            1 armour moved from Baltic States to Belarus
            1 armour moved from Eastern Poland to Belarus
            2 infantry moved from Eastern Poland to Belarus
            1 mech_infantry moved from Romania to Belarus
Combat - Germans
            Battle in Belarus
                Germans attack with 2 armour, 2 infantry and 1 mech_infantry
                Russians defend with 1 aaGun, 1 artillery and 4 infantry
                    Germans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Belarus, round 2 :  1/5 hits
                    Russians roll dice for 1 aaGun, 1 artillery and 4 infantry in Belarus, round 2 :  1/5 hits
                    1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
                    Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Belarus, round 3 :  0/4 hits
                    Russians roll dice for 1 artillery and 4 infantry in Belarus, round 3 :  1/5 hits
                    1 infantry owned by the Germans lost in Belarus
                2 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Baltic States
                Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 aaGun
            Battle in Denmark
                Germans attack with 1 armour, 1 fighter and 1 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 1 infantry in Denmark, round 2 :  1/3 hits
                    Americans roll dice for 1 infantry in Denmark, round 2 :  0/1 hits
                    1 infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Norway
                Germans attack with 2 armour, 2 fighters, 4 infantry and 2 tactical_bombers
                Russians defend with 3 artilleries and 3 infantry; Americans defend with 1 fighter
                    Germans roll dice for 1 cruiser in Norway, round 2 :  1/1 hits
                    Germans roll dice for 2 armour, 2 fighters, 4 infantry and 2 tactical_bombers in Norway, round 2 :  6/10 hits
                    Russians roll dice for 3 artilleries, 1 fighter and 3 infantry in Norway, round 2 :  4/7 hits
                    3 infantry owned by the Russians , 1 fighter owned by the Americans , 4 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Norway
                Germans win, taking Norway from Russians with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Germans: 4 infantry
                Casualties for Russians: 3 artilleries and 3 infantry
                Casualties for Americans: 1 fighter
Non Combat Move - Germans
            1 mech_infantry moved from Western Germany to Denmark
            1 fighter moved from Denmark to 113 Sea Zone
            2 mech_infantrys moved from Western Germany to Poland
            1 artillery and 2 infantry moved from Poland to Eastern Poland
            2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
            1 fighter moved from Norway to 113 Sea Zone
            2 tactical_bombers moved from Norway to Western Germany
            1 fighter moved from Norway to Western Germany
            1 aaGun moved from Eastern Poland to Baltic States
            1 aaGun moved from Germany to Western Germany
            1 aaGun moved from Germany to Western Germany
Place Units - Germans
            1 bomber placed in Western Germany
            4 infantry and 2 mech_infantrys placed in Germany
            2 armour placed in Western Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
            Germans collect 39 PUs (1 lost to blockades); end with 39 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 2 aaGuns, 1 airfield, 2 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
    Romania : 2 mech_infantrys
    Poland : 2 mech_infantrys
    Germany : 1 aaGun, 1 factory_major, 4 infantry and 2 mech_infantrys
    Norway : 2 armour
    Denmark : 1 armour, 1 infantry and 1 mech_infantry
    Baltic States : 1 aaGun, 2 armour and 1 mech_infantry
    Eastern Poland : 1 flag, 2 aaGuns, 3 artilleries and 4 infantry
    125 Sea Zone : 1 submarine
    113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 10 transports
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 40 / 44
    Russians : 32 / 41
    Japanese : 61 / 68
    Americans : 52 / 74
    Chinese : 8 / 9
    British : 26 / 28
    UK_Pacific : 6 / 6
    Italians : 22 / 33
    ANZAC : 10 / 19
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
            5 infantry moved from Novgorod to Baltic States
            5 artilleries moved from Novgorod to Baltic States
            1 artillery and 4 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Western Ukraine to Eastern Poland
            2 infantry moved from Bessarabia to Eastern Poland
            3 armour moved from Ukraine to Eastern Poland
            3 mech_infantrys moved from Ukraine to Romania
            1 fighter moved from Russia to Samara
            1 infantry moved from Tambov to Samara
            1 infantry moved from Russia to Samara
            4 fighters and 1 tactical_bomber moved from Novgorod to Samara
            1 fighter moved from Ukraine to Romania
            1 fighter moved from Ukraine to Romania
            3 mech_infantrys moved from Ukraine to Eastern Poland
            1 armour moved from Novgorod to Eastern Poland
            4 infantry moved from Bryansk to Western Ukraine
            4 artilleries moved from Ukraine to Western Ukraine
            10 infantry moved from Manchuria to Korea
            7 infantry moved from Manchuria to Korea
Combat - Russians
            Battle in Eastern Poland
                Russians attack with 4 armour, 1 artillery, 7 infantry and 3 mech_infantrys
                Germans defend with 2 aaGuns, 3 artilleries and 4 infantry
                1 infantry owned by the Russians , 4 armour owned by the Russians , 3 mech_infantrys owned by the Russians and 1 artillery owned by the Russians retreated to Belarus
                Germans win with 1 artillery remaining. Battle score for attacker is 12
                Casualties for Germans: 2 aaGuns, 2 artilleries and 4 infantry
                Casualties for Russians: 6 infantry
            Battle in Romania
                Russians attack with 2 fighters and 3 mech_infantrys
                Germans defend with 2 mech_infantrys
                Russians win with 2 fighters remaining. Battle score for attacker is -4
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 3 mech_infantrys
            Battle in Korea
                Russians attack with 17 infantry
                Japanese defend with 1 aaGun and 4 infantry
                Russians win, taking Korea from Japanese with 12 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 aaGun and 4 infantry
                Casualties for Russians: 5 infantry
            Battle in Samara
                Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                Russians win, taking Samara from Japanese with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Baltic States
                Russians attack with 5 artilleries and 5 infantry
                Germans defend with 1 aaGun, 2 armour and 1 mech_infantry; Italians defend with 1 mech_infantry
                4 infantry owned by the Russians and 5 artilleries owned by the Russians retreated to Novgorod
                Italians win with 1 armour remaining. Battle score for attacker is 16
                Casualties for Germans: 1 aaGun, 1 armour and 1 mech_infantry
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 mech_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
            2 fighters moved from Romania to Ukraine
            2 aaGuns moved from Manchuria to Korea
            5 fighters and 1 tactical_bomber moved from Samara to Russia
            1 aaGun moved from Bryansk to Belarus
            1 aaGun moved from Ukraine to Western Ukraine
Place Units - Russians
            1 armour and 2 mech_infantrys placed in Ukraine
            2 artilleries and 1 fighter placed in Novgorod
            3 infantry placed in Volgograd
Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,2,5,2,2,5,5,2,3,5,1,3
            Russians collect 33 PUs (3 lost to blockades); end with 33 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 5 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from Japan to 16 Sea Zone
            1 mech_infantry moved from Jehol to Manchuria
                  Japanese take Manchuria from Chinese
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Burma
            1 infantry moved from Shan State to Burma
            1 armour moved from Yunnan to Szechwan
            1 armour moved from Yunnan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 armour moved from Yunnan to Szechwan
            1 mech_infantry moved from Kwangsi to Burma
            1 mech_infantry moved from Kwangsi to Szechwan
            2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
            2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
            2 fighters moved from Siam to Burma
            3 bombers moved from Siam to 55 Sea Zone
Combat - Japanese
            Battle in Shensi
                Japanese attack with 1 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Shensi, round 2 :  0/2 hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                    1 infantry owned by the Japanese lost in Shensi
                    Japanese roll dice for 1 armour in Shensi, round 3 :  1/1 hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 :  4/10 hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 :  1/3 hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 :  1/1 hits
                    1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 3 bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 bombers in 55 Sea Zone, round 2 :  2/3 hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 3 bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Szechwan
                Japanese attack with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 :  1/7 hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 3 :  4/7 hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 :  1/1 hits
                    1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
            2 fighters moved from 16 Sea Zone to 6 Sea Zone
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            2 bombers moved from 55 Sea Zone to Siam
            2 fighters moved from Burma to Siam
            2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 38 Sea Zone
            1 cruiser moved from 42 Sea Zone to 38 Sea Zone
            1 carrier moved from 42 Sea Zone to 38 Sea Zone
            1 destroyer moved from 42 Sea Zone to 38 Sea Zone
            1 transport moved from 42 Sea Zone to 41 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Burma
            1 battleship moved from 42 Sea Zone to 35 Sea Zone
            2 fighters moved from Kwangsi to Philippines
            2 fighters moved from 6 Sea Zone to Japan
            1 bomber moved from 55 Sea Zone to Philippines
            2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
            3 mech_infantrys moved from Kiangsu to Jehol
Place Units - Japanese
            1 armour and 2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            2 artilleries and 2 infantry placed in Japan
            1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 airfield, 4 fighters and 4 tactical_bombers
    Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour and 7 infantry
    Jehol : 1 flag, 3 mech_infantrys
    Siam : 2 bombers and 2 fighters
    Manchuria : 1 flag, 1 mech_infantry
    Shensi : 1 flag, 1 armour
    Yunnan : 1 flag
    Suiyuyan : 1 flag
    Kweichow : 1 flag
    Hunan : 1 flag
    Hopei : 1 flag
    Szechwan : 1 flag, 2 armour
    Chahar : 1 flag
    Anhwe : 1 flag
    Shan State : 1 flag
    Burma : 1 flag, 1 artillery, 4 infantry and 1 mech_infantry
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield, 1 bomber, 2 fighters and 1 harbour
    Sakha : 1 flag, 1 infantry
    Soviet Far East : 1 flag
    Amur : 1 flag, 1 artillery
    Siberia : 1 flag
    French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
    Celebes : 1 flag
    Java : 1 flag
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    37 Sea Zone : 1 flag
    35 Sea Zone : 2 battleships
    38 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
    16 Sea Zone : 1 destroyer and 1 submarine
    6 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
    Novosibirsk : 1 flag
Production/PUs Summary :
Germans : 40 / 44
    Russians : 35 / 36
    Japanese : 64 / 69
    Americans : 52 / 74
    Chinese : 3 / 9
    British : 26 / 28
    UK_Pacific : 5 / 6
    Italians : 22 / 33
    ANZAC : 10 / 19
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            1 bomber moved from United Kingdom to 125 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from United Kingdom to 92 Sea Zone
Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Italians defend with 1 destroyer
                Americans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Italians: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in 125 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                Americans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
Non Combat Move - Americans
            1 bomber moved from 125 Sea Zone to United Kingdom
            3 cruisers, 1 destroyer and 3 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Western United States to Central United States
            1 bomber moved from Western United States to United Kingdom
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 submarines and 2 transports placed in 10 Sea Zone
            1 artillery, 1 bomber and 1 infantry placed in Western United States
            1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs