Also, if one of your subs hit in 111, take my sub as the first casualty, and then tip the BB.
13L G40 Entek vs. Cpt. John Miller (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
5 submarines moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
3 bombers moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Gibraltar to 95 Sea Zone
4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 24 Sea Zone
1 fighter moved from Hawaiian Islands to 24 Sea Zone
3 submarines moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 24 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 bombers, 3 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 bombers, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 cruiser
Americans win, taking 17 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 24 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 bomber and 5 submarines
Italians defend with 1 cruiser, 1 destroyer and 1 submarine
Americans win with 1 bomber and 4 submarines remaining. Battle score for attacker is 20
Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 2 fighters and 3 submarines
Japanese defend with 1 battleship
Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleshipNon Combat Move - Americans
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 17 Sea Zone to 33 Sea Zone
3 fighters and 2 tactical_bombers moved from 24 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 aaGun and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from 95 Sea Zone to Gibraltar
3 bombers moved from Normandy Bordeaux to United Kingdom
3 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
Americans undo move 2.
1 artillery, 1 bomber, 1 fighter and 3 infantry placed in Western United States
2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
4 infantry moved from Trans-Jordan to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from 81 Sea Zone to EgyptCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Egypt
British attack with 1 artillery, 2 fighters and 6 infantry
Italians defend with 1 armour, 1 artillery, 1 harbour and 2 infantry
British win, taking Egypt from Italians with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantryNon Combat Move - British
2 fighters moved from Egypt to 81 Sea Zone
3 infantry moved from Iraq to Persia
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from Holland Belgium to United KingdomPlace Units - British
3 armour placed in Iraq
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 34 PUs (1 lost to blockades); end with 34 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 97 Sea Zone to Albania
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
1 fighter moved from Northern Italy to Greece
1 fighter moved from Northern Italy to AlbaniaCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 armour
Italians roll dice for 1 battleship in Greece, round 2 : 1/1 hits
Russians roll dice for 1 armour in Greece, round 2 : 0/1 hits
1 armour owned by the Russians lost in Greece
Italians win, taking Greece from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Albania
Italians attack with 1 fighter, 3 infantry and 1 mech_infantry
Russians defend with 1 armour
Italians roll dice for 1 cruiser in Albania, round 2 : 1/1 hits
Russians roll dice for 1 armour in Albania, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Albania
Italians win, taking Albania from Russians with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 fighter moved from Albania to Southern ItalyPlace Units - Italians
1 infantry placed in Southern France
1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
British Somaliland : 1 flag
Alexandria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Albania : 2 infantry and 1 mech_infantry
Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Greece : 1 flag, 1 armour and 1 infantry
97 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 20 / 0
Russians : 50 / 127
Japanese : 68 / 79
Americans : 54 / 74
Chinese : 5 / 6
British : 35 / 34
UK_Pacific : 0 / 0
Italians : 14 / 19
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Keep going?
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Want to reset? Start a new bid or just swap sides with what we got?
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sure either sounds good!
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Why don’t we just keep the bid the same and swap sides?
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Sounds good, I’m bad guys and you have 9 bid right??
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Yep.
How about an Inf in New Guinea and a armor in Egypt.





