TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 artillery moved from 64 Sea Zone to Central America
1 destroyer moved from 27 Sea Zone to 28 Sea Zone
1 destroyer moved from 28 Sea Zone to 64 Sea Zone
1 transport moved from 23 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 carrier moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 armour moved from Malaya to Shan State
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from Kiangsu to Kiangsi
2 bombers and 4 tactical_bombers moved from Kiangsu to Kwangtung
2 fighters moved from 36 Sea Zone to Shan State
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Buryatia
1 artillery moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Suiyuyan to Kansu
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 24 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in New Guinea
Battle in Yakut S.S.R.
Japanese attack with 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 1 artillery in Yakut S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Yakut S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Yakut S.S.R., round 4 : 1/1 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking New Guinea from ANZAC, taking Yakut S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 2 bombers, 2 infantry and 4 tactical_bombers
British defend with 3 artilleries and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 bombers, 2 infantry and 4 tactical_bombers in Kwangtung, round 2 : 3/8 hits
UK_Pacific roll dice for 3 artilleries and 1 infantry in Kwangtung, round 2 : 2/4 hits
1 infantry owned by the British , 2 infantry owned by the Japanese and 2 artilleries owned by the British lost in Kwangtung
Japanese roll dice for 2 bombers and 4 tactical_bombers in Kwangtung, round 3 : 3/6 hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits
1 artillery owned by the British lost in Kwangtung
Japanese win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for British: 3 artilleries and 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 tactical_bomber in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in Kansu
Chinese win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 tactical_bomber
Battle in Shan State
Japanese attack with 1 armour and 2 fighters
British defend with 1 infantry
Japanese roll dice for 1 armour and 2 fighters in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Battle in Central America
Battle in French Indo China
Non Combat Move - Japanese
2 fighters moved from Shan State to 36 Sea Zone
2 bombers and 4 tactical_bombers moved from Kwangtung to Kiangsu
1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,1,2,6,6
Japanese collect 55 PUs (1 lost to blockades); end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.628
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 43
Null / Other
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Japanese Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.577
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 26
Russians Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
UK_Pacific Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 4.167
Median : 4.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3