13L G40 Gamerman01(allies+10) vs seththenewb(axis) take 2

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Java to 43 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from Java to Yunnan
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Java to India
                1 fighter moved from 43 Sea Zone to Java
                1 infantry moved from Malaya to Shan State
                2 infantry moved from Northern Territory to South Australia

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun and 1 artillery
                EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun and 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                2 infantry moved from Scotland to United Kingdom
                2 infantry moved from Morocco to Algeria

    Combat - French
                Battle in Algeria
                    French attack with 2 infantry
                    Italians defend with 1 artillery
                    French win, taking Algeria from Italians with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland


  • one edit to attacks coming.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                4 bombers, 3 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 112 Sea Zone to 114 Sea Zone
                1 submarine moved from 109 Sea Zone to 112 Sea Zone

    Combat - Germans
                Battle in 114 Sea Zone
                    Germans attack with 4 bombers, 1 carrier, 1 destroyer, 4 fighters and 2 tactical_bombers
                    Russians defend with 1 cruiser and 1 submarine
                    Units damaged: 1 carrier owned by the Germans
                    Germans win with 4 bombers, 1 carrier, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Russians: 1 cruiser and 1 submarine

    Non Combat Move - Germans
                4 bombers moved from 114 Sea Zone to Eastern Poland
                6 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Germany to Poland
                6 armour and 2 mech_infantrys moved from Poland to Eastern Poland
                1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
                5 infantry moved from Romania to Eastern Poland
                5 infantry moved from Finland to Vyborg
                2 infantry moved from Norway to Finland
                1 transport moved from 112 Sea Zone to 114 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
                4 fighters and 2 tactical_bombers moved from 114 Sea Zone to Eastern Poland

    Place Units - Germans
                3 artilleries and 7 infantry placed in Germany
                1 armour and 1 fighter placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 aaGun
                EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I’m like you, I often don’t declare war on the Chinese at first but after a few rounds, it’s like, ah well, screw it.  Sick of looking at the button.  :lol:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Baltic States
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                2 infantry moved from Bryansk to Ukraine
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 fighter moved from Belarus to Baltic States
                1 bomber moved from Russia to Novgorod
                1 fighter moved from Bryansk to Ukraine
                1 tactical_bomber moved from Bryansk to Baltic States

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians win, taking Novgorod from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Baltic States
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Baltic States to Bryansk
                1 fighter moved from Baltic States to Russia
                1 bomber moved from Novgorod to Russia
                2 aaGuns, 3 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from Belarus to Bryansk
                1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Russia to Bryansk
                1 fighter moved from Ukraine to Russia
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                1 infantry and 9 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 artillery moved from Kwangsi to French Indo China
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 bomber moved from Kwangsi to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 fighter moved from Kwangsi to French Indo China
                1 fighter moved from 21 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in Malaya
                Battle in Shan State
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                    ANZAC defend with 1 infantry; British defend with 2 infantry
                    Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 2 infantry
                Battle in French Indo China
                    Japanese attack with 1 artillery, 3 fighters and 2 tactical_bombers
                    British defend with 2 infantry
                    Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    ANZAC defend with 1 transport; Americans defend with 1 destroyer
                    Japanese win, taking 42 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 destroyer
                Battle in 36 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Guam to 21 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 2 tactical_bombers and 1 transport moved from 21 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 aaGun and 5 infantry moved from Anhwe to Kweichow
                2 infantry moved from Hopei to Kweichow
                1 mech_infantry moved from Hunan to Kweichow
                1 artillery moved from Hunan to Kweichow
                1 armour moved from Kwangtung to Anhwe
                1 infantry moved from Kwangtung to Kwangsi
                2 mech_infantrys moved from Shantung to Anhwe
                1 mech_infantry moved from Kweichow to Anhwe
                4 infantry moved from Jehol to Anhwe
                4 infantry moved from Japan to 6 Sea Zone
                2 destroyers, 4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from 42 Sea Zone to Philippines
                1 fighter moved from 6 Sea Zone to Philippines
                3 fighters and 3 tactical_bombers moved from Shan State to Kweichow
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from French Indo China to Kweichow
                1 tactical_bomber moved from Japan to 6 Sea Zone
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                3 mech_infantrys placed in Shantung
                1 destroyer and 2 transports placed in 6 Sea Zone
                1 artillery and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 46 PUs total


  • @Gamerman01:

    I’m like you, I often don’t declare war on the Chinese at first but after a few rounds, it’s like, ah well, screw it.  Sick of looking at the button.  :lol:

    Screw the Chinese! Except Chinese food, mmmm MSG. Yea, the Political screen gets a tad annoying after a couple rounds. It’s needed for an online play option, but I wish there were some games you could do without it and only enable it if it was needed for a Neutral DOW. What really gets me more than the politics popup is when someone leaves the tech option open in a NT game. Although I have to be honest and have been guilty of it from time to time, that popup in a NT is just a fail.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You can get rid of the tech popup midgame - you can change the game options midgame
    Agree about DOW popup - would be nice if you could just pull it up when you want it


  • Yea, I’ve gotten rid of it before in games. And had it surprisingly pop up once or twice again which was weird, but I’ve yet to replicate it.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hmm, site is sluggish, guess I’ll post this move if it lets me.  Time to move.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Irritating - after you got missed by 6 2’s, I get hit by 2 2’s

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Ouch!!  The dice were kind to you!

    Site was down yesterday - here’s the file.

  • 12

    man seth, if you have a rare chance to beat the gamer (from the sounds of it, the dice are coming up roses your way) you better capitalize man!!!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Eastern Poland to Belarus
                      Italians take Belarus from Russians
                1 armour moved from Belarus to Eastern Poland
                1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Tobruk to Egypt
                2 fighters moved from Southern Italy to Egypt
                1 bomber moved from Southern Italy to Egypt

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 harbour
                    Italians win, taking 97 Sea Zone from British, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of 98 Sea Zone from Neutral to Italians
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber and 2 fighters moved from Egypt to Alexandria
                1 artillery and 1 infantry moved from Bulgaria to Greece
                2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
                2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
                4 aaGuns and 3 infantry moved from Northern Italy to Southern Italy
                1 armour moved from Romania to Eastern Poland

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, sometimes it’s a bit stressful to have several games going at once, and sometimes you have to re-orient yourself to the board, and I don’t care for that, but
    I love it that I check replies to my posts and it’s MY TURN on a game!!

    Coming right up, 1 simple ANZ/Fra move!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    FREAKING STUPID

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Java to 37 Sea Zone
                1 fighter moved from India to Hunan
                1 fighter moved from Yunnan to Hunan

    Combat - ANZAC
                Battle in Hunan
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is -17
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 fighters
                Battle in 37 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 2 transports
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                1 fighter moved from 37 Sea Zone to Yunnan
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 aaGun and 1 artillery moved from Queensland to South Australia
                1 infantry moved from New South Wales to South Australia
                1 infantry moved from 62 Sea Zone to New South Wales
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 armour, 1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                1 artillery moved from Normandy Bordeaux to Southern France
                      French take Southern France from Germans

    Combat - French

    Non Combat Move - French
                2 infantry moved from Algeria to Morocco
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

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