@ArtofWar1947 yeah Ger got awful dice that first round.
I guess if I had the five on Avg instead it could be worth risking an air strike to keep Norway but with the AA gun and those dice defending on 3s…tough call.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Kenya to Ethiopia
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter and 1 tactical_bomber moved from Egypt to Ethiopia
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 armour moved from Syria to 99 Sea Zone
1 armour, 1 cruiser and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 armour moved from 97 Sea Zone to Northern Italy
Combat - British
scramble? I’m guessing yes since I forgot to bring my AC and planes lol:)
John, why don’t you edit mode and include the Carrier and planes? It’s an honest oversight and I have no problem at all with it as that was obviously your planning in the first place……
Appreciate the sportsmanship! I’m trying to adhere by the non com rules as I have a terrible habit of Non com moving during combat.
Instead of editing I will just hit none for scramble, as you would probably no longer scramble if I brought them in the first place, saves us a step that way and I will make sure to non com them to that sea zone as they would then be there at end of combat.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 3 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Kenya to Ethiopia
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter and 1 tactical_bomber moved from Egypt to Ethiopia
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 armour moved from Syria to 99 Sea Zone
1 armour, 1 cruiser and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 armour moved from 97 Sea Zone to Northern Italy
Combat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Italians defend with 1 armour
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 1 armour
Battle in Ethiopia
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
retreated to Ethiopia
Italians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for British: 3 infantry
Casualties for Italians: 1 infantry
Battle in Yugoslavia
British attack with 1 artillery and 1 infantry
Italians defend with 1 fighter
British win, taking Yugoslavia from Italians with 1 artillery remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 fighter
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Northern Italy
British attack with 1 armour
Germans defend with 2 aaGuns; Italians defend with 1 factory_major
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 armour remaining. Battle score for attacker is 10
Casualties for Germans: 2 aaGuns
Non Combat Move - British
1 carrier, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Persia to Russia
1 fighter and 1 tactical_bomber moved from Ethiopia to Egypt
2 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
1 armour moved from India to West India
3 aaGuns moved from India to West India
10 infantry moved from India to West India
2 mech_infantrys moved from India to West India
3 artilleries moved from India to West India
Place Units - British
1 artillery and 2 infantry placed in Greece
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantry
OK, good planning……Onwards with the battle…
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Romania to Yugoslavia
1 armour moved from Tunisia to Tobruk
1 artillery and 2 infantry moved from Libya to Tobruk
1 artillery moved from Algeria to Tunisia
1 fighter moved from Southern Italy to Yugoslavia
1 fighter moved from Southern Italy to Northern Italy
2 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery
Italians win, taking Yugoslavia from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northern Italy
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 armour and 1 factory_minor
Italians win, taking Northern Italy from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Yugoslavia to Southern Italy
1 aaGun moved from Southern France to Normandy Bordeaux
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,2,1,6,3,1,5,2,5,6,2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1,4,4
Italians collect 6 PUs (15 lost to blockades); end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to Queensland
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
1 cruiser and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 destroyer moved from 79 Sea Zone to 77 Sea Zone
Game History
Round: 6
Purchase Units - Germans
Germans repair 12 damage on 6 factory_majors and 6 factory_minors; Remaining resources: 42 PUs;
Germans buy 3 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Russia
13 armour, 5 artilleries, 13 infantry and 8 mech_infantrys moved from Smolensk to Russia
3 armour, 3 bombers, 6 fighters, 6 mech_infantrys and 5 tactical_bombers moved from Belarus to Russia
1 artillery moved from Belarus to Bryansk
1 artillery moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
5 armour and 2 mech_infantrys moved from Baltic States to Bryansk
3 armour moved from Novgorod to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 8 armour, 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 8 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 17 armour, 5 artilleries, 3 bombers, 6 fighters, 13 infantry, 14 mech_infantrys and 5 tactical_bombers
British defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 3 armour, 6 artilleries, 1 factory_major, 5 fighters, 23 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans captures 32PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 17 armour, 1 artillery, 3 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 67
Casualties for Germans: 4 artilleries, 4 fighters, 13 infantry and 14 mech_infantrys
Casualties for British: 1 fighter
Casualties for Russians: 4 aaGuns, 3 armour, 6 artilleries, 5 fighters, 23 infantry, 4 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
2 aaGuns moved from Smolensk to Bryansk
4 armour, 3 infantry and 2 mech_infantrys moved from Western Germany to France
2 infantry moved from Archangel to Novgorod
3 bombers, 2 fighters and 5 tactical_bombers moved from Russia to Belarus
Place Units - Germans
3 armour, 3 artilleries and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - Russians
3 artilleries and 9 infantry moved from Rostov to Caucasus
Non Combat Move - Russians
Turn Complete - Russians
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour, 1 battleship and 1 destroyer; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Kwangsi to 42 Sea Zone
3 armour, 7 artilleries, 10 infantry and 1 mech_infantry moved from Burma to India
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in India
Japanese attack with 3 armour, 7 artilleries, 10 infantry and 1 mech_infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour, 7 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 armour moved from Malaya to 37 Sea Zone
3 armour and 3 transports moved from 37 Sea Zone to 20 Sea Zone
3 armour moved from 20 Sea Zone to Kiangsi
1 carrier and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from 42 Sea Zone to 36 Sea Zone
3 fighters and 6 tactical_bombers moved from Kwangsi to Kiangsi
3 fighters, 1 infantry and 1 tactical_bomber moved from Anhwe to Kiangsi
2 bombers moved from Jehol to Kiangsi
1 aaGun moved from Jehol to Shantung
3 armour, 1 artillery and 3 infantry moved from Korea to 6 Sea Zone
3 armour, 1 artillery, 2 battleships, 1 carrier, 3 destroyers, 3 infantry, 1 submarine and 4 transports moved from 6 Sea Zone to 20 Sea Zone
3 armour, 1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
Place Units - Japanese
3 armour placed in Kwangtung
3 armour placed in Malaya
1 battleship and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from United Kingdom to France
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
2 carriers and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
Combat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 2 bombers, 2 fighters and 2 tactical_bombers
Japanese defend with 1 battleship and 1 destroyer
Americans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for Americans: 1 fighter
Battle in 16 Sea Zone
Americans attack with 2 carriers, 2 destroyers, 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans win with 2 carriers, 2 destroyers, 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Non Combat Move - Americans
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 bomber moved from France to United Kingdom
1 bomber moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
1 bomber moved from 6 Sea Zone to Soviet Far East
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
Place Units - Americans
1 bomber placed in Western United States
9 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kweichow
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Hunan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Scramble off Italy?
No scramble……
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Italians
2 transports moved from 97 Sea Zone to 99 Sea Zone
2 mech_infantrys moved from Syria to 99 Sea Zone
1 mech_infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 mech_infantry moved from 97 Sea Zone to Yugoslavia
1 mech_infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Yugoslavia
Combat - British
Battle in Yugoslavia
British attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking Yugoslavia from Italians with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Yugoslavia to 97 Sea Zone
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 105 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Alexandria to Egypt
3 aaGuns moved from West India to Eastern Persia
10 infantry moved from West India to Eastern Persia
1 armour, 3 artilleries and 2 mech_infantrys moved from West India to Eastern Persia
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
Place Units - British
1 artillery and 2 mech_infantrys placed in Greece
2 artilleries and 1 fighter placed in Persia
2 infantry placed in Egypt
1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Turn Complete - UK_Pacific
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia
1 artillery moved from Southern France to Northern Italy
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry and 2 mech_infantrys
Italians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
2 fighters moved from Yugoslavia to Southern Italy
Place Units - Italians
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,6,2,2,5,2,2,3,2,4,2,4,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2,3,6
Italians collect 7 PUs (9 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
Combat - ANZAC
Battle in Japan
ANZAC attack with 1 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
ANZAC captures 77PUs while taking Japanese capital
ANZAC converts factory_major into different units
ANZAC win, taking Japan from Japanese with 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 aaGuns
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 95 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 100 PUs