@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
Sorry about the edit…forgot all about the Pac. side
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 fighter moved from Alexandria to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 armour moved from Egypt to Trans-Jordan
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Alexandria to 81 Sea Zone
4 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
4 infantry moved from 94 Sea Zone to Tunisia
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 battleship moved from 98 Sea Zone to 94 Sea Zone
1 bomber moved from Libya to Tunisia
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 fighter moved from Alexandria to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 armour moved from Egypt to Trans-Jordan
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Alexandria to 81 Sea Zone
4 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
4 infantry moved from 94 Sea Zone to Tunisia
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 battleship moved from 98 Sea Zone to 94 Sea Zone
1 bomber moved from Libya to Tunisia
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 bomber and 4 infantry
French defend with 1 infantry; Americans defend with 1 armour
Italians win, taking Tunisia from French with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in 81 Sea Zone
Italians attack with 2 fighters
British defend with 1 cruiser and 1 transport
Italians win with 2 fighters remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Non Combat Move - Italians
2 fighters moved from 81 Sea Zone to Egypt
1 bomber moved from Tunisia to Egypt
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
Place Units - Italians
1 factory_minor placed in Egypt
1 armour and 1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
Non Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 cruisers moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from Southern Italy to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
2 armour moved from Norway to 113 Sea Zone
2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 119 Sea Zone
1 armour moved from 119 Sea Zone to Scotland
2 infantry moved from 119 Sea Zone to Scotland
1 armour moved from 119 Sea Zone to Scotland
do you want to scramble
No scramble in 110
War game at my place as usual
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 cruisers moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from Southern Italy to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
2 armour moved from Norway to 113 Sea Zone
2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 119 Sea Zone
1 armour moved from 119 Sea Zone to Scotland
2 infantry moved from 119 Sea Zone to Scotland
1 armour moved from 119 Sea Zone to Scotland
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 cruisers, 1 destroyer and 2 fighters
British defend with 2 destroyers, 1 submarine and 1 transport
Germans win with 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 29
Casualties for British: 2 destroyers, 1 submarine and 1 transport
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
2 submarines owned by the Americans Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 2 armour and 2 infantry
British defend with 1 airfield and 1 infantry
Germans win, taking Scotland from British with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 armour, 3 artilleries and 1 infantry
EDIT: Adding units owned by Germans to Poland: 1 armour, 3 artilleries and 1 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber placed in Normandy Bordeaux
2 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Vyborg to Finland
6 infantry moved from Karelia to Finland
5 infantry moved from Novgorod to Baltic States
2 artilleries moved from Novgorod to Baltic States
3 fighters and 1 tactical_bomber moved from Novgorod to Finland
1 armour moved from Novgorod to Baltic States
2 artilleries and 7 infantry moved from Belarus to Eastern Poland
3 artilleries and 10 infantry moved from Western Ukraine to Eastern Poland
2 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
1 artillery and 5 infantry moved from Ukraine to Bessarabia
1 armour moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 infantry moved from Volgograd to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Vyborg to Finland
6 infantry moved from Karelia to Finland
5 infantry moved from Novgorod to Baltic States
2 artilleries moved from Novgorod to Baltic States
3 fighters and 1 tactical_bomber moved from Novgorod to Finland
1 armour moved from Novgorod to Baltic States
2 artilleries and 7 infantry moved from Belarus to Eastern Poland
3 artilleries and 10 infantry moved from Western Ukraine to Eastern Poland
2 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
1 artillery and 5 infantry moved from Ukraine to Bessarabia
1 armour moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 infantry moved from Volgograd to Caucasus
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 5 artilleries, 17 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 armour, 5 artilleries, 17 infantry and 1 mech_infantry in Eastern Poland, round 2 : 5/25 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 armour, 5 artilleries, 16 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Chahar
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 fighter and 2 infantry
Russians roll dice for 1 armour and 1 infantry in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Chahar
1 armour owned by the Russians retreated to Hopei
Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 3 fighters, 9 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 8 infantry
Russians roll dice for 3 fighters, 9 infantry and 1 tactical_bomber in Finland, round 2 : 4/13 hits
Germans roll dice for 1 artillery and 8 infantry in Finland, round 2 : 1/9 hits
1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland
Russians roll dice for 3 fighters, 8 infantry and 1 tactical_bomber in Finland, round 3 : 3/12 hits
Germans roll dice for 1 artillery and 4 infantry in Finland, round 3 : 2/5 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
Russians roll dice for 3 fighters, 6 infantry and 1 tactical_bomber in Finland, round 4 : 2/10 hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 4 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 3 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 artillery and 8 infantry
Casualties for Russians: 3 infantry
Battle in 119 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 transports
2 transports owned by the Germans lost in 119 Sea Zone
Russians roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
Russians win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Bessarabia
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 5 infantry in Bessarabia, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 3 : 2/4 hits
Germans roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 1 armour, 2 artilleries and 5 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Baltic States, round 2 : 1/8 hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Baltic States, round 3 : 4/8 hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Finland to Novgorod
1 artillery moved from Novgorod to Belarus
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 artillery moved from Volgograd to Rostov
1 artillery moved from Russia to Bryansk
1 armour moved from Russia to Ukraine
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery placed in Volgograd
1 infantry placed in Volgograd
1 armour and 1 artillery placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 17 times
3 was rolled 16 times
4 was rolled 19 times
5 was rolled 21 times
6 was rolled 28 times
Average roll : 3.797
Median : 4.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 118
Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.885
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 26
Russians Combat
1 was rolled 14 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 16 times
6 was rolled 20 times
Average roll : 3.730
Median : 4.000
Variance : 0.511
Standard Deviation : 0.715
Total rolls : 89
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
3 armour moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
2 armour moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Chahar to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
1 fighter moved from Anhwe to Suiyuyan
1 fighter moved from Kwangtung to Kweichow
1 tactical_bomber moved from Kwangtung to Hunan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
3 armour moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
2 armour moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Chahar to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
1 fighter moved from Anhwe to Suiyuyan
1 fighter moved from Kwangtung to Kweichow
1 tactical_bomber moved from Kwangtung to Hunan
Combat - Japanese
Battle in Kwangsi
Japanese attack with 3 armour and 1 bomber
British defend with 1 armour and 4 infantry
Chinese win with 1 armour and 2 infantry remaining. Battle score for attacker is -24
Casualties for Japanese: 3 armour and 1 bomber
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 armour
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Hunan
Japanese attack with 2 armour and 1 tactical_bomber
Chinese defend with 1 artillery and 3 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 armour
Casualties for Chinese: 1 artillery and 3 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Hunan to Kwangtung
1 fighter moved from Kweichow to Anhwe
1 fighter moved from Suiyuyan to Kiangsu
1 aaGun moved from Amur to Manchuria
Place Units - Japanese
3 armour placed in Kwangtung
3 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Malaya to West India
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Philippines to Caroline Islands
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 29 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Malaya to West India
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 25 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Philippines to Caroline Islands
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 29 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/1 hits
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Caroline Islands, round 2 : 2/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 1 bomber in Caroline Islands, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits
Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/3 hits
Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 4 : 0/2 hits
Italians roll dice for 2 artilleries in Gibraltar, round 4 : 1/2 hits
1 mech_infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 5 : 1/1 hits
Italians roll dice for 2 artilleries in Gibraltar, round 5 : 2/2 hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Italians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in 29 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 carrier
Americans roll dice for 1 submarine in 29 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Japanese lost in 29 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 cruisers and 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 cruisers and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans lost in 110 Sea Zone
Germans win with 2 cruisers and 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Caroline Islands to New Guinea
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.472
Median : 3.000
Variance : 0.971
Standard Deviation : 0.986
Total rolls : 36
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.700
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.895
Median : 4.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Non Combat Move - Chinese
1 artillery moved from Yunnan to Kweichow
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 artillery and 1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.472
Median : 3.000
Variance : 0.971
Standard Deviation : 0.986
Total rolls : 36
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.700
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.895
Median : 4.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Combat Move - British
2 infantry moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Kiangsi to Kwangtung
2 fighters moved from Yunnan to Kwangtung
1 armour moved from Yunnan to Kwangtung
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
2 artilleries and 3 infantry moved from United Kingdom to Scotland
1 armour and 1 fighter moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland