Yeah, full scramble.
MR.S VS. MR.G Strait up
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Hunan to Kweichow
1 armour moved from Kiangsu to Hopei
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Chahar to Hopei
1 bomber moved from Anhwe to Kwangsi
1 fighter moved from Anhwe to Kwangsi
1 fighter moved from Chahar to Kweichow
1 tactical_bomber moved from Anhwe to Hopei -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Hunan to Kweichow
1 armour moved from Kiangsu to Hopei
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Chahar to Hopei
1 bomber moved from Anhwe to Kwangsi
1 fighter moved from Anhwe to Kwangsi
1 fighter moved from Chahar to Kweichow
1 tactical_bomber moved from Anhwe to HopeiCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 armour and 2 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Chinese win with 1 armour remaining. Battle score for attacker is -24
Casualties for Japanese: 1 armour and 2 tactical_bombers
Casualties for Russians: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kweichow to Anhwe
1 bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Anhwe
1 fighter moved from Anhwe to Chahar
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Buyant-Uhaa to Chahar
1 aaGun moved from Manchuria to Amur
1 artillery moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Caroline Islands to Kwangtung
1 carrier moved from 53 Sea Zone to 29 Sea ZonePlace Units - Japanese
3 armour placed in Kwangtung
3 armour placed in KiangsuTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to TunisiaNon Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Hawaiian Islands to PhilippinesPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 artillery and 1 infantry placed in Suiyuyan
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.833
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
Average roll : 2.800
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour and 2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to 36 Sea Zone
2 infantry moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 submarine moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Scotland to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour and 2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to 36 Sea Zone
2 infantry moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 submarine moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Scotland to United KingdomCombat - British
Battle in Egypt
British attack with 1 armour, 2 artilleries and 1 infantry
Germans defend with 1 tactical_bomber; Italians defend with 3 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits
British roll dice for 1 armour, 2 artilleries and 1 infantry in Egypt, round 2 : 2/4 hits
Italians roll dice for 3 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 2/7 hits
1 infantry owned by the British , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour and 1 artillery in Egypt, round 3 : 1/2 hits
Italians roll dice for 3 armour and 1 tactical_bomber in Egypt, round 3 : 3/4 hits
1 armour owned by the British , 1 artillery owned by the British and 1 armour owned by the Italians lost in Egypt
Italians win with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 armour, 2 artilleries and 1 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kwangsi
British attack with 1 armour, 1 fighter and 5 infantry
Japanese defend with 1 artillery
British roll dice for 1 armour, 1 fighter and 5 infantry in Kwangsi, round 2 : 3/7 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Removing units owned by British from 81 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from 36 Sea Zone to Yunnan
1 fighter moved from Kwangsi to YunnanPlace Units - British
1 transport placed in 106 Sea Zone
1 destroyer and 1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,4,5
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 armour and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour and 4 infantryDice Statistics:
Total
1 was rolled 7 times
2 was rolled 14 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 3 times
Average roll : 3.255
Median : 3.000
Variance : 1.580
Standard Deviation : 1.257
Total rolls : 51Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.786
Median : 2.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Italians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
Average roll : 2.800
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
Sorry about the edit…forgot all about the Pac. side
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 fighter moved from Alexandria to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 armour moved from Egypt to Trans-Jordan
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Alexandria to 81 Sea Zone
4 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
4 infantry moved from 94 Sea Zone to Tunisia
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 battleship moved from 98 Sea Zone to 94 Sea Zone
1 bomber moved from Libya to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 fighter moved from Alexandria to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 armour moved from Egypt to Trans-Jordan
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Alexandria to 81 Sea Zone
4 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
4 infantry moved from 94 Sea Zone to Tunisia
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 battleship moved from 98 Sea Zone to 94 Sea Zone
1 bomber moved from Libya to TunisiaCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 bomber and 4 infantry
French defend with 1 infantry; Americans defend with 1 armour
Italians win, taking Tunisia from French with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in 81 Sea Zone
Italians attack with 2 fighters
British defend with 1 cruiser and 1 transport
Italians win with 2 fighters remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transportNon Combat Move - Italians
2 fighters moved from 81 Sea Zone to Egypt
1 bomber moved from Tunisia to Egypt
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to GibraltarPlace Units - Italians
1 factory_minor placed in Egypt
1 armour and 1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from Queensland to New South WalesNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from DutchPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 cruisers moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from Southern Italy to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
2 armour moved from Norway to 113 Sea Zone
2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 119 Sea Zone
1 armour moved from 119 Sea Zone to Scotland
2 infantry moved from 119 Sea Zone to Scotland
1 armour moved from 119 Sea Zone to Scotland -
do you want to scramble
-
No scramble in 110
War game at my place as usual -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 cruisers moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from Southern Italy to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
2 armour moved from Norway to 113 Sea Zone
2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 119 Sea Zone
1 armour moved from 119 Sea Zone to Scotland
2 infantry moved from 119 Sea Zone to Scotland
1 armour moved from 119 Sea Zone to ScotlandCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 cruisers, 1 destroyer and 2 fighters
British defend with 2 destroyers, 1 submarine and 1 transport
Germans win with 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 29
Casualties for British: 2 destroyers, 1 submarine and 1 transport
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
2 submarines owned by the Americans Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 2 armour and 2 infantry
British defend with 1 airfield and 1 infantry
Germans win, taking Scotland from British with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy BordeauxPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 armour, 3 artilleries and 1 infantry
EDIT: Adding units owned by Germans to Poland: 1 armour, 3 artilleries and 1 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber placed in Normandy Bordeaux
2 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Vyborg to Finland
6 infantry moved from Karelia to Finland
5 infantry moved from Novgorod to Baltic States
2 artilleries moved from Novgorod to Baltic States
3 fighters and 1 tactical_bomber moved from Novgorod to Finland
1 armour moved from Novgorod to Baltic States
2 artilleries and 7 infantry moved from Belarus to Eastern Poland
3 artilleries and 10 infantry moved from Western Ukraine to Eastern Poland
2 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
1 artillery and 5 infantry moved from Ukraine to Bessarabia
1 armour moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 infantry moved from Volgograd to Caucasus