MR.S VS. MR.G Strait up


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
                1 fighter moved from West India to Persia
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Manchuria
                1 destroyer moved from 7 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser and 1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                      Americans take 22 Sea Zone from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
                1 fighter moved from West India to Persia
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Manchuria
                1 destroyer moved from 7 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser and 1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                      Americans take 22 Sea Zone from Japanese

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Germans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 17 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Battle in 6 Sea Zone
                    Japanese defend with 1 cruiser and 2 submarines
                Battle in Manchuria
                    Americans attack with 1 artillery
                    Japanese defend with 1 aaGun
                        1 aaGun owned by the Japanese lost in Manchuria
                    Americans winJapanese win with 1 cruiser and 2 submarines remaining, taking Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 91 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 destroyer and 2 fighters
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in 94 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 2 transports
                        2 transports owned by the Italians lost in 94 Sea Zone
                        Americans roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 4 times
                6 was rolled 5 times
            Average roll : 4.000
            Median : 3.000
            Variance : 2.900
            Standard Deviation : 1.703
            Total rolls : 11

    Japanese Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                3 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.500
            Standard Deviation : 2.121
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.667
            Median : 6.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Kweichow to Shensi
                1 fighter moved from Yunnan to Shensi
                1 artillery and 1 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Hunan to Kiangsi


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Kweichow to Shensi
                1 fighter moved from Yunnan to Shensi
                1 artillery and 1 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Hunan to Kiangsi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 2 :  3/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Yunnan

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Kweichow
                1 infantry placed in Hunan
                1 artillery and 1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 8 times
            Average roll : 3.870
            Median : 3.000
            Variance : 1.773
            Standard Deviation : 1.331
            Total rolls : 23

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.800
            Median : 6.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Germans Combat
                3 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.500
            Standard Deviation : 2.121
            Total rolls : 3

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.111
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.667
            Median : 6.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Combat Move - British
                2 armour moved from Kwangtung to Kiangsu
                1 armour moved from Yunnan to Kiangsi
                2 fighters moved from Kwangsi to Kiangsu
                1 infantry moved from Kwangtung to Kiangsi
                1 artillery and 1 infantry moved from West India to Eastern Persia
                1 infantry moved from Sumatra to 41 Sea Zone
                1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 armour moved from India to Eastern Persia
                1 infantry moved from Kwangsi to Kiangsi
                1 artillery moved from Kwangsi to Kiangsi
                2 infantry moved from Kwangsi to Hunan
                1 infantry moved from French Indo China to Kwangsi
                2 infantry moved from Burma to Yunnan
                2 artilleries and 3 infantry moved from India to West India
                1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
                1 armour moved from Scotland to United Kingdom
                2 artilleries and 2 infantry moved from Scotland to United Kingdom


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour moved from Kwangtung to Kiangsu
                1 armour moved from Yunnan to Kiangsi
                2 fighters moved from Kwangsi to Kiangsu
                1 infantry moved from Kwangtung to Kiangsi
                1 artillery and 1 infantry moved from West India to Eastern Persia
                1 infantry moved from Sumatra to 41 Sea Zone
                1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 armour moved from India to Eastern Persia
                1 infantry moved from Kwangsi to Kiangsi
                1 artillery moved from Kwangsi to Kiangsi
                2 infantry moved from Kwangsi to Hunan
                1 infantry moved from French Indo China to Kwangsi
                2 infantry moved from Burma to Yunnan
                2 artilleries and 3 infantry moved from India to West India
                1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
                1 armour moved from Scotland to United Kingdom
                2 artilleries and 2 infantry moved from Scotland to United Kingdom

    Combat - British
                Battle in Kiangsu
                    British attack with 2 armour and 2 fighters
                    Japanese defend with 1 factory_minor and 3 infantry
                        British roll dice for 2 armour and 2 fighters in Kiangsu, round 2 :  3/4 hits
                        Japanese roll dice for 3 infantry in Kiangsu, round 2 :  1/3 hits
                        1 armour owned by the British and 3 infantry owned by the Japanese lost in Kiangsu
                    British win, taking Kiangsu from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for British: 1 armour
                Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - British
                2 fighters moved from Kiangsu to Hunan
                1 infantry moved from 39 Sea Zone to India

    Place Units - British
                1 destroyer placed in 109 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                1 armour, 3 artilleries and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 1 armour, 3 artilleries and 4 infantry

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 9 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.629
            Median : 3.000
            Variance : 0.853
            Standard Deviation : 0.924
            Total rolls : 35

    Null / Other
                3 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Japanese Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.250
            Median : 5.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Germans Combat
                3 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.111
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.667
            Median : 6.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 3 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 3 infantry moved from Iraq to Persia
                1 fighter moved from Egypt to Persia
                1 bomber moved from Egypt to Persia
                1 armour, 1 artillery and 5 infantry moved from Algeria to Morocco
                1 battleship, 1 cruiser and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 armour moved from Egypt to Iraq


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 3 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 3 infantry moved from Iraq to Persia
                1 fighter moved from Egypt to Persia
                1 bomber moved from Egypt to Persia
                1 armour, 1 artillery and 5 infantry moved from Algeria to Morocco
                1 battleship, 1 cruiser and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 armour moved from Egypt to Iraq

    Combat - Italians
                Battle in Persia
                    Italians attack with 1 armour, 1 bomber, 1 fighter and 3 infantry
                    British defend with 3 infantry; Americans defend with 1 fighter
                    Italians win, taking Persia from British with 1 armour, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 16
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 fighter
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery and 5 infantry
                    Americans defend with 1 artillery and 2 infantry
                    Italians win, taking Morocco from French with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 artillery and 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Persia to Iraq
                1 fighter moved from Persia to Iraq

    Place Units - Italians
                1 fighter placed in Southern Italy
                3 armour placed in Egypt

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 destroyer moved from 45 Sea Zone to 36 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 destroyer moved from 45 Sea Zone to 36 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Formosa: 1 artillery and 1 infantry
                EDIT: Changing ownership of Formosa from Japanese to ANZAC
                EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from 37 Sea Zone to Malaya

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 submarine and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 17 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Slovakia Hungary to Romania
                1 artillery moved from Slovakia Hungary to Romania
                1 artillery moved from Eastern Poland to Bessarabia
                1 artillery moved from Eastern Poland to Western Ukraine
                1 artillery moved from Eastern Poland to Belarus
                1 artillery moved from Eastern Poland to Baltic States
                2 armour moved from Germany to Baltic States
                2 armour moved from Eastern Poland to Belarus
                2 armour moved from Eastern Poland to Western Ukraine
                2 armour moved from Eastern Poland to Bessarabia
                2 armour moved from Eastern Poland to Baltic States
                1 tactical_bomber moved from Yugoslavia to Romania
                1 bomber moved from Western Germany to Baltic States
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                2 fighters moved from Gibraltar to 94 Sea Zone
                1 cruiser moved from 109 Sea Zone to 91 Sea Zone
                1 destroyer moved from 105 Sea Zone to 91 Sea Zone
                1 fighter moved from Normandy Bordeaux to Gibraltar

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 4 armour, 1 artillery and 1 bomber
                    Russians defend with 2 artilleries and 2 infantry
                    Germans win, taking Baltic States from Russians with 4 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Russians: 2 artilleries and 2 infantry
                Battle in Bessarabia
                    Germans attack with 2 armour and 1 artillery
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 2 armour and 1 artillery
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in 94 Sea Zone
                    Germans attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                    Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Romania
                    Germans attack with 1 artillery, 5 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 3 infantry
                    Germans win, taking Romania from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Belarus
                    Germans attack with 2 armour and 1 artillery
                    Russians defend with 1 artillery
                    Germans win, taking Belarus from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                1 aaGun moved from Slovakia Hungary to Romania
                2 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Germany to Slovakia Hungary
                3 infantry moved from Germany to Poland
                1 artillery moved from Germany to Poland
                1 aaGun moved from Slovakia Hungary to Poland
                1 aaGun moved from Western Germany to Germany
                1 artillery moved from Holland Belgium to Western Germany
                1 aaGun moved from Holland Belgium to Western Germany
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from 94 Sea Zone to Gibraltar
                1 tactical_bomber moved from Romania to Western Germany
                1 bomber moved from Baltic States to Western Germany

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                10 infantry placed in Germany
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 3 armour, 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 artillery and 1 infantry moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
                2 fighters moved from Novgorod to Western Ukraine
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 armour moved from Bryansk to Bessarabia
                1 armour moved from Russia to Western Ukraine
                1 mech_infantry moved from Russia to Belarus
                1 armour moved from Archangel to Belarus
                1 infantry moved from Novgorod to Belarus
                5 infantry moved from Karelia to Novgorod
                1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
                1 armour and 1 mech_infantry moved from Volgograd to Ukraine


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 3 armour, 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 artillery and 1 infantry moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
                2 fighters moved from Novgorod to Western Ukraine
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 armour moved from Bryansk to Bessarabia
                1 armour moved from Russia to Western Ukraine
                1 mech_infantry moved from Russia to Belarus
                1 armour moved from Archangel to Belarus
                1 infantry moved from Novgorod to Belarus
                5 infantry moved from Karelia to Novgorod
                1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
                1 armour and 1 mech_infantry moved from Volgograd to Ukraine

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 2 armour and 1 artillery
                        Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 :  2/9 hits
                        Germans roll dice for 2 armour and 1 artillery in Belarus, round 2 :  1/3 hits
                        1 infantry owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Belarus
                        Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 :  3/8 hits
                        Germans roll dice for 1 armour in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 armour and 1 artillery
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Russians attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
                    Germans defend with 2 armour
                        Russians roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Western Ukraine, round 2 :  4/7 hits
                        Germans roll dice for 2 armour in Western Ukraine, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 armour owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 2 armour and 1 artillery
                        Russians roll dice for 1 armour, 1 artillery and 2 infantry in Bessarabia, round 2 :  1/4 hits
                        Germans roll dice for 2 armour and 1 artillery in Bessarabia, round 2 :  3/3 hits
                        2 infantry owned by the Russians , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
                    1 armour owned by the Russians retreated to Ukraine
                    Germans win with 2 armour remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Russians
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Norway to Finland
                1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
                2 fighters moved from Western Ukraine to Ukraine

    Place Units - Russians
                1 armour, 1 artillery and 1 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
                1 armour, 2 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 3 times
                3 was rolled 11 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.270
            Median : 3.000
            Variance : 1.194
            Standard Deviation : 1.093
            Total rolls : 37

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Russians Combat
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 9 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.357
            Median : 3.000
            Variance : 1.926
            Standard Deviation : 1.388
            Total rolls : 28


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 cruiser, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Chahar to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                1 fighter moved from Japan to 17 Sea Zone
                2 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Suiyuyan to Kansu


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 cruiser, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Chahar to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                1 fighter moved from Japan to 17 Sea Zone
                2 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Suiyuyan to Kansu

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kansu
                    Japanese attack with 1 infantry
                    Chinese defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kiangsu
                    Japanese attack with 2 infantry
                    British defend with 1 armour
                    Chinese win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from 19 Sea Zone to Japan
                1 fighter moved from 17 Sea Zone to Japan

    Place Units - Japanese
                1 cruiser, 1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 23 PUs; end with 23 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 airfield, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 18 Sea Zone to 6 Sea Zone
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 fighter moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 artillery moved from Manchuria to Korea
                      Americans take Korea from Japanese


  • Kamikazi’s in 6 ?
    Scramble in 91 ?


  • scramble all planes in both spots. 2 on cruisers and 2 each on destroyers


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 airfield, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 18 Sea Zone to 6 Sea Zone
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 fighter moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 artillery moved from Manchuria to Korea
                      Americans take Korea from Japanese

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