Ok, sounds like you will have fun though.
MR.S VS. MR.G Strait up
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 destroyers moved from 6 Sea Zone to 17 Sea Zone
1 cruiser moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Yakut S.S.R. to Ulaanbaatar
1 infantry moved from Siberia to Amur -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 destroyers moved from 6 Sea Zone to 17 Sea Zone
1 cruiser moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Yakut S.S.R. to Ulaanbaatar
1 infantry moved from Siberia to AmurCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 cruiser and 2 destroyers
Americans defend with 1 destroyer, 2 submarines and 1 transport
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -16
Casualties for Japanese: 1 cruiser and 2 destroyers
Casualties for Americans: 2 submarines
Battle in Amur
Japanese attack with 1 infantry
Americans defend with 1 artillery
Russians win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Korea
Battle in 19 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking Korea from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ulaanbaatar
Japanese attack with 1 artillery
British defend with 1 armour
Russians win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for British: 1 armourNon Combat Move - Japanese
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 17 PUs; end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from Iwo Jima to 6 Sea Zone
1 transport moved from 17 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from Iwo Jima to 6 Sea Zone
1 transport moved from 17 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 destroyers and 1 submarine
Japanese defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 destroyers in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 bomber and 2 destroyers in 6 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Gibraltar
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 fighter; Italians defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 fighter and 2 infantry in Gibraltar, round 2 : 0/3 hits
Italians roll dice for 1 artillery and 1 fighter in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 fighter and 1 infantry in Gibraltar, round 3 : 1/2 hits
Italians roll dice for 1 artillery and 1 fighter in Gibraltar, round 3 : 2/2 hits
1 fighter owned by the Americans , 1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
Italians win with 1 fighter remaining. Battle score for attacker is -12
Casualties for Italians: 1 artillery
Casualties for Americans: 1 fighter and 2 infantryNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 6 Sea Zone to Iwo Jima
1 fighter moved from Western United States to 10 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 fighter placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 6 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.273
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 22Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.600
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
6 was rolled 5 times
Average roll : 3.692
Median : 3.000
Variance : 1.917
Standard Deviation : 1.384
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Kiangsu to Shantung
1 artillery and 2 infantry moved from Jehol to Manchuria
3 artilleries and 3 infantry moved from Shantung to Jehol
1 artillery moved from Jehol to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Kiangsu to Shantung
1 artillery and 2 infantry moved from Jehol to Manchuria
3 artilleries and 3 infantry moved from Shantung to Jehol
1 artillery moved from Jehol to ManchuriaNon Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Chahar
3 artilleries and 3 infantry placed in Shantung
1 artillery placed in KiangsuTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Chinese collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 8 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.258
Median : 3.000
Variance : 1.567
Standard Deviation : 1.252
Total rolls : 31Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
6 was rolled 5 times
Average roll : 3.692
Median : 3.000
Variance : 1.917
Standard Deviation : 1.384
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Combat Move - British
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
2 artilleries and 3 infantry moved from Persia to Iraq
2 fighters moved from Persia to Iraq
2 artilleries and 4 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from West India to Eastern Persia
1 artillery and 3 infantry moved from India to West India
2 infantry moved from Kwangsi to Yunnan
1 armour moved from Jehol to Korea
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Malaya to Shan State
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - British
British buy 4 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
2 artilleries and 3 infantry moved from Persia to Iraq
2 fighters moved from Persia to Iraq
2 artilleries and 4 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from West India to Eastern Persia
1 artillery and 3 infantry moved from India to West India
2 infantry moved from Kwangsi to Yunnan
1 armour moved from Jehol to Korea
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Malaya to Shan State
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarCombat - British
Battle in Belgian Congo
British attack with 1 armour and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 armour and 2 infantry in Belgian Congo, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits
British roll dice for 1 armour and 2 infantry in Belgian Congo, round 3 : 2/3 hits
Italians roll dice for 1 artillery in Belgian Congo, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Tanganyika Territory
British attack with 2 armour and 1 infantry
Italians defend with 1 armour
British roll dice for 2 armour and 1 infantry in Tanganyika Territory, round 2 : 1/3 hits
Italians roll dice for 1 armour in Tanganyika Territory, round 2 : 0/1 hits
1 armour owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Korea
British attack with 1 armour
Japanese defend with 2 infantry
British roll dice for 1 armour in Korea, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 2/2 hits
1 armour owned by the British lost in Korea
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Gibraltar
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 fighter; Italians defend with 1 airfield and 1 harbour
British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Germans lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for British: 1 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Scotland to United KingdomPlace Units - British
4 infantry placed in United Kingdom
2 transports placed in 109 Sea ZoneTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
1 destroyer and 1 submarine placed in 20 Sea Zone
1 transport placed in 39 Sea Zone
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 2 artilleries
Some Units in 39 Sea Zone change ownership: 1 transport
Some Units in 20 Sea Zone change ownership: 1 destroyer and 1 submarineDice Statistics:
Total
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 12 times
Average roll : 3.302
Median : 3.000
Variance : 1.173
Standard Deviation : 1.083
Total rolls : 53Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9British Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.571
Median : 4.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
6 was rolled 5 times
Average roll : 3.692
Median : 3.000
Variance : 1.917
Standard Deviation : 1.384
Total rolls : 13 -
had to give you the win. have posted it
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had to give you the win. have posted it
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You up for another Mr.G ?
S.A. -
yes I am but with the other one we’re playing I think unless I get a win also it has to be in the play board game section
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Sounds good to me I’ll start one up tomorrow or you can if you want the Axis.
I would love to try the Oztea’s 41 I’ll edit it all out and back in again, you’ve played it hear last year and earlier this year.
The League has stopped new games I think until 2014 season starts….let me know
S.A. -
fire it up when your ready