@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
MR.S VS. MR.G Strait up
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
1 artillery moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Baltic States
2 armour moved from Germany to Baltic States
2 armour moved from Eastern Poland to Belarus
2 armour moved from Eastern Poland to Western Ukraine
2 armour moved from Eastern Poland to Bessarabia
2 armour moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Yugoslavia to Romania
1 bomber moved from Western Germany to Baltic States
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 105 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to GibraltarCombat - Germans
Battle in Baltic States
Germans attack with 4 armour, 1 artillery and 1 bomber
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Baltic States from Russians with 4 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 14
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Bessarabia
Germans attack with 2 armour and 1 artillery
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 armour and 1 artillery
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in 94 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Romania
Germans attack with 1 artillery, 5 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans win, taking Romania from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Belarus
Germans attack with 2 armour and 1 artillery
Russians defend with 1 artillery
Germans win, taking Belarus from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 aaGun moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
3 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Western Germany to Germany
1 artillery moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 94 Sea Zone to Gibraltar
1 tactical_bomber moved from Romania to Western Germany
1 bomber moved from Baltic States to Western GermanyPlace Units - Germans
3 infantry placed in Normandy Bordeaux
10 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
2 fighters moved from Novgorod to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Bryansk to Bessarabia
1 armour moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Belarus
1 armour moved from Archangel to Belarus
1 infantry moved from Novgorod to Belarus
5 infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Volgograd to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
2 fighters moved from Novgorod to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Bryansk to Bessarabia
1 armour moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Belarus
1 armour moved from Archangel to Belarus
1 infantry moved from Novgorod to Belarus
5 infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Volgograd to UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 artillery
Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/9 hits
Germans roll dice for 2 armour and 1 artillery in Belarus, round 2 : 1/3 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 3/8 hits
Germans roll dice for 1 armour in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour and 1 artillery
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
Germans defend with 2 armour
Russians roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Western Ukraine, round 2 : 4/7 hits
Germans roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 armour and 1 artillery
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Bessarabia, round 2 : 1/4 hits
Germans roll dice for 2 armour and 1 artillery in Bessarabia, round 2 : 3/3 hits
2 infantry owned by the Russians , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
1 armour owned by the Russians retreated to Ukraine
Germans win with 2 armour remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
2 fighters moved from Western Ukraine to UkrainePlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 armour, 2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.270
Median : 3.000
Variance : 1.194
Standard Deviation : 1.093
Total rolls : 37Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Russians Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.357
Median : 3.000
Variance : 1.926
Standard Deviation : 1.388
Total rolls : 28 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Chahar to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Japanese take 6 Sea Zone from Americans
1 fighter moved from Japan to 17 Sea Zone
2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Suiyuyan to Kansu -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Chahar to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Japanese take 6 Sea Zone from Americans
1 fighter moved from Japan to 17 Sea Zone
2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Suiyuyan to KansuCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kansu
Japanese attack with 1 infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsu
Japanese attack with 2 infantry
British defend with 1 armour
Chinese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to JapanPlace Units - Japanese
1 cruiser, 1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 23 PUs; end with 23 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese -
Kamikazi’s in 6 ?
Scramble in 91 ? -
scramble all planes in both spots. 2 on cruisers and 2 each on destroyers
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 artillery moved from Manchuria to Korea
Americans take Korea from JapaneseCombat - Americans
Italians scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 4,1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 4,1
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 2 cruisers, 1 destroyer, 2 fighters and 3 submarines
2 submarines owned by the Japanese Submerged
Japanese win with 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is -28
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer, 2 fighters and 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 cruiser, 1 destroyer and 3 fighters; Italians defend with 1 battleship, 1 cruiser and 1 submarine
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 1 cruiser and 3 fighters remaining. Battle score for attacker is -25
Casualties for Germans: 1 destroyer
Casualties for Italians: 1 cruiser and 1 submarine
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from New Guinea to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 29 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 airfield placed in Iwo Jima
1 submarine and 1 transport placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,1,6,1,3,1
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery and 1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 artillery and 2 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Anhwe
1 artillery and 2 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Yunnan to Kiangsu -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery and 1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 artillery and 2 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Anhwe
1 artillery and 2 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Yunnan to KiangsuCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 4 infantry placed in KiangsuTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Combat Move - British
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour, 1 artillery and 1 infantry moved from Eastern Persia to Persia
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 artilleries and 3 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 armour moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Jehol
Chinese take Jehol from Japanese
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Yunnan to Burma
2 infantry moved from Hunan to Yunnan
2 fighters moved from Hunan to West India
2 artilleries and 4 infantry moved from India to West India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour, 1 artillery and 1 infantry moved from Eastern Persia to Persia
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 artilleries and 3 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 armour moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Jehol
Chinese take Jehol from Japanese
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Yunnan to Burma
2 infantry moved from Hunan to Yunnan
2 fighters moved from Hunan to West India
2 artilleries and 4 infantry moved from India to West IndiaCombat - British
British creates battle in territory 109 Sea Zone
Battle in Persia
British attack with 1 armour, 2 artilleries and 2 infantry
Italians defend with 1 armour and 2 infantry
British roll dice for 1 armour, 2 artilleries and 2 infantry in Persia, round 2 : 2/5 hits
Italians roll dice for 1 armour and 2 infantry in Persia, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Persia
British roll dice for 1 armour, 2 artilleries and 1 infantry in Persia, round 3 : 1/4 hits
Italians roll dice for 1 armour in Persia, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Persia
British win, taking 109 Sea Zone from Germans, taking Persia from Italians with 1 armour and 2 artilleries remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 artillery owned by the British lost in Anglo Egyptian Sudan
Italians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 aaGun moved from India to West IndiaPlace Units - British
2 destroyers placed in 109 Sea Zone
1 armour and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 2 artilleries and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transportDice Statistics:
Total
1 was rolled 23 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 12 times
5 was rolled 16 times
6 was rolled 27 times
Average roll : 3.642
Median : 4.000
Variance : 1.886
Standard Deviation : 1.373
Total rolls : 106Null / Other
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.633
Median : 4.000
Variance : 1.310
Standard Deviation : 1.145
Total rolls : 30Japanese Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.633
Median : 4.000
Variance : 1.310
Standard Deviation : 1.145
Total rolls : 30British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.917
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Italians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.682
Median : 3.500
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 22Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 armour moved from Egypt to Kenya
Italians take Kenya from British
1 armour moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Iraq to Syria
Italians take Syria from French
1 armour moved from Syria to Trans-Jordan
1 fighter moved from Iraq to 80 Sea Zone
1 bomber moved from Iraq to 80 Sea Zone
1 fighter moved from Southern Italy to Trans-Jordan
1 armour moved from Morocco to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 armour moved from Egypt to Kenya
Italians take Kenya from British
1 armour moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Iraq to Syria
Italians take Syria from French
1 armour moved from Syria to Trans-Jordan
1 fighter moved from Iraq to 80 Sea Zone
1 bomber moved from Iraq to 80 Sea Zone
1 fighter moved from Southern Italy to Trans-Jordan
1 armour moved from Morocco to TunisiaCombat - Italians
Battle in 80 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer and 1 transport
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Italians
1 bomber and 1 fighter moved from 80 Sea Zone to Trans-JordanPlace Units - Italians
3 armour placed in Egypt
1 fighter and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to QueenslandCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 2 destroyers in 20 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour and 3 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Combat Move - French





