Also, if one of your subs hit in 111, take my sub as the first casualty, and then tip the BB.
13L G40 Capt. John Miller (+9) v. Gamerman01
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Your play with Japan has been what has been most impressive. The R1, Japan sandwich has not worked so well for me when playing axis, and you have done it very well this game. Middle east will be the pivotal battle ground and most likely the deciding point of this conflict. Great game so far! I don’t think you will care about the com edit, but definately take a look.
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Thanks again for the critique
You mean the edit in Russia? Because I did it right away and uploaded it. Tell me if it’s not what you meant.Middle east is gonna be tough
You have already made me think more seriously about building mideast complexes with UK when I am allies -
Looks good, thanks. You are definately right on my Non com during Com habit lol. I’m used to table top which it is easy to go through and do in that manner! Once you went R1, i figured i was consigned to lose moscow, was trying to delay until my Inf stack could return, but your German offensive was very agile, tough to stem the tide!. The japenese momentum through China surprised me though, good work on your part!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to France
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to United Kingdom
3 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 6 and causes: 4 damage to unit: airfield
Bombing raid in France causes 4 damage total.
Battle in Gibraltar
Americans attack with 3 fighters and 3 infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer, 1 submarine and 1 transport
Americans win with 2 submarines remaining. Battle score for attacker is 21
Casualties for Italians: 1 destroyer, 1 submarine and 1 transportNon Combat Move - Americans
3 fighters moved from Gibraltar to 91 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central United States to Southeast Mexico
1 bomber moved from France to United KingdomPlace Units - Americans
2 submarines placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
Just want to ensure you want AA gun first in burma, I attacked 3 INf 2 art and hit 1 on first rd of combat?? I know you like to leave one over so I can not retreat sometimes as well so figured I would ask.
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Ill assume AA first for now and we can re roll later if necessary. Dont think the outcome would sway much either way!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
3 infantry moved from India to Burma
2 artilleries moved from India to Burma
2 submarines moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from Iraq to Volgograd
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Eastern Persia to 80 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Battle in Burma
British attack with 2 artilleries and 3 infantry
Japanese defend with 1 aaGun and 2 infantry
British win, taking Burma from Japanese with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for British: 3 infantryNon Combat Move - British
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
5 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to IraqPlace Units - British
1 fighter and 2 infantry placed in Egypt
British undo move 1.
3 infantry placed in Egypt
3 infantry placed in Persia
1 fighter and 2 infantry placed in IraqTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
@Cpt.:
Just want to ensure you want AA gun first in burma, I attacked 3 INf 2 art and hit 1 on first rd of combat?? I know you like to leave one over so I can not retreat sometimes as well so figured I would ask.
Great! You pay attention - I like that.
I’ll let you know as soon as I look the moves over. I think I can move Italy soon after dinner, here. -
I really value your insightful comments on my play. This is only my 5th Axis game in a year, while I’ve played 19 as Allies. I must say, I am quite pleased at my progress. It helps that I have played against some very excellent Axis players and have learned from them. One of the great things about league play. No doubt this game will help you a lot in the future as well.
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Huge super sub hit in 92! Always nice when you actually roll something that would have been a miss before and is now a hit, and actually makes a difference.
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@Cpt.:
Just want to ensure you want AA gun first in burma, I attacked 3 INf 2 art and hit 1 on first rd of combat?? I know you like to leave one over so I can not retreat sometimes as well so figured I would ask.
You didn’t retreat, so of course I’m fine! Got lucky, too.
I figure if you give your opponent max defense (by taking weakest units off first) and then give them a chance to change it later, then you don’t have to wait. You gave me max benefit since you did not retreat, so that was well handled and I’m glad you didn’t wait.
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Change buy…
Buy another DD instead of INF, ART, and 1 IPC -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Tunisia to 92 Sea Zone
2 bombers moved from Southern France to Gibraltar
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to 92 Sea Zone
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 infantry moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
1 infantry and 1 mech_infantry moved from Belarus to Smolensk
1 armour moved from Bryansk to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Tunisia to 92 Sea Zone
2 bombers moved from Southern France to Gibraltar
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to 92 Sea Zone
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 infantry moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
1 infantry and 1 mech_infantry moved from Belarus to Smolensk
1 armour moved from Bryansk to SmolenskCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
Americans defend with 2 submarines
Italians win with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Gibraltar
Italians attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 harbour; Americans defend with 2 infantry
Italians win, taking Gibraltar from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Smolensk
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Italians win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
2 bombers moved from Gibraltar to Southern France
1 aaGun, 1 artillery and 1 infantry moved from Libya to Tobruk
1 aaGun moved from Southern France to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
2 fighters moved from 92 Sea Zone to Algeria
1 armour moved from Morocco to AlgeriaPlace Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
EDIT: Changing PUs for Italians from 1 to 0
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Italians collect 26 PUs (1 lost to blockades); end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
Forgot to non com a UK cruiser over to anzac to block your French indies advance, mind if I do so?? havent purchased or rolled or anything with anzac at all!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea ZoneNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
2 fighters moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
@Cpt.:
Forgot to non com a UK cruiser over to anzac to block your French indies advance, mind if I do so?? havent purchased or rolled or anything with anzac at all!
Not sure which zone you mean, but it doesn’t matter
Yes! Italy turn had nothing to do with that and UK just went right before that, so that’s perfectly fine
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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SZ 55 plz, and you are up with Germany, I was hoping you would capture moscow with Italy but I knew not to count on it:)





