Assumed no intercept & ussr sub to stay put.
13L G40 Jww +12 -vs- dawgoneit
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 44 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
Battle in 44 Sea Zone
ANZAC attack with 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Units damaged: 1 carrier owned by the Japanese
ANZAC win, taking Sumatra from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Casualties for ANZAC: 2 destroyers and 2 submarinesNon Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes
1 destroyer moved from 62 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from West India: 2 infantry
EDIT: Adding units owned by ANZAC to India: 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for ANZAC :
India : 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 transport
54 Sea Zone : 1 transport
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 carrier and 1 destroyerProduction/PUs Summary :
Germans : 45 / 57
Russians : 38 / 44
Japanese : 44 / 53
Americans : 52 / 75
Chinese : 7 / 9
British : 35 / 35
UK_Pacific : 10 / 10
Italians : 12 / 19
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Alexandria to TobrukTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Tobruk : 1 infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 45 / 57
Russians : 38 / 44
Japanese : 44 / 53
Americans : 52 / 75
Chinese : 7 / 9
British : 35 / 35
UK_Pacific : 10 / 10
Italians : 12 / 19
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Just an fyi…I took the hits off your jpn fleet in that fashion because if you took 1 hit on your cv, I would have retreated and thus your fgt’s would have automatically died. if you want to apply the hits dice differently just let me know.
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thank you. good job :-) :-D :wink: :x
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sorry the frown was suppose to be this one 8-)my bad. you did what I would have
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thank you. good job :-) :-D :wink: :x
sorry is that a concession? Do you want to keep playing this game?
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yes. I do want to keep playing. I just hit the wrong face. it was suppose to be the cool face last 8-)
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understood!
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 3 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 armour and 3 infantry moved from Romania to Bessarabia
1 armour moved from Slovakia Hungary to Bessarabia
1 tactical_bomber moved from Slovakia Hungary to Bessarabia
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 artillery and 3 infantry moved from Poland to Eastern Poland
2 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Vyborg
2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
7 armour moved from Novgorod to Archangel
8 armour moved from Belarus to Archangel
5 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Smolensk
2 artilleries moved from Belarus to Smolensk
3 artilleries, 7 infantry and 5 mech_infantrys moved from Belarus to Archangel
1 mech_infantry moved from Germany to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 3 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 armour and 3 infantry moved from Romania to Bessarabia
1 armour moved from Slovakia Hungary to Bessarabia
1 tactical_bomber moved from Slovakia Hungary to Bessarabia
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 artillery and 3 infantry moved from Poland to Eastern Poland
2 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Vyborg
2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
7 armour moved from Novgorod to Archangel
8 armour moved from Belarus to Archangel
5 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Smolensk
2 artilleries moved from Belarus to Smolensk
3 artilleries, 7 infantry and 5 mech_infantrys moved from Belarus to Archangel
1 mech_infantry moved from Germany to Eastern PolandCombat - Germans
Battle in Vyborg
Germans attack with 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vyborg from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Norway
Battle in Bessarabia
Germans attack with 2 armour, 3 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 3 infantry
retreated to Bessarabia
Russians win, taking Norway from Russians with 2 artilleries remaining. Battle score for attacker is -12
Casualties for Germans: 2 armour and 3 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 2 artilleries and 7 infantry
Russians defend with 4 infantry
Germans win, taking Smolensk from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
Battle in Karelia
Germans attack with 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Eastern Poland from Russians with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 15 armour, 3 artilleries, 9 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 15 armour, 3 artilleries, 9 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Belarus to Archangel
1 tactical_bomber moved from Bessarabia to Romania
1 infantry moved from Bulgaria to Romania
4 infantry moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
1 artillery moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to Poland
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea ZonePlace Units - Germans
3 destroyers placed in 93 Sea Zone
2 armour and 1 mech_infantry placed in Novgorod
2 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 2 artilleries moved from Finland to Norway
1 submarine moved from 105 Sea Zone to 112 Sea Zone
2 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 artillery moved from Vologda to Smolensk
1 infantry moved from Vologda to Smolensk
3 infantry moved from Russia to Smolensk
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Belarus -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 2 artilleries moved from Finland to Norway
1 submarine moved from 105 Sea Zone to 112 Sea Zone
2 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 artillery moved from Vologda to Smolensk
1 infantry moved from Vologda to Smolensk
3 infantry moved from Russia to Smolensk
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to BelarusCombat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Norway
Russians attack with 1 armour and 2 artilleries
Germans defend with 1 infantry
Russians win, taking Norway from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 4 infantry
Russians win, taking Smolensk from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 4 infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Vologda to Nenetsia
1 aaGun moved from Vologda to Russia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Bryansk
2 artilleries moved from Bessarabia to Ukraine
2 artilleries and 6 infantry moved from Shensi to Sikang
2 aaGuns, 6 armour, 21 infantry and 7 mech_infantrys moved from Bryansk to RussiaPlace Units - Russians
3 infantry placed in Ukraine
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUsTerritory Summary for Russians :
Sikang : 2 artilleries and 6 infantry
Buryatia : 6 infantry
Norway : 1 flag, 1 armour and 2 artilleries
Belarus : 3 infantry
Bryansk : 1 aaGun, 2 artilleries and 12 infantry
Nenetsia : 1 infantry
Bessarabia : 1 infantry
Russia : 3 aaGuns, 1 airfield, 9 armour, 5 artilleries, 1 factory_major, 2 fighters, 27 infantry, 7 mech_infantrys and 1 tactical_bomber
Ukraine : 2 artilleries, 1 factory_minor and 3 infantry
Western Ukraine : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 2 artilleries and 2 infantry
112 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 47 / 58
Russians : 36 / 42
Japanese : 44 / 53
Americans : 52 / 75
Chinese : 7 / 9
British : 35 / 35
UK_Pacific : 10 / 10
Italians : 12 / 19
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_minors; Remaining resources: 3 SuicideAttackTokens; 49 PUs;
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Kweichow to 41 Sea Zone
1 infantry moved from Anhwe to Hopei
1 armour moved from Kiangsu to Hopei
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Szechwan
1 armour moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 armour moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
1 bomber moved from Kweichow to Shensi -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_minors; Remaining resources: 3 SuicideAttackTokens; 49 PUs;
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Kweichow to 41 Sea Zone
1 infantry moved from Anhwe to Hopei
1 armour moved from Kiangsu to Hopei
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Szechwan
1 armour moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 armour moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
1 bomber moved from Kweichow to ShensiCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Suiyuyan to Kweichow
1 fighter moved from Hopei to Kweichow
1 tactical_bomber moved from Hopei to Kweichow
1 bomber moved from Shensi to Kweichow
1 tactical_bomber moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 bomber moved from 41 Sea Zone to Malaya
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Malaya
1 armour, 1 artillery and 1 infantry placed in Kiangsu
2 destroyers and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Kweichow: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total -
The entire American atlantic fleet is attacking morocco. Does the Luftwaffe in GIB want to scramble?
Also, the pacific fleet is agtack the jpn fleet off the phillipines. Do you want to use your Kamakazze? If so how many and at what ships?
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none in morocco
3 kamakazze’s on the carrier 1each on 3 cruisers -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
3 carriers, 2 destroyers, 6 fighters and 10 submarines moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 55 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
3 carriers, 2 destroyers, 6 fighters and 10 submarines moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 55 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,5,1
Battle in 35 Sea Zone
Americans attack with 1 battleship, 3 cruisers, 2 destroyers, 2 fighters, 3 submarines and 2 transports
Japanese defend with 1 battleship, 3 cruisers, 2 destroyers, 1 submarine and 1 transport
Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 2 fighters and 2 transports in 35 Sea Zone, round 2 : 2/8 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 cruisers, 2 destroyers and 1 transport in 35 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans , 1 fighter owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 2 submarines in 35 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 1 fighter and 2 transports in 35 Sea Zone, round 3 : 3/7 hits
Japanese roll dice for 1 battleship, 3 cruisers, 2 destroyers and 1 transport in 35 Sea Zone, round 3 : 2/6 hits
1 submarine owned by the Americans , 1 fighter owned by the Americans , 2 cruisers owned by the Japanese and 2 destroyers owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers and 2 transports in 35 Sea Zone, round 4 : 6/6 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 35 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Americans , 1 transport owned by the Japanese , 1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 3 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 47
Casualties for Japanese: 1 battleship, 3 cruisers, 2 destroyers, 1 submarine and 1 transport
Casualties for Americans: 2 fighters and 3 submarines
Battle in Philippines
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 2/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 2/2 hits
1 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in MoroccoNon Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 tactical_bomber moved from Eastern United States to French Guiana
2 mech_infantrys moved from Western United States to Eastern United States
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Queensland to Northern Territory
1 mech_infantry moved from Northern Territory to Western Australia
1 submarine moved from 14 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Western Australia : 1 mech_infantry
Philippines : 1 airfield, 2 artilleries and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
35 Sea Zone : 1 flag, 1 battleship, 3 cruisers, 2 destroyers and 2 transports
26 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
United Kingdom : 1 bomber
Morocco : 1 flag, 1 aaGun, 1 armour and 2 infantry
French Guiana : 1 tactical_bomber
97 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 1 destroyer and 3 transports
91 Sea Zone : 3 carriers, 2 destroyers, 6 fighters, 10 submarines and 2 transportsProduction/PUs Summary :
Germans : 47 / 58
Russians : 36 / 42
Japanese : 47 / 49
Americans : 53 / 78
Chinese : 4 / 9
British : 35 / 35
UK_Pacific : 10 / 10
Italians : 11 / 19
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Szechwan : 2 infantry
Sikang : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 47 / 58
Russians : 36 / 42
Japanese : 46 / 49
Americans : 53 / 78
Chinese : 5 / 5
British : 35 / 35
UK_Pacific : 10 / 10
Italians : 11 / 19
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0