@simon33 nvm. I see the actual game now.
Vold axis+12 -VS- dawgoneit
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typically you would damage a carrier, then take 2 planes before damaging another carrier unless the defender specifies a different OOL. It’s too easy for the attacker to come in, damage the carriers then retreat and let the defending planes splash.
In this case there have been so many rounds and rolls that it would be difficult to recreate the actual results had you done that.
At the end of the turn I had 3 fighters and 1 damaged battleship. I’ll change that to 1 carrier, 2 fighters and no battleship (trade the damaged battleship and a fighter for a carrier). The results would be roughly the same.
V
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery moved from Kweichow to Yunnan
3 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery moved from Shensi to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - British
British buy 1 carrier, 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber and 3 fighters moved from Gibraltar to 92 Sea Zone
3 infantry and 1 mech_infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 armour moved from Alexandria to Libya
2 fighters moved from Alexandria to Libya
1 destroyer moved from 79 Sea Zone to 41 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Libya
British attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour, 1 artillery and 2 infantry
British win, taking Libya from Italians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 13
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Battle in 92 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Italians defend with 1 destroyer and 1 submarine
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarineNon Combat Move - British
2 fighters moved from 92 Sea Zone to 109 Sea Zone
1 bomber and 1 fighter moved from 92 Sea Zone to Gibraltar
2 fighters moved from Libya to Alexandria
3 infantry moved from Persia to Northwest Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 3 mech_infantrys moved from India to Yunnan
1 infantry moved from India to BurmaPlace Units - British
1 carrier and 2 destroyers placed in 109 Sea Zone
1 factory_minor placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
Place Units - Italians
2 transports placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
im not sure but did you put two carriers with 4 planes with the edit in the waters by japan. I didn’t see any movement with the US in the log.
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No, I put one carrier and 2 planes by Japan. I moved the other loaded carrier from HI.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Java
1 bomber moved from New South Wales to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Java to Malaya
1 bomber moved from 42 Sea Zone to Malaya
1 submarine moved from 43 Sea Zone to 20 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Combat Move - French
Combat - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Southern Italy to 91 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
5 artilleries, 2 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 armour moved from Smolensk to Bryansk
1 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 artillery moved from Ukraine to BryanskCombat - Germans
Battle in 98 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
French defend with 1 destroyer
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Bryansk
Germans attack with 2 armour, 6 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour, 8 artilleries and 3 infantry
Germans win, taking Bryansk from Russians with 2 armour, 5 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Russians: 1 armour, 8 artilleries and 3 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 cruiser, 2 destroyers and 6 transports
Americans win with 1 cruiser and 6 transports remaining. Battle score for attacker is -8
Casualties for Germans: 2 bombers
Casualties for Americans: 2 destroyersNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Greece
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 aaGun, 3 artilleries and 3 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Romania to Bulgaria
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Poland to Baltic States
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
3 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to Denmark
1 infantry moved from Germany to Western Germany
3 artilleries and 3 infantry moved from Germany to Poland
2 artilleries and 2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Archangel to Belarus
1 artillery moved from Novgorod to BelarusPlace Units - Germans
1 submarine placed in 93 Sea Zone
2 armour and 1 mech_infantry placed in Novgorod
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
2 fighters placed in Western Germany
2 artilleries and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
2 infantry moved from Timguska to Novosibirsk
1 fighter moved from Russia to Novosibirsk
3 artilleries, 1 bomber, 2 fighters and 7 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 3 artilleries, 1 bomber, 2 fighters and 7 infantry
Germans defend with 2 armour and 5 artilleries
Russians win, taking Bryansk from Germans with 3 artilleries, 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 26
Casualties for Germans: 2 armour and 5 artilleries
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 bomber and 2 fighters moved from Bryansk to Russia
1 infantry moved from Alexandria to Egypt
2 armour and 2 mech_infantrys moved from Tobruk to Egypt
2 infantry moved from Volgograd to TambovPlace Units - Russians
5 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 armour moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Hopei
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 tactical_bomber moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangsi to Hopei
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
5 infantry moved from Amur to Ulaanbaatar
1 artillery moved from Amur to Ulaanbaatar
1 mech_infantry moved from Amur to Sakha
2 infantry moved from Amur to Sakha
1 fighter moved from Kwangsi to 41 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 bomber moved from Caroline Islands to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Caroline Islands to 20 Sea Zone
1 tactical_bomber moved from Caroline Islands to Kwangtung
1 armour moved from Kiangsu to Kwangsi
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from RussiansCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 cruiser
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Sakha from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Ulaanbaatar
Japanese attack with 1 artillery and 5 infantry
Russians defend with 2 infantry
Japanese win, taking Ulaanbaatar from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Hunan to Kiangsu
1 tactical_bomber moved from Hopei to Anhwe
1 tactical_bomber moved from 20 Sea Zone to Kwangtung
1 bomber moved from 20 Sea Zone to Kiangsu
1 fighter moved from 41 Sea Zone to Sumatra
1 battleship moved from 33 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 fighter and 2 infantry placed in Kiangsu
2 fighters and 2 tactical_bombers placed in Japan
Japanese undo move 1.
2 infantry placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,2,6,1,4,5,4,5,4
Japanese collect 48 PUs (4 lost to blockades); end with 48 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline IslandsNon Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Midway to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Suiyuyan
1 artillery moved from Kansu to Suiyuyan
1 artillery and 2 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
4 artilleries placed in Yunnan
Chinese undo move 1.
1 artillery placed in Szechwan
3 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
scramble W. Ger?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 3 destroyers and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry moved from Scotland to 109 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 4 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 112 Sea Zone
1 armour and 3 mech_infantrys moved from Yunnan to Kwangtung
4 infantry moved from 112 Sea Zone to NorwayCombat - British
Battle in 112 Sea Zone
British attack with 1 bomber, 1 carrier, 3 destroyers, 3 fighters and 2 transports
Germans defend with 1 cruiser
British win with 1 bomber, 1 carrier, 3 destroyers, 3 fighters and 2 transports remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Kwangtung
British attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 harbour and 2 tactical_bombers
British win, taking Kwangtung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 2 mech_infantrys
Battle in NorwayNon Combat Move - British
1 artillery, 2 fighters and 2 infantry moved from Alexandria to Egypt
1 armour and 1 artillery moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
3 infantry moved from Tunisia to Libya
1 infantry moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
3 infantry moved from Northwest Persia to Caucasus
1 fighter moved from 112 Sea Zone to United Kingdom
1 bomber moved from 112 Sea Zone to United KingdomPlace Units - British
3 destroyers placed in 81 Sea Zone
British undo move 1.
3 destroyers placed in 98 Sea Zone
British undo move 1.
3 destroyers placed in 81 Sea Zone
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
UK_Pacific collect 15 PUs (1 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Southern Italy to 95 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
1 submarine moved from 96 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Trans-Jordan
Battle in GibraltarNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
ANZAC take 19 Sea Zone from Japanese
2 bombers moved from Malaya to 20 Sea ZoneCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 2 bombers and 2 destroyers
Japanese defend with 1 destroyer
ANZAC win, taking 20 Sea Zone from Japanese with 2 bombers and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 bombers moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea ZonePlace Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
French turn 8-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French