@simon33 nvm. I see the actual game now.
Vold axis+12 -VS- dawgoneit
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from New South Wales to Queensland
2 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Combat Move - French
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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I did my moves and battles and my power went out. im going to check out the marti dice rolls and try to edit my pieces where they were.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy nothing; Remaining resources: 59 PUs;Combat Move - Germans
Non Combat Move - Germans
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 50 PUs (2 lost to blockades); end with 109 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 119 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 119 to 60
EDIT: Turning off Edit Mode -
I think I got it rite. if you see anything wrong let me no please. I bought 13 inf & 5 art
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 submarine moved from 125 Sea Zone to 127 Sea Zone
2 fighters moved from Russia to 127 Sea Zone
4 artilleries and 4 infantry moved from Bryansk to Belarus
1 bomber moved from Russia to Belarus
2 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 4 artilleries, 1 bomber and 4 infantry
Germans defend with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians win, taking Belarus from Germans with 4 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 26
Casualties for Germans: 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in 127 Sea Zone
Russians attack with 2 fighters and 1 submarine
Germans defend with 1 carrier and 2 transports
Russians win with 2 fighters remaining. Battle score for attacker is 24
Casualties for Germans: 1 carrier and 2 transports
Casualties for Russians: 1 submarine
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
retreated to Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 bomber moved from Belarus to Russia
2 fighters moved from 127 Sea Zone to Vologda
1 armour moved from Archangel to Vologda
2 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
4 aaGuns moved from Bryansk to Belarus
4 infantry moved from Novosibirsk to Samara
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Western Ukraine to RussiaPlace Units - Russians
1 infantry placed in Ukraine
1 infantry placed in Volgograd
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
I’m not invested enough to noodle through that - I’ll trust you on this one.
Personally I would have just rerolled it.
V
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I had a game a while back and the person made me do it that way. im 99% sure that’s the way my turn ended though
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It’s probably the best way, I’m just not invested enough to verify :mrgreen:.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 cruiser and 1 fighter; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hunan
1 artillery moved from Kiangsi to Hunan
1 armour moved from Kiangsu to Hunan
1 armour, 1 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery, 2 infantry and 1 mech_infantry moved from Siberia to Sakha
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - Japanese
Battle in Sakha
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese win, taking Sakha from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour, 1 infantry and 5 mech_infantrys
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 1 infantry and 5 mech_infantrys
Battle in Borneo
Battle in Hunan
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Hunan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 cruisers moved from 36 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Japan
2 carriers moved from 36 Sea Zone to 19 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Philippines to 20 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
2 bombers moved from Yunnan to Kwangsi
1 artillery moved from Suiyuyan to Kansu
1 artillery moved from Hopei to Chahar
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Hopei to Chahar
1 tactical_bomber moved from Yunnan to Kansu
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 cruiser placed in 6 Sea Zone
3 armour and 1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total -
Scramble Japan?
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yes scramble
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 4 infantry, 1 mech_infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 2 cruisers, 3 destroyers, 3 fighters and 4 submarines
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 bombers, 2 carriers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 1 battleship, 2 cruisers, 3 destroyers, 3 fighters and 4 submarines
Casualties for Americans: 2 carriers, 2 cruisers, 4 destroyers and 1 submarine
Battle in Caroline Islands
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys
Italians defend with 2 armour, 1 artillery, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Italians: 2 armour, 1 artillery and 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 bombers moved from 6 Sea Zone to Midway
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to MidwayPlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Szechwan to Shensi
1 artillery and 2 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 artillery and 1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 armour, 2 artilleries and 1 mech_infantry
Japanese win with 1 armour and 2 artilleries remaining. Battle score for attacker is -3
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 2 destroyers and 2 transports; Remaining resources: 7 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 carrier, 4 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 109 Sea Zone to 92 Sea Zone
3 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 bomber moved from United Kingdom to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
1 tactical_bomber moved from Egypt to 92 Sea ZoneCombat - British
Battle in Yunnan
British attack with 1 armour, 3 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 2 artilleries
British win, taking Yunnan from Japanese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 2 artilleries
Casualties for British: 1 infantry
Battle in 92 Sea Zone
British attack with 1 bomber, 1 carrier, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Italians defend with 1 battleship, 2 cruisers and 3 transports
Units damaged: 1 carrier owned by the British
British win with 1 bomber, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 59
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship, 2 cruisers and 3 transports
Battle in Algeria
British attack with 3 infantry and 1 mech_infantry
Italians defend with 1 bomber
British win, taking Algeria from Italians with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomberNon Combat Move - British
1 tactical_bomber could not land in 92 Sea Zone and was removed
1 armour, 1 artillery, 2 fighters and 2 infantry moved from Egypt to Alexandria
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from 81 Sea Zone to Egypt
1 bomber moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to GibraltarPlace Units - British
2 destroyers and 2 transports placed in 109 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 cruiser, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 carrier, 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Tobruk to LibyaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 4 destroyers and 2 transports
Units damaged: 1 carrier owned by the Italians
Italians win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 46
Casualties for British: 1 carrier, 4 destroyers and 2 transports
Casualties for Italians: 1 carrierNon Combat Move - Italians
2 fighters moved from 92 Sea Zone to MoroccoPlace Units - Italians
1 cruiser, 1 destroyer and 1 submarine placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 10 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Eastern Poland to Belarus
3 artilleries moved from Eastern Poland to Belarus
1 artillery moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bessarabia to Bryansk
3 armour moved from Bessarabia to Bryansk
2 armour moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Bessarabia to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
2 fighters and 1 tactical_bomber moved from Eastern Poland to Southern Italy
1 bomber moved from Eastern Poland to Ukraine
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Eastern Poland to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 2 artilleries and 2 bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 5 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry and 2 mech_infantrys
Germans win, taking Bryansk from Russians with 5 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry and 2 mech_infantrys
Battle in Belarus
Germans attack with 5 artilleries and 6 infantry
Russians defend with 4 aaGuns, 4 artilleries and 2 infantry
Germans win, taking Belarus from Russians with 5 artilleries and 2 infantry remaining. Battle score for attacker is 30
Casualties for Germans: 4 infantry
Casualties for Russians: 4 aaGuns, 4 artilleries and 2 infantryNon Combat Move - Germans
1 mech_infantry moved from Poland to Belarus
1 aaGun, 3 artilleries and 3 infantry moved from Poland to Eastern Poland
1 aaGun, 2 artilleries and 3 infantry moved from Germany to Poland
1 fighter moved from Bryansk to Eastern Poland
1 tactical_bomber moved from Bryansk to Eastern Poland
2 bombers moved from Ukraine to Southern Italy
3 artilleries and 3 infantry moved from Western Germany to GermanyPlace Units - Germans
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
2 fighters placed in Western Germany
2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 artilleries, 1 bomber, 1 fighter and 6 infantry moved from Russia to Bryansk
1 armour and 2 fighters moved from Vologda to Bryansk
2 armour and 2 mech_infantrys moved from Egypt to Tobruk
Russians take Tobruk from ItaliansCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 8 artilleries, 1 bomber, 3 fighters and 6 infantry
Germans defend with 5 armour and 2 mech_infantrys
Russians win, taking Bryansk from Germans with 1 armour, 8 artilleries, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 29
Casualties for Germans: 5 armour and 2 mech_infantrys
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 bomber and 3 fighters moved from Bryansk to Russia
4 infantry moved from Samara to Vologda
2 infantry moved from Novosibirsk to Vologda
1 infantry moved from Volgograd to Rostov
1 infantry moved from Egypt to Alexandria
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Tsagaan OlomPlace Units - Russians
3 artilleries and 7 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs