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Vold axis+12 -VS- dawgoneit

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    just a sea battle

  • 13

    No scramble

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 3 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 armour moved from Kwangtung to Yunnan
                2 infantry moved from Kwangsi to Yunnan
                2 bombers, 2 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan
                6 fighters moved from 37 Sea Zone to Yunnan
                1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from 36 Sea Zone to French Indo China
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Kiangsu to Kweichow
                1 mech_infantry moved from Anhwe to Kweichow
                2 infantry moved from Anhwe to Kweichow

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win, taking 35 Sea Zone from UK_Pacific with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in French Indo China
                Battle in Kweichow
                    Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
                    British defend with 1 artillery and 1 infantry
                    Japanese win, taking French Indo China from French, taking Kweichow from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 bombers, 8 fighters, 2 infantry and 8 tactical_bombers
                    ANZAC defend with 3 fighters; British defend with 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber; Chinese defend with 3 infantry
                    Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour, 5 fighters, 2 infantry and 4 tactical_bombers
                    Casualties for ANZAC: 3 fighters
                    Casualties for British: 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
                1 artillery moved from Kwangtung to Kwangsi
                1 artillery moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Chahar to Suiyuyan
                1 artillery and 1 infantry moved from Chahar to Hopei
                3 carriers moved from 37 Sea Zone to 36 Sea Zone
                3 fighters and 3 tactical_bombers moved from Kwangsi to 36 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                2 infantry moved from Korea to Manchuria
                1 cruiser moved from 19 Sea Zone to 36 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 40 PUs total

  • 13

    Kamikaze sz 17?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    yes the rest on your transports

  • 13

    I don’t have the rules here at work but I think you have to target warships.

    Please verify you can kami transports.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    sorry about that. i’m sure your rite. use the rest of them on your carriers. (1 each carrier =3)

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 carrier owned by the Americans
                Battle in Iwo Jima
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber could not land in 17 Sea Zone and were removed
                1 fighter moved from Philippines to Guam
                1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 17 Sea Zone: 1 fighter
                EDIT: Adding units owned by Americans to 17 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,1,5,1,3,3
                Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 artillery and 1 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Research Technology - British

    Purchase Units - British
                British buy 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to Western Germany
                1 artillery moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 artillery moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                1 transport moved from 72 Sea Zone to 80 Sea Zone

    Combat - British
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: harbour
                    Bombing raid in Western Germany causes 5 damage total.

    Non Combat Move - British
                1 infantry moved from Burma to Yunnan
                1 armour and 5 mech_infantrys moved from India to Yunnan
                1 infantry moved from India to Burma
                1 bomber moved from Western Germany to United Kingdom

    Place Units - British
                2 destroyers, 1 submarine and 2 transports placed in 109 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                1 infantry moved from Algeria to 92 Sea Zone
                1 artillery moved from Algeria to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery moved from 92 Sea Zone to Gibraltar
                1 mech_infantry moved from Algeria to Morocco
                      Italians take Morocco from French
                1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                2 armour and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to Gibraltar

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 2 armour, 1 artillery, 1 bomber and 3 infantry
                    British defend with 1 armour, 1 harbour and 3 infantry
                    Italians win, taking Gibraltar from British with 2 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 1 armour and 3 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Gibraltar to Algeria
                1 destroyer moved from 96 Sea Zone to 95 Sea Zone
                1 artillery and 2 infantry moved from Albania to Yugoslavia

    Place Units - Italians
                1 carrier placed in 95 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 destroyers moved from 54 Sea Zone to 26 Sea Zone
                1 bomber moved from New South Wales to Queensland
                2 submarines moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    I did my moves and battles and my power went out. im going to check out the marti dice rolls and try to edit my pieces where they were.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 59 PUs;

    Combat Move - Germans

    Non Combat Move - Germans

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                Germans collect 50 PUs (2 lost to blockades); end with 109 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 114 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 119 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Germans from 119 to 60
                EDIT: Turning off Edit Mode

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    I think I got it rite. if you see anything wrong let me no please. I bought 13 inf & 5 art

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 5 artilleries and 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 submarine moved from 125 Sea Zone to 127 Sea Zone
                2 fighters moved from Russia to 127 Sea Zone
                4 artilleries and 4 infantry moved from Bryansk to Belarus
                1 bomber moved from Russia to Belarus
                2 infantry moved from Ukraine to Western Ukraine
                1 fighter moved from Ukraine to Western Ukraine

    Combat - Russians
                Battle in Belarus
                    Russians attack with 4 artilleries, 1 bomber and 4 infantry
                    Germans defend with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Russians win, taking Belarus from Germans with 4 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 26
                    Casualties for Germans: 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in 127 Sea Zone
                    Russians attack with 2 fighters and 1 submarine
                    Germans defend with 1 carrier and 2 transports
                    Russians win with 2 fighters remaining. Battle score for attacker is 24
                    Casualties for Germans: 1 carrier and 2 transports
                    Casualties for Russians: 1 submarine
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    retreated to Western Ukraine
                    Germans win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 bomber moved from Belarus to Russia
                2 fighters moved from 127 Sea Zone to Vologda
                1 armour moved from Archangel to Vologda
                2 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
                4 aaGuns moved from Bryansk to Belarus
                4 infantry moved from Novosibirsk to Samara
                1 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Western Ukraine to Russia

    Place Units - Russians
                1 infantry placed in Ukraine
                1 infantry placed in Volgograd
                5 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 31 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs

  • 13

    I’m not invested enough to noodle through that - I’ll trust you on this one.

    Personally I would have just rerolled it.

    V

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    I had a game a while back and the person made me do it that way. im 99% sure that’s the way my turn ended though

  • 13

    It’s probably the best way, I’m just not invested enough to verify  :mrgreen:.

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