@simon33 No scrambles.
Vold axis+12 -VS- dawgoneit
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries and 9 infantry; Remaining resources: 1 PUs;Combat Move - Germans
4 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
2 fighters moved from 127 Sea Zone to Novgorod
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
6 infantry moved from Poland to Baltic States
2 artilleries moved from Poland to Baltic States
1 mech_infantry moved from Poland to Baltic States
3 armour moved from Poland to Baltic States
2 armour moved from Slovakia Hungary to Baltic States
2 mech_infantrys moved from Germany to Baltic States
6 infantry moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Romania to Bessarabia
3 armour moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
1 bomber moved from Poland to Novgorod
1 bomber moved from Poland to Novgorod
1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to BessarabiaCombat - Germans
Battle in Archangel
Battle in Eastern Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Archangel from Russians, taking Eastern Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 5 armour, 2 artilleries, 6 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Baltic States from Russians with 5 armour, 2 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Novgorod
Germans attack with 2 bombers, 2 fighters and 4 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Novgorod from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 fighter and 3 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Bessarabia
Germans attack with 3 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Bessarabia from Russians with 3 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 fighter moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Poland
1 tactical_bomber moved from Bessarabia to Romania
1 artillery moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Romania
3 artilleries moved from Germany to Poland
3 infantry moved from Germany to Poland
1 artillery moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to Poland
1 armour moved from Greater Southern Germany to Romania
1 aaGun moved from Western Germany to Holland Belgium
1 mech_infantry moved from Southern France to Greater Southern Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 fighter moved from Western Germany to Romania
2 bombers moved from Novgorod to Poland
1 fighter moved from Novgorod to PolandPlace Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
2 armour, 3 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 48 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 artilleries and 5 infantry moved from Western Ukraine to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Bryansk to Bessarabia
1 bomber and 1 fighter moved from Belarus to Bessarabia
1 artillery and 1 infantry moved from Belarus to Novgorod
1 armour and 2 mech_infantrys moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 armour, 6 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry
Germans defend with 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Russians win, taking Bessarabia from Germans with 1 armour, 6 artilleries, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for Germans: 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Casualties for Russians: 7 infantryNon Combat Move - Russians
1 fighter moved from Bessarabia to Ukraine
1 bomber moved from Bessarabia to Russia
1 infantry moved from Bryansk to Ukraine
4 aaGuns, 4 artilleries and 4 infantry moved from Belarus to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 armour and 2 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Russia to Ukraine
1 infantry moved from Sakha to BuryatiaPlace Units - Russians
3 artilleries, 2 fighters and 1 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
sorry about this but my save game wont work for some reason. but do you want to scramble your plane from the Philippines to sz35? I have 1 Battle ship, 1 Cruiser, 1 Sub & 2 destroyers.
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yea, you have to save it before you go to battle phase. I just re-do the purchase and combat moves if I forget.
Are you landing in PI or is it just a sea battle?
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just a sea battle
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour moved from Kwangtung to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 bombers, 2 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan
6 fighters moved from 37 Sea Zone to Yunnan
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to KweichowCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 35 Sea Zone from UK_Pacific with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in French Indo China
Battle in Kweichow
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking French Indo China from French, taking Kweichow from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 bombers, 8 fighters, 2 infantry and 8 tactical_bombers
ANZAC defend with 3 fighters; British defend with 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber; Chinese defend with 3 infantry
Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour, 5 fighters, 2 infantry and 4 tactical_bombers
Casualties for ANZAC: 3 fighters
Casualties for British: 3 aaGuns, 1 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Chahar to Hopei
3 carriers moved from 37 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Korea to Manchuria
1 cruiser moved from 19 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs total -
Kamikaze sz 17?
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yes the rest on your transports
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I don’t have the rules here at work but I think you have to target warships.
Please verify you can kami transports.
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sorry about that. i’m sure your rite. use the rest of them on your carriers. (1 each carrier =3)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Battle in Iwo Jima
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber could not land in 17 Sea Zone and were removed
1 fighter moved from Philippines to Guam
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 17 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,1,5,1,3,3
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to SzechwanPlace Units - Chinese
2 artilleries and 2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Research Technology - British
Purchase Units - British
British buy 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Western Germany
1 artillery moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 transport moved from 72 Sea Zone to 80 Sea ZoneCombat - British
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Western Germany causes 5 damage total.Non Combat Move - British
1 infantry moved from Burma to Yunnan
1 armour and 5 mech_infantrys moved from India to Yunnan
1 infantry moved from India to Burma
1 bomber moved from Western Germany to United KingdomPlace Units - British
2 destroyers, 1 submarine and 2 transports placed in 109 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Algeria to Morocco
Italians take Morocco from French
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
2 armour, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 2 armour, 1 artillery, 1 bomber and 3 infantry
British defend with 1 armour, 1 harbour and 3 infantry
Italians win, taking Gibraltar from British with 2 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 3 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber moved from Gibraltar to Algeria
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from Albania to YugoslaviaPlace Units - Italians
1 carrier placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from New South Wales to Queensland
2 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Combat Move - French
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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I did my moves and battles and my power went out. im going to check out the marti dice rolls and try to edit my pieces where they were.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy nothing; Remaining resources: 59 PUs;Combat Move - Germans
Non Combat Move - Germans
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 50 PUs (2 lost to blockades); end with 109 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 119 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 119 to 60
EDIT: Turning off Edit Mode