No scrambles
G40.2 JWW (Allies +11) vs MiamiUMike - No Tech
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Cr, fgt, fgt & then the two CV hits……
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MY god - screw this.
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3 of 4 - and then Italy whiffs with 2 ftr and a bomber - twice - in other words, I got diced - again - every game - all the time. Its like clockwork. I cannot even enjoy this game anymore when the dice are like this. Its BS.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber moved from Northern Italy to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Gibraltar
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Gibraltar from British, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser and 2 fighters
retreated to 97 Sea Zone
British win with 1 carrier remaining. Battle score for attacker is -14
Casualties for British: 1 cruiser and 2 fighters
Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 submarineNon Combat Move - Italians
1 bomber moved from 97 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour moved from Northern Italy to Holland Belgium
2 aaGuns moved from Northern Italy to Yugoslavia
1 armour and 2 infantry moved from Albania to Bulgaria
1 armour moved from Bulgaria to RomaniaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total -
I lose 5 units - you lose 3 - considering your OOL, I had over a 98% chance to win - and of course, I lose….
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3 of 4 - and then Italy whiffs with 2 ftr and a bomber - twice - in other words, I got diced - again - every game - all the time. Its like clockwork. I cannot even enjoy this game anymore when the dice are like this. Its BS.
it can be very frustrating…I think all of us “regulars” feel it. It’s especially hard during T1 as some conflicts must be made w/out longer term planning.
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I’d just like to play a game where the outcome isn’t decided before the end of the first turn due to dice. It is hard for the dice to ‘even out’, when the game is already over.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from Tunisia to Libya
French take Libya from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Battle in Holland Belgium
French attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour
French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits
Germans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits
1 armour owned by the Italians lost in Holland Belgium
French win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - French
1 fighter moved from Holland Belgium to 97 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Algeria to MoroccoTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
French Central Africa : 1 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Libya : 1 flag, 1 infantry
97 Sea Zone : 1 fighter
81 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 36 / 68
Russians : 37 / 37
Japanese : 28 / 39
Americans : 52 / 52
Chinese : 10 / 16
British : 28 / 33
UK_Pacific : 21 / 21
Italians : 12 / 12
ANZAC : 14 / 14
French : 16 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
I’d just like to play a game where the outcome isn’t decided before the end of the first turn due to dice. It is hard for the dice to ‘even out’, when the game is already over.
one thing I noticed about this game (G40) is even if there is bad dice, if the dice don’t even out, that your opponent skill level can still mean you can “pull one out” and with the mistakes I make on a regular basis, there is always hope!! :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry, 4 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 mech_infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
3 armour moved from Yugoslavia to Greece
5 infantry moved from Bulgaria to Greece
1 fighter moved from Tobruk to 97 Sea Zone
2 tactical_bombers moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 submarines moved from 106 Sea Zone to 90 Sea Zone
1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
1 armour and 1 artillery moved from France to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Germans attack with 2 fighters and 3 tactical_bombers
French defend with 1 fighter; British defend with 1 carrier
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26
Casualties for French: 1 fighter
Casualties for British: 1 carrier
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
French defend with 1 cruiser
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 fighter, 1 submarine and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans win with 2 bombers, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyerNon Combat Move - Germans
1 fighter moved from 97 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
2 bombers moved from 91 Sea Zone to Gibraltar
2 artilleries and 8 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
5 armour and 1 mech_infantry moved from France to Germany
3 aaGuns moved from Western Germany to Germany
3 aaGuns moved from France to Western Germany
1 artillery and 1 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Norway to Finland
2 tactical_bombers moved from 97 Sea Zone to Alexandria
1 fighter moved from 97 Sea Zone to Southern ItalyPlace Units - Germans
1 factory_minor placed in Yugoslavia
2 submarines placed in 112 Sea Zone
1 fighter and 1 tactical_bomber placed in Western Germany
4 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
Hey there - I assumed no scramble in 110, given that it was 4 on 2 - and I had 2 soaks…
If need be, I can add in your fighter
MM
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Hey there - I assumed no scramble in 110, given that it was 4 on 2 - and I had 2 soaks…
If need be, I can add in your fighter
MM
yeah no problem….I guess you made up for some earlier bad luck with dice…my navies, didn’t hit anything…
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True - though, I didn’t really WANT to use Germans there - plus, it cost Italy some bucks via convoys. In the end, and I didn’t look too closely, it might have evened out - though Italy will be stuck with a minor airforce going forward…
MM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Bessarabia to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 aaGun and 1 infantry moved from Samara to Novosibirsk
3 infantry moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Russia to Western Ukraine
6 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Buryatia to Yakut S.S.R.
5 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Belarus
1 artillery moved from Belarus to Novgorod
1 submarine moved from 112 Sea Zone to 104 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Volgograd
Russians undo move 4.
1 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Yenisey : 6 infantry
Yakut S.S.R. : 1 aaGun and 7 infantry
Kazakhstan : 3 infantry
Buryatia : 1 aaGun and 5 infantry
Belarus : 1 aaGun, 1 artillery and 5 infantry
Russia : 1 airfield, 1 armour, 1 factory_major, 1 infantry and 2 mech_infantrys
Ukraine : 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 armour, 2 artilleries, 10 infantry and 3 mech_infantrys
Novosibirsk : 1 aaGun and 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 15 infantry and 1 tactical_bomber
Caucasus : 1 armour, 2 infantry and 1 mech_infantry
104 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 28 / 39
Americans : 52 / 52
Chinese : 10 / 16
British : 28 / 33
UK_Pacific : 21 / 21
Italians : 12 / 12
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 harbour, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Kiangsi to Hunan
1 fighter moved from Kiangsi to Hunan
6 fighters and 6 tactical_bombers moved from Kwangsi to Szechwan
2 bombers moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
2 fighters moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Yunnan
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Yunnan to SzechwanCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 8 fighters and 6 tactical_bombers
Chinese defend with 1 fighter and 6 infantry
Japanese win with 2 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 fighter and 6 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Hunan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers moved from Szechwan to Kwangsi
7 fighters and 6 tactical_bombers moved from Szechwan to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 aaGun and 4 infantry moved from Jehol to Chahar
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from Anhwe to Yunnan
1 armour moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 artilleries and 4 infantry moved from Anhwe to KweichowPlace Units - Japanese
3 mech_infantrys placed in Manchuria
2 submarines placed in 6 Sea Zone
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
Dice have come back - at least for now. Japan did well against China there - losing one plane only (though, 3 probably would be average - of course, you could have 6 times as well and made that the end of that) :evil:
I really wanted to DOW this round - but - still trying to get set back up in Europe and couldn’t afford to let the US into the war quite yet….
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Yeah - and I should apologize for my earlier outburst. I still feel I am behind after the problems G1 had - but I have stopped the bleeding for sure….